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0something0

Alpha Tester
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Everything posted by 0something0

  1. Yes, sorry for the confusion, I used voxels and meters interchangeably. I meant 6.1m by 6.1m by 6.1m. Okay, probably enough to do some useful stuff, but I hope NQ gives starting players enough cash to buy themselves a ticket off-world.
  2. Didn't the devs already say they are already going to add a shield-thingy? Also, your org may have 300 million people in it, but they may be all from the Magical Stupid-Units-Using-Land Ruled By An Orange who are within 4 hours in terms of timezone of each other. Timezone is an issue...
  3. There is going to be LUA. Not sure how extensive the added function will be...
  4. I mean, how will people make enough cash to get off the planet and do stuff? Some that I can think of. -Services -Resource Extraction -Manufacturing(structures) -Trading DACs I am assuming people will start off with some cash and skill training points or whatever they are called.
  5. Let's do some mathematics. In Minecraft, the ore density for Iron is about 0.6% of all blocks below 50 blocks above bedrock. Assuming an average ore density for all ores of that, and that the editable voxels are 10 km deep. The total volume is 4190000 km^3-3050000 km^3 = 1140000 km^3 of editable voxels. 0.6% of that is 6840 km^3 of ore, which means each player gets about 0.14 km^3 of ore, or about 5 by 5 by 5. If we increase the ore density to that of Minecraft Coal, about 1%, we get 11400 km^3 of ore, or about 0.23 km^3, 6.1 by 6.1 by 6.1 voxels of ore. Obviously, ore is going to run out fairly quick assuming people actually play this game.
  6. Skills/crafting probably aren't going to offset the ore depletion enough, and increasing the ore percent will only increase the amount of ore in the pockets of the few lucky enough to mine a decent amount.
  7. People keep saying that there are enough space for lots of players at the Arkzone. Lets say there are 50k new users at the Arkzone, in a 20 km radius. This means the area of the Arkzone is 400pi or about 1256 km^2. Dividing that by 50k players give you about 25 m^2 per player. That is about 5 m by 5 m. Talk about 20 km being huge! People say that the planet will have a 100km radius, which leaves us a surface area of 126000 km^2 for a perfectly flat planet. Again, dividing that by 50k gives us 2.52 km^2 per player, or 500 m by 500 m. Better, but still rather crowded. Now, lets talk about ore density. In Minecraft, the ore density for Iron is about 0.6% of all blocks below 50 blocks above bedrock. Assuming an average ore density for all ores of that, and that the editable voxels are 10 km deep. The total volume is 4190000 km^3-3050000 km^3 = 1140000 km^3 of editable voxels. 0.6% of that is 6840 km^3 of ore, which means each player gets about 0.14 km^3 of ore, or about 5m by 5m by 5m. If we increase the ore density to that of Minecraft Coal, about 1%, we get 11400 km^3 of ore, or about 0.23 km^3, 6.1m by 6.1m by 6.1m of ore. The following measurements show that Allioth cannot sustain newcomers for longer periods of time.
  8. Well, people are practically cyborgs, so they would need something like fuel or electricity to function. And yes, parts should wear out and needs to be replaced with new ones for optimal performance.
  9. Well, I say the term "Bounty Hunter" is a euphemism for "Hitmen". What about we just say "hire assassin to kill player x"?
  10. I personally like this idea, but there should be a way to go from an arkship to another freely, like some sort of handwavy device similar to a Resurrection Node.
  11. Well, the thing about lunar telescopes are that you can land a base down there, and create a telescope from ISRU that is VERY big. Also, keep in mind, I never suggested surface telescopes.
  12. Well, a frigate will be emitting quite a lot of radio waves if it has active radar or comms on. Basically a fleshlight. In fact, Radar is basically waving a flashlight and hoping the sensor will catch something. Also, a 50 meter frigate will be a lot closer, Hubble sees in the infarred/visible light spectrum, and lower-grav vaccum bodies will allow(like the Moon)will allow telescopes of MASSIVE size to be built. Also, I thought I posted something about short-range telescopes for use in the kilometers range?
