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Posts
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Posts posted by Alex_Rogan
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At most the may have it where you start as human but as you continue on and find new tech players will be able to modify themselves. Either with biological reconstruction or augmentation.
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3 minutes ago, 0something0 said:
So far in dev-diaries, we have seen fighter-type cockpits, but will there be starship-bridge type elements?
Type A: all-in-one control panel: It's like that block in Space Engineers where you plop it down on a ship and it provides all the same functionalities as the cockpit, just with a different shape
Type B: designing individual controls: We know that there will be buttons, logic gates, and Lua scripts to control things, as well as screen blocks. With this, it should be possible to create a ship with full-control capabilities *without* any cockpit blocks. Some features that would make this more practical are: cameras that can relay input into the screen blocks and possibly a "steering wheel" to control the ship.
I would also like to see cockpits that had a large amount of its internal area be interactable screens so we can program buttons into it.
The Devs built a freighter with a three seater cockpit.
Here is the video.
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On 7/3/2017 at 0:18 PM, Kurock said:
I kind of wonder if we will be able to create buttons in the cockpit huds? Simple example: an interactive button in HTML to start the engines.
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So if we need to reach a speed to break atmo and go into orbit goes this mean physics for planetary sling shots might be possible?
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Why not have 3d map that shows only your constructs that gets enabled in build mode?
True a scanner would be quicker, but when you have twelve floors with two hundred rooms it would be nice to see the whole picture.
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I think drones would probably be better suited for interplanetary transport. I mean, imagine this. You're traveling and then you come across a fleet of drones transporting large quantities of supplies for work projects with maybe a couple armed transports ensuring their safety.
Or maybe you see a number of tankers carrying liquid fuel to an area over a desolate route that no one would normally travel. It's a very interesting sight and I think we could be benefited with such.
Someone order twenty tactical warheads? We are going to "drop" them over here.
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They have talked about close range material usage. This would basically mean that if you had a pouch bot following you to increase your storage by using the bot as a quick, mobile backpack, if within a certain range, you can pull from the bot without having to approach it and walk back and forth between building site and storage unit
Good to know!
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Appreciate the link.
I did see that post, but because I quick read it and I didn't get it all. My bad.
Other then elevators and transport, what about small construct? Example, moving sculptures or locks?
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I can't remember the name of the thread, but this was briefly mentioned before. If I come across it I will post a link.
I would appreciate it.
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How exactly do you see this implemented?
A bullet train for one, but I can see the possibility of other applications.
And I don't know about a tractor beam, but maybe a hull clamp for boarding.
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Odd idea, but what about magnetic elements in game? Maybe a ore that can be mined or perhaps an man-made magnet.
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Yes, in the GDC Q&A it was revealed that there will be a mass/volume/weight limit to a players inventory. To prevent players acting like unlimited storage containers.
So what about build ships in a base or shipyard? Will there be an a local storage unit that you can place materials and pull from it when building? Or will it be "I ran out of materials again. Back to the storage to get more."?
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Is it streaming? I don't see it in the FB page.
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If we go off of the Dev diary videos it might be 999999 for a single stack of an item in our inventory. This might also have to be upgraded so we can store such numbers. I guess another thought is how large is one single item? Is a piece of iron the smallest cube we can create in game?
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Let me up the stakes a little and say "what could possible go wrong?"
I see this plan going up in flames...Bonfire anyone?
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I like this idea - truck stop at the end of the universe with a diner
Don't order the special...
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Because mapping a 125000 km surface area, on one planet, is gonna be a piece of cake O_o ??? Or the other ten or twenty planets on the starting system?
Where there is a will there is a way.
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Huh? What gore do you mean? I see nuthin'
Nice. Lol
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Warden, no disrespect but please keep the gore to an minumal. Don't want anyone anyone hit by the moderator for something that is going to upset someone because there kid saw it on an game forum.
Just saying.
The reason I asked was I was planing on making a copy of The Event Horizon and leaving it for someone to find when the game launches. Perfect for an Halloween event.
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Think of a ship going into warp only to end up in hell and exiting as Davy Jones' unholy mug after a frat party night with australians.
Now that's an image..
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What would you do if you came across the Event Horizon ship in game?
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Paintings:
Instead of just using boxes of color to make a mosaic why not use the create and edit shapes? We already know for one of the Dev videos that you can make an box shape and then use a circle shape to edit it. It would be like sculpting but it an flat area.
Music:
This might be a long shot, but we can use LUA language to script an A.I. in the cockpit of a ship right? Which means we maybe be able to record voices or use preset alert tones already in the games. So we might be able to create music via recordings or playing tones in an order.
It would something like an concert since it would be tried to your computer and not the server.
I want to turn an asteroid into a moveable space station
in Builder Forum
Posted
Welcome to the 1st DU Bump car race.
Rules are simple get from point A to point B. If another racer gets in your way, ram them.