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0something0

Alpha Tester
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Posts posted by 0something0

  1. On 5/10/2018 at 7:49 PM, Blackhawk said:
    • If someone attacks a friend's base, you won't be penalized if you kill him.
     

    There might be cases where you might be flagged as hostile by RDMS for doing that, but there probably are ways to make it not do that.

  2. To be fair the planets can be on rails. Assuming that relative coords are already being used so it can't be that hard to implement since all the voxels wold be as if they were stationery.

  3. 16 hours ago, unown006 said:

    We shouldn't have issues for five years as stated above but the first arkship will be highly contested land Will there ever be a griefer problem with things like what we see in the oldest server in minecraft? (A good example even if its a older game)

     I believe you are referencing 2b2t, which is the SECOND oldest, not THE oldest. DU is actually rather forgiving with TCUs and Arkship spawn compared to 2b2t. Also a lot more people can be online at the same time. I don't play on the server myself but I hear people complaining about the large amounts of lag and queue times. The combination of more people being online and the land areas of planets being much smaller (the MC world max size is that of Neptune, its not uncommon to see people a million blocks out from (0,0) in the server) as well as an incentive to stay that her rather then go out as far as possible should mean that there is a higher player density and hopefully better law enforcement.

  4. So, it is currently known that turrets will be lock-and-fire and have to be controlled manually by a person for each turret. This beings up a problem. In combat, your average turret gunner will be: 

     

    -wait for orders to lock to a target

    -lock to target

    -rinse and repeat

     

    This will likely be tedious and detract from gameplay. It also won't make much of a difference compared to centrally controlled turrets all aimed by a few people except for adding a weak point of potential miscommunication. So, how do we address the issue?

     

    -A Quasi-Aim System: Make the turrets free-aim but still ude hitscan, with where the person is aiming being a factor in the DPS. While this might make combat more engaging, your average space battle will involve velocities too high for  manyal aiming.

     

    -Relegate People to Management Roles: While this may solve the problems of tedium and not being able to hit things, implementing this would reduce the importance of players and something about emergent gameplay and being a social MMO and blah blah blah.....

     

    Of course, no system is perfect.

  5. To be fair there is a difference between "Legally acceptable" and "Socially acceptable". For example, telling someone that they are an idiot while legal (at least in the US), is looked down upon.  And if there is a culture within DU that there is a "right to be evil" then there will likely be a lot more griefers and whatnot even if the game mechanics are the same compared to a culture against griefing. This is the biggest problem that I see with the game. Not the mechanics, but a culture of acceptance of griefers.

  6. 6 hours ago, Anopheles said:

    Strangle the simulation and you only end up with one type of player and a shrinking player base.

    Counterintutively, not moderating the simulation can lead to the simulation strangled by the players. Well, strangled by one type of player that goes around harming all the other players, leaving with only that type of player and a shrinking playerbase thanks to the one type of player driving all the others out.  On the other hand, an argument can be made about this being natural and humans naturally being jerks

  7. On 4/18/2018 at 1:53 PM, Korvid Rin said:

    Space is BIG.  We have trouble tracking all the crap we've put into earths orbit , and we know where we put most of it for years.  It's a planetwide effort to keep up with all the satellite, boosters, abandoned modules, etc. 

    On the other hand, space is a vaccum. Heat transfer by radiation is inefficient. So active vessels that emits heat can be seen easily. Espacially when said heat is literal plasma coming out the back of your engines.

  8. Even if orbital bombardment weapons aren't added, I can see hypersonic bombers designed to launch from a spaceship, strike its target in an aerobraking-like maneuver and then go back out like the USAF Dyna Soar from the 1960s. 

     

    There could also be CIWS weapons to shoot down projectiles rather then the ships themselves.

  9. They should also be used to look at exoplanets to see if its worth sending probes there or not. This is modern day technology. Future telescopes would be able to do it better.

  10. I disagree. I think new players should get money(and only money) to control inflation and deflation. If money wasnt added to thr economy, the value of it would skyrocket due to the fact that there is less currency to go around.

  11. Coming back to the subject of space warfare in an realistic environment, in real life, the weapons will likely have aimbot and we don't need to have classic dogfights in space. Also note that DU weapons are hitscan/tab-targeting which as I understand it means you select your target and press the fire button so you don't need lightning quick reflexes. 

  12. 22 hours ago, Omfgreenhair said:

    Sadly due to game engine limits (yes, it has limits) any construct or object can only remain active near you. As far as I can remember from the interviews.

    A *manned* ICBM! Like the Dyna-Soar! I believe its not a game engine limitation but s hardware limitation.

     

    Also I think it would be plain absurd from a lore perspectivetk add in something thats notorious for creating huge explosions without the ablity for them to create said explosion. 

  13. 18 minutes ago, CoreVamore said:

    There is nothing stopping NQ from adding nuclear propulsion, or other forms of advanced physics elements, to DU. They have however said no WMD for the sake of game balance.

     

    Simple as that.

    If going fast enough, everything becomes a WMD. A 10kg projectile going at 1000 km/s has the energy equal to 1 kiloton of TNT. Plus, kinetic energy rises exponentially in regards to speed. Also, high energy nuclear engines have high-energy exhasts, so the ships have a literal nuclear flamethrower on their backs

  14. No WMDs? Of course, that also rules out most nuclear propulsion since any interesting propulsion system is also a WMD, AKA the Kizinti Lession. So it looms like we will be stuck to nuclear (fission) thermal and nuclear ion engines. Fusion engines make creating hypervelocity kinetic weapons too easy and antimatter.... That also probably rules out ftl systems that you bring along (warp drive) since it probably takes a lot of energy to *break physics*. But NQ might handwave that the fusion reactors were way too heavy to even think about putting on ships. And its a lot harder to make a nuclear *bomb* then to make a nuclear reactor. There probably wont be any actual nuclear physics simulation since that probably takes a supercomputer to do.

  15. 2 hours ago, ShioriStein said:

    lmao I would say GAS them but realize that... we still not see PvP aspect in DU yet so we should let this matter for now.

     

     

    From what they show us it only a small part of it I think. 

    But if you follow the dev and interview , NQ have say many time that no auto-mining.

    And they already say they ''WILL'' limited or even heavy limited on LUA.

    And there is a video on youtube DU channel that NQ have build a bot with LUA and auto pilot but It only can do some work as : Go there, stop here, follow me, go to some point on the map, go to me ... So about auto moving to multi coordinates via LUA seem wont be here.

    What about 3rd party scripts not intergrated into DU that basically turns your avatar into a programmable robot?

  16. 8 hours ago, MookMcMook said:

    I did not notice any "atmosphere" in the other planets in the above type of videos. The only visible effect of atmosphere I've seen is:-

     

    Alioth:-

     

    1. In the flight seamless from "moon" to Alioth there's some "atmospheric entry" effects.

    2. There's clearly swirling cloud effects* at various angles on the "3 letter acronym for graphics at distance thingy" arrgh "draw distance thing!":unsure:

     

    Did you see something else? There's chemical suits in the twitter additionally...

     

    * JC mentions in one vid that because they simulate things, then those weather effects are not just pictures but would be actual climate/weather across an entire planet (!) so a challenge to consider and add (but exciting too).

    The DU website (dualthegame.com) has a list of the current planned planets. All of the planets in there for some reason has an atmosphere. Even if the code needed a valid atmosphere(i.e. 0 bars of atmosphere pressure will cause a divide by 0 error) it could be set to some arbitrarily low value.

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