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Anopheles

Alpha Tester
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Posts posted by Anopheles

  1. Those who want civilisation to start from

    bloody, chaotic beginnings into something random and those who want a fully fledged and safe civilisation to drop into -skipping all the actual civilisation building.

     

    It's not a"murder hobo vs carebear" fight either.   Some, maybe most, on the PVP side want pvp to be and extension of politics so that it's not just dry talking.

     

    Even pirates like me would rather pvp was the result of carelessness or insufficient planning on the part of one of the combatants.  I'm even one of those rare pirates happy to see his partner in "surprise trading" survive if they are sensible during the encounter.

     

    Not all pve/not interested in combat themselves people clutch their pearls at the thought of PVP, seeing it as a future projection of power or consequence of bad planning (ie, no radar).

     

    The squeaky wheels gets the grease, though.

     

    I'm also ok with safe zones* btw, though I think it makes more narrative sense for it to be just one planet and one moon.  This should encourage cooperation between manufacturers and people happy to be pewpewers in order for higher tier materials to make it back to the safe zone.

     

    Anyway, thought it worth saying before the endless circular conversations begin.

     

    *someone in page 2 won't have read the OP and will accuse me of wanting to seal club, guaranteed.

     

  2. 1 hour ago, Underhook said:

    Interesting idea.  I feel that it would make pretty much every player very hard to find.  Most players work on being at full speed b4 they leave safe space.  So, the entire trip in open space will not require any engine heat.  That would mean that the only chance for detection would be when players are slowing down.  This will (I think) result in cargo ships being absolutely covered in brakes.  It will increase the importance of space only ships that would be maximum size that the core will allow and the entire surface will be brakes.

    Not sure if thats a bad thing or not.  Some people currently dont like the cube fighters, so, it might be an issue for some.

    Unless the engines were slow to cool down and the faster you went, the slower you cooled.

  3. 7 hours ago, Anomaly said:

     

    The best thing for NQ to do at this point is set up an Eve style security gradient that diminishes with distance from the arkship and let future star systems be lawless.  Don't whine about advanced ores, they will be mined out by the time this could happen. 

    This would be great if civilisation was already here, but it isn't.  As I said above, a proper civilisation builder NEEDS a period of lawlessness to spur on the building of  a secure civilisation.

     

    This isn't an argument between fans of pve vs pvp,  it's between those who want to start civilisation from scratch organically and see what it looks like and those who want to go straight to a premade civilisation created by the devs.

     

    One of those two groups has misunderstood what NQ intended for the game.

  4. I think this is meant to be the 'difficult early period' in DU civilisation building.

     

    The periods/eons of Dual Universe will look something like this, or at least NQ should expect this.

     

    Eon 1: Wild West.  No law anywhere, micropolities with no real power,   no one is safe anywhere. Claims are staked.

     

    Eon 2: The law comes to Dodge City. Small polities.  Small pockets of planets or space become policed, often by "poachers turned gamekeepers'.  Still lawless outside 'Dodge' but punitive raids may occur.

     

    Eon 3: Tortuga. Medium sized and large polities.  Most places are lawful now, with only notable badlands where no one can hold for long or disputed lands where law is 'flexible'.

     

    Eon 4: Space Sweden.  Huge Polities.  Law strong everywhere.  Criminal gangs are small and live in the walls or on the constant move, to avoid constant surveillance and pursuit.  At this stage the game needs to open up new territories to reset part of space to Eon 1/2.

     

    ....

     

    Once you see this you can understand that criminality and violence is meant to be the driver towards making an organic creation of a lawful state.

     

    You will eventually be safe everywhere.

     

    This makes the artificial positioning of the game straight into Eon 2 or Eon 3 with over large safe zones a thin gruel.

     

    It will also artificialise corp warfare into "we violently disagree, lets settle this 2500 su away"  because fake safe zones also means fake danger zones.

     

    For a lot of us, Eon 1 or 2 is what excites us.  I can understand other people preferring Eons 3 or 4, but please dont ask NQ to takes us there too quickly.

     

     

  5. 49 minutes ago, Randazzo said:

    Literally every PvPer in here. Note that the biggest gripe is they can't gank people right out of the starter moon.

    No, not literally.   I want violence because I came in for the politics and intra Corp and interpersonal violence is part of a living civilisation.

     

    I'm happy with safety zones but they should be one olavet and one moon.  

  6. I've got a brilliant idea...

     

    Put the info in TWO places!  One immediate, one not.  Even use that stone age technology of cut and paste.

     

    (This is based on a funny hotel encounter I had.  I took the dog out for a before bedtime walk and came back to find the front door locked.    After banging for a while,  the owner eventually heard me and let me in.  I suggested a bell.  He said there was a bell on the side door, but that was for deliveries/disabled people.  I just looked at him and said "Perhaps.... two doorbells?"  Anyway, It was a terrible hotel.)

  7. 1 hour ago, JohnnyTazer said:

    The world is changing. Deal with it. Discord is the quickest best way to communicate immediate announcements.  Join their discord. They dont need to be redundant posting minor things on their forums. 

    99% of games have info on forums. It's just off putting for new players to have to do something particular.   Every hurdle prevents engagement.

  8. 4 hours ago, carijay766 said:

    Wanna be white knights to the rescue. Apparently your wish for censorship doesn't happen here. 

    And yes we now all this talk will not lead to something unless NQ makes another mistake and sees a Chance to blame it on the players. Their silence now is out of fear obviously. This is exactly the kind of behavior you see in kids - overreact then try to let it blow over by keeping quiet. 

    So many assumptions and so many wrong.

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