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Anasasi

Alpha Team Vanguard
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Everything posted by Anasasi

  1. 11th of November, 2016 Todays charts are rather grim, once again, depicting a solely loss driven day (more loss than gain). Whether the members moved around or not earlier in the week is to be seen, but, that's what happens! Charts below.
  2. 10th of November, 2016. The past two days show a spike in negative and positive movement, then descending back into the usual rhetoric and averges. Even so, the spike yesterday only witnessed two completely new members being added to the entire group of members. Anyway, I believe some new news might be coming to bolster up the numbers a little. Charts below!
  3. 9th of November, 2016. This is another dual post, analysis in second post!
  4. 8th of November, 2016. Today, the organization charts once again show no growth, but I have to keep them updated. However, the forums have now hit 30,000 posts! And if you aren't on twitter, NQ decide to say thanks to us all, so I figured I'd post it here too! So, keep posting your ideas, requests and hopes! The more active the community, the more people stick around. I know there really isn't too much going on, but that shouldn't stop us from posting! Anyway, charts for the organizations are below as per usual!
  5. 7th of November, 2016. Todays charts show small growth, and that is all there is to it really. Hoping to see changes soon, but the joining member numbers have plateau'd. We'll see in time, on to the charts!
  6. 6th of November, 2016. Sorry for the backed up queue of charts again, I went camping over the weekend and had to collect the data and not post it, but back on schedule now! Not that much has really changed, after the day where a single member left, there have been no gains. As per usual, I have not much to say, so charts below. And yes, i'm working on doing a possible weekly bar chart for those organizations above ten members - just trying to figure out the most efficient method still!
  7. 5th of November, 2016. This is a fill in post, more info in next post.
  8. 4th of November, 2016. Todays charts show a first in the history of them, a day where the numbers are solely negative, which in itself doesn't seem too interesting, but it says something about the pace of growth. Charts below!
  9. Dunno, but it's a good expression for the current situation surrounding memery.
  10. 3rd of November, 2016. Today was a day of slightly more movement from unusual places, with a few members coming in. One of which went into Empire, who hasn't seen growth in a little while. Anyway, charts below!
  11. I'm looking at an efficient way to do this, at the moment, probably won't have anything till after the weekend though.
  12. It will be rather interesting to see how numbers rise, fall and come up, though, the top fifteen aren't really moving, the five behind the top ten haven't moved at all since about two weeks ago. 2nd of November, 2016. Back to another slow day, a single member hopped on the top ten train. We'll, to be expected until new news happens! Anyway, onto the charts.
  13. Thanks for the replies, Nyz and Nomad, looking forward to all upcoming news and releases
  14. 1st of November, 2016. A new month and some new growth, having come back slightly from the member drought we have been having for the past 5 - 6 days. This probably won't last aweful long, but it's a good thing to see new flow regardless. Thanks for keeping up, by the way, whoever reads this. As per usual, charts below.
  15. 31st of October, 2016. A spooky Halloween to you all or some such, I'm Australian and we don't really celebrate it, so hope you're having a swell day regardless. As I promised, I'd share some extra data for the month, such as average member count and etc. Anything in the following data referred to as 'growth' means members joining or leaving organizations. Total Top Ten Member Count: 957 Total new top ten members in October: 231 Average Growth Per Day (1st - 31st): 7.5 Largest Daily Growth (on average): 1: Terran Union (3.3 p/day) 2: Band Of Outlaws (1.2 p/day) 3: Cinderfall Syndicate (1.0 p/day) And now, for the simple forum ones! Forum Statistics: This months average post rate (per day): 167.2 Down 82 Posts per day from September. This months average join count (per day): 18.0 Down 13 member signups per day from September. If you would like to see any other data, just let me know and I'll figure it out. I will be adding more and more in the future, but for now, because it's so slow, this is the data I'm willing to put effort into! Anyway, as per usual, charts below!
  16. Personally, I prefer a more passive and sidelines approach, helping whoever is needed and such. Though, I can fight when I have to. But it is indeed an interesting this to have raised this question, as I believe that whilst a lot of the community may ascertain that they want to be peaceful, they won't be avoiding the fight. It's a community where those who want to mark their lines in the sand will do so however they see fit. It's going to be interesting to see how everyone plays their time - whether they fight out of necessity, for survival or for the fun of it, or, well, whether they fight at all!
  17. 30th of October, 2016 Todays charts, once again reflect the slowdown in the community gain. Not much to say really, other than looking at the spread between the bottom seven and the top three, it is quite large! More numbers and data to come tomorrow as it marks the end of a month! Anyway, charts below.
  18. I believe the community can fill this role during the alpha phase. We don't need to bring anyone in pre-alpha or extremely early alpha, as someone said above me, there are quite talented people already within this community. We may aswell allow people with a passion about the game design things that are there to show the power and awesomeness of it!
  19. They have always had proper communication and etiquette with the community they have had, they are just extremely busy with multiple things including setting up the new post-kickstarter funding and a few different events, etc. This is nothing new in terms of a game developer though, sometimes they go silent because nothing significant has really happened - i.e, no major changes to what they've already shown. When they get the time and have something interesting to talk about, they will. As for your theory about the external crowdfunding, that's wrong, they want to set up this external site so that those who couldn't pledge, missed a pledge or wanted to use paypal can - they got to their funding point and even added the character customization stretch goal in the end, so they are happy, they just want to allow the people who didn't get a chance to pledge.
  20. 29th of October, 2016 Another lazy day, a quiet one, with only two members joining the top ten ranks. Remember everyone, as much as this interim development period is quiet, you should tell your friends about Dual Universe, spread the word, atleast convince people to join the forums and watch the game and community grow! Anyway, charts below, as per daily treatment.
  21. 28th of October, 2016. Todays growth, was, well, rather low. I haven't really got too much to say. But at the end of each month, I shall be listing off some stats to do with the average grows and etc. This will allow a little more insight into the over all growth of the top ten. So you guys will have that to look forward to! As per usual though, charts below!
  22. Hi and welcome to the community mate. As far as getting into the community? Just jump on in and start chatting, spreading ideas and reading up about everything!
  23. This, in theory will be entirely feasible! Probably nearly from the get go - give or take the few weeks it takes to get off the ground! Essentially, you want to have a carrier, and I have seen this idea float around several times and all have had wonderful ideas as to how to go about this. Though, it will be interesting to see how people do go about it in the live game. If you are talking AI, that may take a little more time than expected, but I presume someone will end up writing something to do it in the long run. Live pilots would still be viable though. Human sacrifices are always needed. Edit*: Sorry if I didn't fully understand where you were coming from.
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