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Kiklix

Alpha Team Vanguard
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Posts posted by Kiklix

  1. Hi Kiklix and Lady_Astrum !

     

    You made some very valid points there.

    Indeed, "Voxelmancy" is a word that could interpreted negatively, or at least seen as intimidating, discouraging.

    As we try to promote an easier way to promote voxel manipulation, well, it makes sense to find another word defining it.

     

    Thanks a lot for your feedback!  "voxelmorph" and "voxelmorphing" have been noted.

    We will discuss about it in the team :)

     

    Best Regards,

    Nyzaltar.

    Sorry for late reply, did not see your post till now. 

     

    I hope I did not come across as argumentative or being adamant about superimposing my opinion on the topic. I have been told by someone close to me that my posting often comes across as stern, forceful, harsh, rigid. I believe honesty is the best policy and my approach to any given topic is generally to impress the observed and documented facts surrounding the topic that I have witnessed. I have to make sure all my bases are covered with the work I do, this mindset often finds its way into my everyday routine....I guess I like to make sure all the options are on the table to help ensure clear and concise decisions can be made. I often ramble on as well....

  2. Hello Cainon. 

    I would imagine that in Dual, an army would be made by the players themselves. If you are a strategist and a leader, you could amass people underneath you to be in a militia. This militia could be absorbed by a larger community, or government with you heading up the military. 

    It feels like Dual is going to rely heavily on the playerbase to build literal communities, but Dual also allows for small groups of players to achieve their own goals. It's really not too different from real life. 

    I will most likely design build machines for a small camp that grows into a town that grows into a city that grows into a megalopolis that grows into a nation. Or build things for myself, sell them as a merchant/pirate :D

  3. I agree Ellegos. I never had an issue paying wow 15 bucks a month for 10 years. Never bothered me. Did not have an issue paying SWTOR 15 when the game launched (end game and bad optimization killed SWTOR for me). I liked GW2 B2P model, but when I discovered I could not stop throwing money at the screen to buy currency, I stopped playing. The short term grab of cash shops did not equal the long term benefit of a sub. Had I been able to budget my money and get full access to content at 15 a month, I would have kept playing.

     

    I can see where cash shops have their merit, but like I said I think it should be superficial like in wow. Whenever I have to buy inside the cash shop to play the game at the rate I want to experience content, its a huge turn off and I eventually stop playing.

     

    I'd still play wow now if I was happy with development. 

  4. Two movies come to mind about this. Interstellar, and Titan A.E.

     

    Both contained a ship that had a fairly large lab contained with just about every living organism on Earth. Granted, that's a lot to try and put in to a game where it's not about "Earth", but it could certainly be put in to the official lore, and from there we would have valid reason to believe why in our new world we have these Earth-like plants and other livestock. Seems like a good move to me anyways.

     

    It also gives the art direction a bit more freedom in that not everything has to be alien be it plant or animal. This could allow for cross breeds of earth animals with alien life form though DNA manipulation or even plant life. 

     

    It matters little to me. I'll be on my ship hiding in a dark crevice of an asteroid sipping on protein smoothies. :P

     

    EDIT: Protein smoothie =  raw matter inside a sequencer to make a strawberry flavored shake. 

  5. I recall a reasonable amount of people on the other games forums being intimidated by "voxelmancy". I think a lot of it had to do with it being player discovered and controlled. What I mean is that there was no official tool, or documentation to help people understand what voxelmancy meant. My belief is that this confusion of no understanding what voxelmancy was, coupled with the "mancy" namesake (which reinforces "magical" or "divine") is in part of what gave it negative press. Now, there was positive press with the name, but it was from people who made tutorials for self promotion but you had to scour social media to understand what voxelmancy was. Also part of the turn off for the average person is that there was not an official source that contained all this information. Essentially voxelmancy felt like going back to school and taking a class, except there was no syllabus.

    At the end of the day I care less about the word that is created to describe voxel manipulation, but what I do care about is leaving the negative connotations that word had in the other game, behind (I feel uneasy even mentioning it here). 

  6. Subscription model works for me. I have always liked subscription models simply because the player more often than not has to make a conscious decision to play the game or not...or risk throwing away money. I think to some degree this helps bring in players who are invested in the game and react accordingly, this is not always the case obviously. 