  13. But what about infrared and other electromagnectic spectrum? Because most ships will glow in infrared like crazy(not everyone has a stealth fighter), and have radio chatter, etc, which technically are still "optical". Also, then what about short-range optics for planetary surface usage, like for stalking other people.
  14. i disagree: there are many Minecraft servers that are practially single-shard MMO, usually a Factions server. That being said, you can turn Minecraft into anything if you throw enough mods and plugins at it.
  15. Hold on, umm, I don't know much about optics but I hear about possibly building a HUGE telescope on the moon. I think that sort of things, if done right, would have useful military applications in interplanetary distances. But then again, what do I know?
  16. But like the community would unlock as a WHOLE right? or are we talking about learning the skills to assemble and maintain them? For the assembly part, I think you should be able to grab a schematic off a database.
  17. Well, with the techs, once a person, or a community has invested into a tech, they can upload/market it to their local WAN where people can download/buy it. Did I misread the forums because I read some stuff about having to unlock higher-tiered engines for longer-distance travel.
  18. Well, duh, that is why there are space-based telescopes. Also, what about planetwide radar? Modern radio telescopes can link together to increase the "lens" size up to planet-side scales. I think it would be a good idea to use it to aid guarding an entire planet.
  19. You got the whole thing about 3kelvin background right. Except that you see, you generate heat, and quite lots of it. There is also the problem that space is a vaccum, so, the only way to get rid of your heat is with a rather large radiator that can be seen across the solar system! And that doesn't consider any other systems including the reactor/engine! Read more at http://www.projectrho.com/public_html/rocket/spacewardetect.php http://tvtropes.org/pmwiki/pmwiki.php/Main/StealthInSpace(go down and lclick on the Real Life section) but back on topic, what about the optical technology for spying?
  20. The title also made me think more community-wide research, like the way today's scientific community works together to do science. So, this is my proposed science system. There are "fields of science" and "technology". Discoveries of new scientific fields are random, though having access to certain already discovered scientific fields increase your chances of discovering a new field. i.e. It is possible to discover the field "Specialized Gravitic Physics" without anything else, but knowing"Advanced Black Hole Sciences" will increase your chances of discovering it. Being near randomly generated phenomena such as a wormhole or a "mysterious alien gravity drive" will increase your chances too. When you discover a new field, you will have the option to research all the techs in it, though you need science points to do so. There are specialized science points(I was thinking Physics, Biology, Chemistry) that you need most techs. There also is a Internet-type network that players can set up, which Gives you access to all the released known fields Gives you access to all the released known techs Allows large scale collaboration on research There can be multiple networks with different access levels. This is just a general idea.
  21. But let us consider the following. what is the difference between a bounty hunter and a hired assassin?
  22. I was thinking of a separate universe, or a singleplayer mode...
  23. Well, in real life, in space, everyone can see everyone else! Also, as for large optical telescopes, you gotta find the objects first, and consider the narrow FOV, its going to take a while to find any given object. And the telescopes would have a max useful range of interplanetary.
  24. I think it should be something like the system in Mekanism. I'm pretty sure the Mekanism 6x ore processing actually comes from irl ore processing. Also, I think while nanobots should be handy for small scale operations, you need dedicated equipment to do large scale ops. heck, nanites could do most small-scale things without having to learn how to do it yourself!
  25. How realistic will ore refining be? Is it as simple as chucking it into a magic refinery 2000? or do you need to get pitchblende ore, crush it up and dissolve it in water, leach it with sulfuric acid, filter it, separate the uranium by ion exchange, precipitated from the solution, filtered, turn it into uranium hexafluoride, and then put it into a centrifuge to separate the u-235 and get it into reactor-grade uranium? spruce: http://www.world-nuclear.org/nuclear-basics/how-is-uranium-ore-made-into-nuclear-fuel.aspx And I imagine if it is the latter, its going to require a lot of skill. I remember somebody posting that he would like see more specilized fields, and I feel like this is heavily going to need it/
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