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CaptainQuoth

Alpha Tester
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Everything posted by CaptainQuoth

  1. So if grids are set out in hex instead of squares buildings would have to be hex unless they are turned 45 degrees to sit end to end in the "lots" would give cities and interesting wheel and spoke design.
  2. I prefer gyros and retrothrusters being used for dampeners.its nice because you can disable dampening and do fun stuff like strafe sideways and fly backwards.
  3. Welcome! so what do you want to end up doing in this game?
  4. At any rate that means that its range is reduced it would still function as an area of denial weapon preventing people from parking a ship over your base or city and bombarding it with weapons until there is nothing left but a crater.
  5. Assuming if anything in the game had that kind of range there would be a way to compensate for that.
  6. You mean there is two minutes of lag or it takes 1-2 minutes to get to orbit?
  7. Welcome! I never partook in EvE myself but I have heard stories.So what do you want to accomplish in DU?
  8. Interested in this for reasons of running a salvage operation on the large scale.
  9. Basically this to deter anything as large as a destroyer or bigger coming in and just razing the base or city you would have to use fighters which are to fast and small for them to hit to take out. Without some area of denial razing a city is as easy as parking a few cruisers on it and waiting till its nothing but rubble.
  10. Assuming the ship doesn't ever need to deorbit it could be as heavy as possible within the game but acceleration would be negatively affected top speed should remain the same and with a ship that size moving it wouldn't be a regular occurrence. How does ftl travel work in the game anyone know yet?
  11. Was thinking of this earlier but a couple solutions building up or building down.Design the buildings in such a way that you can stack another floor on when you run low on space,or because this is a game where orbital bombardment is a thing building down into the planet. On another note as you could end up with cities looking like or something resembling a hive city from WH40k
  12. Sounds like a decent plan a moving,mining,refining,trading,manufacturing hub would make some sense. Only issue is keeping it safe.
  13. Balance is important. Cant have world shattering weapons without some sort of trade offs.I have faith that the game will be set up so people arent running around with full auto doomsday cannons.
  14. I am hoping for varied types energy based(plasma,laser ect) ,Projectile based (shells ,bullets) and ordinance (missiles ,Torpedoes,rockets). In space engineers you are limited to missiles and Gatling guns,(or if you get advanced like me rail guns, cluster bombs,and even NUKES.)But this makes things increadibly boring because there is no strategy other than have more guns than the other guy I suspect DU will all of for some kind of player made weapons but at the vanilla level there needs to be variety,
  15. Because nothing kills creativity more than a bunch of people attacking the original creator for "stealing" the design that was stolen from them seen it happen have had it happen to me . I wouldnt want to put something out for the public if all it means is that someone will steal credit and I will be left defending myself from claims of theft.
  16. Im hoping to at least get a few years out of it!I hope to make a name for myself!
  17. True,Im kinda going in blind to the building options of DU but thats part of the fun to me! Yes Not the same in any sense but you can play around with shapes and layouts its also a pretty neat game when it feels like being stable.
  18. Im Thinking of making a city some sort of trade hub to connect the inner core to the outskirts of the known galaxy not to sure where to start. And thanks for the welcome!
  19. There is also the sparsity of resources.It is not as there will be a constant layer of resources just under the surface that would cause players to strip mine I would assume Iron or metals for basic construction to be plentiful but not constant and precious and exotic metals to be far and few between,on a planet anyways.So the landscape at large should remain relatively unmarred. As for new players Im sure there should be enough kept around through refreshing nodes or some sort of npc mission to build a basic ship ,perhaps have exotic and rare resources be finite.Stuff that gets used for endgame. Im sure they will have the game continue to be accessible to new players years down the road.
  20. I am going to see how well my designs carry over from space engineers Ive got a handful of fighters, some freighters ,communication satellites most of my warships rely a lot on how Space engineers works as a game but could still make some nice homages in DU.
  21. I have been a longtime fan of sandbox and space games and this seems to be a great combo of them both. I am a pretty accomplished builder in Space Engineers and im hoping some of those skills and design concepts transfer over into this game. Im more into manufacture and design over front line combat or resource extraction (im a lousy pilot admittedly) but I can pull any role. If any of yall wanna hit me up when this hits alpha for faction or coop play gimme a holler the more the merrier.
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