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huschhusch

Alpha Tester
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Everything posted by huschhusch

  1. English (deepl used) Hi -BiGEdge-, of course, it's in human nature to meet basic needs. But the question is whether in a game that automatically satisfies these basics by technology, the lowest level of the Maslov pyramid is necessary to form a social structure. Personally, I find the idea of considering this level in the game attractive and your solution would take into account the time course of the game. Die Waldfee
  2. Hallo SerErris, Willkommen in DU! Hast ja dein Abzeichen aus ED mitgenommen (alles Elite ?). Ich habe auch 1,5 Jahre ED gespielt, war aber mit den Ingenieuren nicht zufrieden und habe dann DU entdecket. DU wird endlich das Spiel in dem alles funktioniert. Dauert zwar noch etwas, aber der Ansatz ist erstklassig. Man trifft sich sicher dann im Spiel. Viel Spaß. Mit freundlichen Grüßen Die Waldfee
  3. Willkommen im Forum Vizeadmiral "Captain K W.T". Als Käpten must Du dann aber noch etwas aufsteigen. Was willst Du im Spiel machen außer Schlachten führen? Mit freundlichen Grüßen Die Waldfee
  4. Français (deepl used) Salut jericho1060, comme je vois dans la description de votre portail, vous parlez français. J'ai peur de ne pas parler français. Votre phrase en allemand est parfaite. L'original allemand de mes POST est pour les membres de "Sammelbecken". Die Waldfee
  5. English (deepl used) Hello jericho1060, Welcome to the ultimate game challenge as a tester. Die Waldfee
  6. English (deepl used) Hello, Aaron, you're right we live in a MATRIX, I tried it myself. You can suppress the shutdown of the sensors and after a few days you see the real world with all its spirits and syrreal things. Only when you shut down the sensors again, you are established again in the MATRIX. Therefore, be careful never to take the red pill. Die Waldfee
  7. Hallo Jefferson, eine schöne Idee. Eine Gemeinschaft die sich versteht und gegenseitig Schützt, ohne gleich Titel und Ränge zu vergeben. Um Strategien zu entwickeln oder die Bereitschaft der Gruppe zu helfen, braucht es keinen Obermotz, sondern nur Zusammenhalt. Der Angreifer weiß immer wie man eine Verteidigung umgeht. Daher ist die Wachsamkeit aller gefragt. Der beste Schutz ist der, der auch passiv funktioniert. Daher sind die Ideen aller Mitglieder in der Gemeinschaft wichtig. Um ein Planetensystem zu finden, das sich für dieses Projekt eignet, stehe ich gerne bereit. Mit freundlichen Grüßen Die Waldfee
  8. English (deepl used) Hello, CoreVamore, Interesting arguments. The testimony with the judge referred only to the settlement kill and mine. But I find it remarkable that wars are taken for granted and soldiers obviously don't need a conscience. Soldiers should protect and disable aggressors. Killing must always be the last resort. Soldiers are not ruthless killing machines! Otherwise you can also use robots. This new virtual world that is only carried by players could be the world that will wish us all and that is my ambition. Just because it is a sandbox game, not every nonsense of the other games has to play an important role. PVP works without killing. As a player, I'm not afraid of it, because I'm not afraid to hide in a safe zone. Only if the game consists only of wars and raids it becomes annoying for those who want to move freely and don't know enough tricks. Translated with www.DeepL.com/Translator Die Waldfee
  9. English (deepl used) Should DU really degenerate into a shooting gallery, I will sell my account and play Elite Dangarous again. The flight mechanics works perfectly and I will bear the grind for weapons and ships. PVP is really cool and and we hunt the Griefer in the pac. It will probably take years until such a flight mechanics works in DU. Die Waldfee
  10. English (deepl used) Hello Lethys, the only argument you have given that is correct is that you want to kill and rob players because you enjoy it and you think that this must be part of DU. Everything else is pure nonsense, because no game needs a Wild West part, there are enough other games for that. Or do you seriously believe that you can regulate the Quanta quantity by killing other players? In this case you should stay out of serious discussions. Die Waldfee
  11. English (deepl used) Hello Lethys, 1. Who's we? 2. you always complain when you use RL as a basis. In a game without dimensional limitations, there is also infinite growth. Therefore, a restriction is only necessary for the Quanta in circulation. Items can be unlimited. But you can't destroy Quantas. Or as the saying goes: Money is not lost, only someone else has now. Die Waldfee
  12. English (deepl used) Hello vylqun, I never claimed that PVP is not possible in DU, but if you can kill me, then I believe you can. I'm looking forward to an encounter in the game. Die Waldfee
  13. English (deepl used) Hello vylqun, I could explain to you now how to avoid such a thing, but exactly this knowledge distinguishes a successful player from one who has to steal and kill. Die Waldfee
  14. English (deepl used) Help to convince the players to build "Coruscant" on the "SANCTUARY MOON". Of course, old structures will have to be removed. Are you from Texas (who enters my property will be shot!)? Access controls or defense mechanisms work without having to kill the other one. If you find a judge with the same opinion, I'll buy you a drink. Yes it is a game, but just in a game that aims at a social one should kill not be an important game mechanics. Die Waldfee
  15. English (deepl used) Diplomacy, pure diplomacy. We Germans are good at it. That was just for Lethys. Die Waldfee
  16. English (deepl used) Hello Lethys, if you lose money while playing and you don't win any fun, you shouldn't play DU. Besides, those who like PVP are better off in "Elite Dangarous". Die Waldfee
  17. English (deepl used) ShioriStein If you get killed too often in a fight you started yourself. Die Waldfee
  18. English (deepl used) Lethys You only lose the current avatar as a bad PVP player, maybe you will have more luck with the next one. vylqun You can also destroy entire constructs with the Delete key! Die Waldfee
  19. English (deepl used) I see you love wars and PVP. This is still possible, but the higher the kill level, the more the player loses. Simple example: Let's say that every time you kill 5 or more players and even then die, you go up a kill level. This means that from the 5th player killed, the risk that you will rise one kill level and thus lose more the next time. On the other hand, as a player who kills another player with a high kill level, you can also solder more. Only from Kill-Level 10 you lose the Avatar with Death. In this case it was a bad PVP player anyway, because you shouldn't get killed that often. Or you give up killing after kill level 9. Die Waldfee
  20. Ich freue mich schon auf unser Treffen im Spiel.
  21. English (deepl used) Nice that you think for the others but I'm afraid everyone judges it differently. I don't know how to say this in your language, but again: Players who don't kill another player won't lose their avatar or anything else, but will only be transferred to their next resurect Point! Die Waldfee
  22. English (deepl used) Well, if I understand Maximus correctly, it's about the balance between killing and being killed, hence the gradation. My contribution to his idea is to set the level of loss at one's own death according to one's own playing style. That is, if I don't kill anyone, I don't lose anything if I get killed. Your fear of losing a valuable avatar is completely unfounded. But whoever plays PVP has a profit if he kills PVP players but also a higher risk if he is killed. It is an idea, of what has been proposed by NQ so far it can be read and must not be presented as if nothing else is possible! Die Waldfee
  23. Wie immer viel Text an der Idee vorbei.
  24. English (deepl used) Hello, Maximus, a nice line-up and interesting idea. I would use all 10 types of death, depending on the number of players you killed yourself. It does not have to be 1:1, but can be 1:5 or proportional. Die Waldfee
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