     

    I feel wows model is perfect. You get full reign of the content for a monthly sub, store items are pure superficial. Guild wars 2 turned me off because it seemed like in order to craft I had to spend real money. Farming in that game was not fun at all. It caused me to stop playing. SWTOR was fun when it was sub, but now that its free to play and heavy market items it just feels confusing and feels like its dipping a bit too deep into the pockets. I have tried free to play games, they rarely hold my interest past a day or two. 
     

  7. My feelings on voxelmancy have more to do with it sounding more 'magical' than 'technical'. If it were an industry used term I could understand it, but it comes from a game where very few people play and even fewer deal inside the world of voxel manipulation. As its not well known to the masses, this is the prime opportunity for Novaquark to set a new, more positive standard. Take a vote, heck I wont even vote on it...scrub my idea just so people don't think this is my way of imprinting myself into something new. 

    Secondly, voxelmancy simply due to the namesake and being "magical" infers the feeling of "not understanding" where as technical terminology (although equally as scary in to the layman) at least drives home that it is something understandable. 

     

    The overall perception of voxelmancy seemed negative in that other game. A lot of players in that game dislike it because in that game the developers seemed to pay the most attention to people who use heavy voxel manipulation. I feel this is part of the decline of that game or the lack of attraction. I simply do not want to see the same thing happen here. Bringing over a term that already has negative connotations is starting off on the wrong foot in my opinion. Being fair and rebutting my own opinion I will quote myself "its not well known to the masses". So maybe it will not be an issue, but I would rather not take the chance. 

  8. Cryofreezing pets wouldn't have been possible. There was a very strict limit on the number of humans allowed on the Arkships, let alone pets. Not to be biased to humans or against animals or anything, but there would have been an outrage among the other humans denied passage. DNA samples is much more likely.

     

    I dunna.  I know some people who put their pets before themselves. :P

  9. You probably aren't too off the mark with that statement. It would make sense to put DNA samples inside the arkships to help with colonization efforts if you were evacuating your home world. 

     

    Exactly. In that year with the tech they have it should not be difficult at all. 

  10. I like the idea of pets in the game. I used to play World Of Warcraft and enjoyed collecting the pets. I also play Guild Wars 2 at the moment as a hunter and there are several pets to charm within this game as well. There's something nice about having pets around either following you or doing their own thing within the environment.

     

    I started wow in vanilla and mained a hunter for the past 10 years. Up until quitting the game last year, I used the same wolf I got at lvl 26 in Ashenvale, the Ashenvale Ghost Paw Alpha. Back then they had a 1.3 second attack speed which was only beat by the Zul Gurub Bats 1.0 sec attack speed (which I used to as a PVP pet to grind high warlord). 

     

    I loved that class up until they gutted it by removing scatter shot, scare beast, made the aspects kinda useless etc. Every time blizz changes hunters they go 2 steps forward and 3 steps back. .

     

    Anyway, I would love to see pets in DU but not sure if I want to see combat pets as this starts to create "classes" or at least you have to then balance for combat in pvp scenarios. I would love to have robots follow me as "pets" or be assigned to do tasks on ships (well those robots we could make ourselves I believe). 

     

    Pet classes in traditional MMO's are great for bringing players to the game in games that have classes, the issue is weening them off that class and onto others for a balanced class architecture. This is why hunters in wow have been the most played class in 10 years (dont get me started on blood elf females and cats). 

     

     

    Off my current thought about pets and onto another. I was having a conversation today about pets in DU and we talked about dogs and cats. I think traditional "Earth" pets are viable through cloning, having some that were in cryo sleep, or through the quantum mechanics resurrection thing. 

  11. Hi pilots,

     

    Biggest ships won't be able to extract earth-like gravity (they could in theory, but fuel requirement would increase drastically, which will increase ship mass, which will requires more fuel... definitely not efficient).

    So I guess Space docks are mandatory, indeed.

     

    Regards,

    Shadow

     

     

    It seems that larger ships will indeed need to have a space dock, and a runabout to get to the surface with a rover in the runabout :D 

  12. So I got Elite Dangerous recently and at first i was considering buying a HOTUS setup, but it turned out i actually really like the flight controls with a mouse and keyboard.  Luckily someone told me to try switching Yaw to the X axis on my mouse, Roll to the A and D keys and throttle to the mouse wheel and that helped a lot.

     

    I never played EVE, so i'm not sure how the controls work differently, but the flight controls in Elite Dangerous seem great to me so i hope we end up with something similar in DU.

