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TheBlender

Alpha Tester
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Posts posted by TheBlender

  1. 9 hours ago, XKentX said:

    Good for you I suppose.

    Having lock&fire shooter is a hard sell at the end of 2022.

    I am just wondering how do you express your skill in that thing ? "Distance control" ? You come closer your avatar starts shooting, you watch your HP and run away if on low HP ?

    That game of tanks on my dandy in 90s had more "game mechanics".

     



    Its not a shooter game.
    Its a Massively Multiplayer Online Role Playing Game

  2. 11 hours ago, XKentX said:

    AvA, yea. Did the idea that DU engine can only support lock&shoot in a vacuum crossed you mind ?

    Or the part where I see a wall, you are behind it. I turn around so it unloads and then turn back fast and shoot. Yahooooo I win.

     

    If your client doesn't "see" voxels - they are not there. There is no server side anything.


    Lock and fire AvA is fine for me, that was the expectation set years ago, in fact, I'd PREFER it. I'm sure the situation you've presented would have a fix, if it did end up being a problem.

    The way I see it, this game needs a way avatars can fight other avatars to be successful. This game has been called a civilization building sandbox mmo from day 1, not a soley a ship builder. We have other, more fun, and better fleshed out ship builder pvp games out there. The math is simple, and the writing is on the wall if all NQ plans to deliver is a space pvp'er game where it takes ages to get somewhere, and if you do encounter the  sparse space fight, its likely to be quick and not as fun compared to other games that has done it already.

    Its time to put civilization stuffs into the 'civilization building mmo'. AvA, territory warfare, and AvC.

  3. On 9/6/2022 at 5:05 AM, Candyman said:

    Forget AvA and the other PvP stuff. As i see it, there are more "Creative Designer" then Backbone-Hardcore-Coders. Look at the UI*s. They look as they are codet by IT-Students 1.Semester. See it as a Buildergame with smal PvP, then you might have alot of fun


    I will not look it at that way, as that was not what was promised way back during the kickstarter, or for the years after. People invested into this game for reasons, there were expectations, and NQ needs to address this among other things.

    We did not sign up for JUST another builder game.

    And I guess NQ institutional investors are going to learn the hard way, instead of being proactive before the problem hits their pockets.

  4. Hi, I'm a long time backer/ Sapphire founder from 2016. I've been out of the loop for the past year approx. It has come to my attention that we're launching next month. Exciting!
    However, it has also come to my attention that AvA, or even planetside combat is yet still not added to game. I've watched years tick by, seeing these things get pushed back over and over.
    I tried searching the forums for relevant information on its current state, but I'm unable to find anything within this year (2022). I also clearly remember AvA being promised at launch. I saw this game a big investment, in time and money. I expected, the core features promised would at least be kept, if nothing else...
    I apologize if anything is necroposted here, I honestly searched and found nothing relevant to this year and I haven't been around for some time, I'm sure somewhere in my account logs would prove this... Anyway...

    What is the current state of AvA specifically? Is it even still planned? Also, what of planetside combat generally?

    These are core promised features that I'm surprised we're launching without.

  5. introducing FEC's new logo!
    (courtesy of SpaceCat)
    FEC-Spacecat-Emblem.png

    CURRENTLY HIRING

     

    - Explorers(Scaling rewards per resource/discoveries found, partners & engineers will be directed to resources)

     

    - Scientists

     (Scaling rewards per innovation/new invention, 15% of all future sales said innovation brings, remainder goes to securing platform and your intellectual property)

     

    - Engineers

    (Per construct contract, efficiently building ship and base bodies ready for equipment, elements, and combat)

     

    - Mercenaries

     (By contract, or by hour jobs to provide security to FEC and partner bases, including "The Spot")

     

    Message TheBlender or Captain_Hilts

  6. Wayward Express is currently looking to fill positions (subject to changes):

     

    8 Gatekeepers - Responsible for boarding passengers, taking payments, and checking blacklist. Compensation is expected to be 10% of each ticket they sell. Must join IAI.

     

    6 Pilots - Responsible for safely flying/shuttling passengers between stations and special contracts. Compensation is expected to be 20% of each ticket sold for their flight. Must join FEC.

     

    4 Dispatchers - Responsible for organizing private contracting/shuttling, and customer service. Compensation is expected to be 25% of each contract arranged.

  7. 1 - Not sure if testing schedule is under NDA. So I'll just say testing have been frequent. You won't have to wait long.
    2 - Everything will be wiped before launch, this is pretty constant with all mmos. However, you'll have blueprints to easily save your designs. You'll just have to of course play the game like everyone else for resources and etc to make it again from your blueprint.
    3 - The game will likely be all of those, but it will really depend on how you play it and the sort of company you keep.
    4 - They are using new single shard server design, so there are no servers, its one single universe everyone plays in at the same time.

    I'm not sure if there's any info on farming yet, but everything else you name is pretty much advertised already. They plan to have some safe zones, but outside of it, PVP will be open. Work with friends, or get clever :)

    steep grinding curves like grinding NPC monsters for xp literally won't be possible by design. As this is a player based game. There will be little to no NPC monsters. Based on their packages supporter details, there will be quite a bit character customization. Community has been great so far, at least it hasn't been Call of Duty or League of Legends. There will be lots to do as players will be rebuilding society, there's a lot to do in society, find your niche. Just remember this isn't a themepark mmo, it's sandbox.

  8. FEC_full_logo_trans.png

    FEC's fullsize logo banner. The font is called Delta Ray, I found it looked good for a creating a futuristic brand look.
    It complements our style :)

     

    As for shapes, we're kind of irregular and sleek, like our "F-smile" emblem. Color theme, gray and black. We found white helped contrast the best in this theme, so that's what we went with. Hey, sometimes grayscale works *shrugs* xD

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