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Anopheles

Alpha Tester
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Posts posted by Anopheles

  1. 1 hour ago, Palad1n said:

    Perfect example of those who enjoy nothing more than the constant and complete destruction of others for the lawls, funzies, whatever you want to call it. You are the type of player who gets their kicks wrecking anything and everything "because of the game let me " mentality. 

     

    The OP made very strong, compelling statements and the reasons behind it while this response of "carebears" is nothing more than a label given by a small percentage of the population who thrive on chaos and taking advantage of a broken PvP system that benefits the griefers.  It has already become reality in-game as many players have simply stopped playing and asked for refunds because of these legit issues. 

     

    Just because the devs couldn't for see every single thing that hard core PvP players would do doesn't mean it's OK to exploit game mechanics or ensure griefing is done with such callous regard to anyone else, as more and more streams and videos get posted daily with how bad things have already become. 

     

    Hopefully NQ will be able to find a good balance and make corrections sooner rather than later to fix this PvP mess we are currently in. 

     

     

    "No, no  sweeping generalizations are FINE when I do it."

  2. 36 minutes ago, JohnnyTazer said:

    So like, guns can't fire If you going too fast? Or guns can hit if your going over a certain speed?

     

    Each ship would have to be within that range of speeds for optimal accuracy.  

     

    A ship going at 2000kph should struggle to lock onto and fire on a ship going faster than, say, 10000kph and vice versa.   

     

     

    Though I'd be open to some wiggle room on those distances with talents.

  3. 23 hours ago, Thor Wotansen said:

    Agreed, the people who are the most vocal here are the types who spent 4 weeks building an intricate ship out of aluminum, with fancy greebling, forgot to blueprint it, and then flew off to Ion, or Jago, or some other remote planet, and got themselves blown up.  The old Eve adage of "Don't fly anything you can't afford to lose" still rings true in DU.  The other alternative is to join a Nation type org and pay taxes to ensure your safety.

    So much this.  Most PVP, even in games like EVE and Elite Dangerous (which has the worst ever way to deal with this) can be avoided with care and effortt.

     

    The people who whine and whinge about pvp have;

     

    a) willingly joined a game with PVP and then started to insist "...but not for me, ever!"

     

    b) have no willingness to learn how to avoid pvp or to protect themselves from opportunistic attacks

     

    c) are too concerned for the health of pixels.

  4. On 9/16/2020 at 11:59 AM, FryingDoom said:

    PvE also adds risk and a lot more people seem to enjoy that than they do PvP.

     

    What I find startling is the fact that PvP gamers always talk about how good PvP is but they only ever seem to want to attack non-PvP players in ships that cannot fight back, against players with no interest in learning all of the skills and abilities to PvP. They never seem to form into opposing groups in areas with the aim of attacking other PvP players.

    Why choose to play chess then complain about nasty people taking your pieces when all the game is for is playing with the nice horsey?

  5. 40 minutes ago, JohnnyTazer said:

    Problem is this isnt dog fighting WW2 style. It becomes space jousting.  And too much of it sounds Terrible as you take your pot shots as you wizz by each other. I'm ok with guns having some decent range, that's why we have radar. But how radar works is more of the problem, and how effective hits can be made, and possible overall ability to kill something super quick.  quick kills should happen on poorly made ships, but as to what the answer is idk, I'll wait for more pvp to be developed and then see. This will be an ongoing process even after release. 

    I meant speeds that are 2000-5000 kilometres per hour of each other.  Not distance. :)

  6. As I've said elsewhere, to make pvp fun and dynamic, we need to get rid of the cubes of death and the only way to do that is make voxels useless for defence and put all the durability in some elements like engines, weapons, seats and so on (as to not have clusters of decorative elements used as armour) and also not allow elements to be placed on elements so that some voxels need to be placed and we dont end up with ugly collections of just engines, ailerons and fuel tanks.

     

    And I agree with a relative speed limit with a range of 2000kph between combatants.

  7. Sigh, I called the cubes of death in alpha.  These solutions make sense, but to encourage plurality of design you have to make voxels themselves practically useless for defence and put all the durability in elements.

  8. Make a org, build up the core use and then litter Dual universe with ships and bases with craft with names like "will you be forgotten?" and "are you a dream butterfly" and sit back and watch people hold back the tears.

     

    Who's with me?

     

    Edit: it feels liberating to make a thread that isn't a request for practical assistance or about a game mechanic.

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