     

    I realized that i have more then 30 years of experience with a mouse and keyboard and none at all flying an actual jet or using a HOTUS so i should probably just stick with the mouse and keyboard.

     

    Learning to orient yourself in 3d space is rough,  i was spinning around drunkenly and crashing into stuff for hours in the tutorial before i got the hang of it. 

     

     

    I learned how to fly in Battlefield 1942 Desert Combat mod with a mouse and keyboard. The guys all told me it was impossible to fly a helicopter (Iraqi Hind) with keyboard and mouse. After many months and countless crashes I eventually got the hang of it. I went from the worst helicopter pilot in our group of about 50 people to the best. I had people lining up to fly with me. I used to get the Hind up to a reasonable height, get it upside down and jump out and free fall with it. Then jump back in, correct it and then fly it going reverse skating the ground. None of that would have been possible with a HOTUS. I simply had too much fast sensitive control with the mouse. Sometimes I miss that game.

  13. What is the reason for money? I plan on taking everything I need. 


     

    Mugghhaaaaaaaaaaaa

     

     

    Seriously though, I was hoping for a system that was semi universal. Like we use the same currency, but the "auction houses" are not linked. Exploration would be encouraged if you learned the best X was made by a player on planet Y.
     

  14. I feel like a team as ambitious as Novaquark and a game as advanced as DU would doubtlessly create a beautiful and intuitive, not to mention very hands-on, flying system. Unfortunately, this also probably means that along with a Rift, a Virtuix Omni, surround speakers, and a bunch of geeky DU stuff, I'll probably also have to go find a better HOTAS as well. I really, really dislike this game's uncanny ability to cause personal bankrupticies.

     

     

    That would be one heck of an immersive experience. Please let me know how it is, ill be in my shop making spaceships all day. :D

  15.  

    Hi there,
     
    We have taken into account:
    - The interest to have a voxel editor, to manipulate directly data defining the shape of voxels (also called Hermite Data Field, for those interested :))
    - The fact that voxel boards can be immersion-breaking in a consistent open world and the need of having a more user-friendly and accessible approach for a majority of builders.
     
    There will be soon an update on several topics regarding the voxel tools.
    It will cover: 
    - The voxel tools operational so far (and those still under development).
    - The possibility to have a Voxel Editor: Pros & Cons.
    - Voxel Elements presentation: an alternative to Voxel Boards.
    - Our stance on "Voxelmancy" (microvoxels, antivoxels and such).
     
    We might make this update through a blog post, depending of the update size. If not, it will be posted piece by piece in this thread.
    If you think something is missing on the topic, just let me know   ;)
     
    Best regards,
    Nyzaltar.

     

     

     

     

    Voxelmancy was the term used inside another game. Here in Dual we call it "voxelmorph". :P

     

    Seriously though, I would like to lose the term voxelmancy and not carry it over to this game. 

  16.  

    To the question "Is there going to be reasonable character creation and customization for people who like to role play?", the answer is Yes.
    However, it won't be in the Alpha, that's for sure. 
     
    For the Alpha, expect to have a character appearance hidden by a spacesuit or something similar (so no customization available) but there will male and female versions and this "default outfit" (probably the Alpha Team outfit) will be of decent quality. As said before: focus remain on gameplay features for the Alpha.
     
    We are currently looking into possibilities regarding custom character creation. But this is a huge task.
    We have also planned to have a Character Sheet, but the design is not final at the moment (a tab with the possibility to write a Biography is in the todo list).
     
     

     

    Perfect! Thank you!!! It is completely understandable that game play systems and the core, more difficult things to implement take precedence over the superficial systems like character customization, but also nice to know it will happen eventually  :D 

     

    Ty for the replies. 

  17. I think that would depend on how the "mesh" utility was approached. Less publicized and used more as a "for advanced users" it should not affect the publics perception. That being said, the other game just uses a smoothing tool, there is no mesh adjustment tool...its all trial and error and critical thinking about how the voxels work. Oddly, this technique that stems from a "simple build tool" is much more difficult to understand and use than a mesh converter would be.

     

    If we are able to move the verticies in Dual through creative use of the smoothing tool and other tools, the price of admission for "good builds" will be much much more intimidating than a  mesh tool would ever be. 

     

    Lastly though, I am not really asking for a mesh tool or anything like it. I just hope I can make stellar looking stuff regardless of how it happens. 

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