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Spartan_raidrhater

Alpha Tester
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  1. Like
    Spartan_raidrhater reacted to Cybrex in What does your clan have to offer me ?   
    Beer, bacon, and boobs.
     
    And the occasional hookers and blackjack.
     
    We can be anything you want us to be, for the right price.
  2. Like
    Spartan_raidrhater reacted to Cybrex in The Brethren.   
    I like the concept, good luck!
  3. Like
    Spartan_raidrhater reacted to Atmosph3rik in No Construct vs. Construct at Launch a Good Thing   
    https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1705499
     
    WOOT!  
  4. Like
    Spartan_raidrhater reacted to gyurka66 in No Construct vs. Construct at Launch a Good Thing   
    I agree but i fear this will scare off new players from joining.
     
    A space sci-fi game without space combat sounds crazy even if it has advantages.
  5. Like
    Spartan_raidrhater got a reaction from Archonious in No Construct vs. Construct at Launch a Good Thing   
    I tried to make sure a similar topic wasn't already posted, but I didn't have time to look through every post on this forum or any other.
    Many may think this idea is crazy or stupid, but I think that not having construct vs. construct at release may overall help gameplay. My reasoning for this has to do with getting settlements and cities built by multiple factions early on without one group coming and destroying everything. I could easily see one large organization being able to put the time and resources to building a massive mobile weapon platform before doing anything else while most others start by focusing on establishing some sort of base of operations. If this were to happen, then that destructive organization could easily find any settlement fairly quickly, as we will likely be locked to one planet for the early stages of the game. Using their weapon, that one organization could steal any valuable resources, and defend the most valuable resources in order to prevent other organizations for growing. This would force others to either join the ruling organization or quit playing, as there is nothing they could do without the resources to build anything of worth.
    Any other thoughts on this?
  6. Like
    Spartan_raidrhater got a reaction from Tumeden in No Construct vs. Construct at Launch a Good Thing   
    I tried to make sure a similar topic wasn't already posted, but I didn't have time to look through every post on this forum or any other.
    Many may think this idea is crazy or stupid, but I think that not having construct vs. construct at release may overall help gameplay. My reasoning for this has to do with getting settlements and cities built by multiple factions early on without one group coming and destroying everything. I could easily see one large organization being able to put the time and resources to building a massive mobile weapon platform before doing anything else while most others start by focusing on establishing some sort of base of operations. If this were to happen, then that destructive organization could easily find any settlement fairly quickly, as we will likely be locked to one planet for the early stages of the game. Using their weapon, that one organization could steal any valuable resources, and defend the most valuable resources in order to prevent other organizations for growing. This would force others to either join the ruling organization or quit playing, as there is nothing they could do without the resources to build anything of worth.
    Any other thoughts on this?
  7. Like
    Spartan_raidrhater reacted to Cybrex in BOO - Band of Outlaws   
    Follow us on social media! https://www.facebook.com/bandofoutlawsgaming/?ref=bookmarks - https://twitter.com/band_of_outlaws
     
    Welcome to BOO...
     
    NOddie
    Spartan
    genoporto
    UsernameinUse
     
    Thanks,
    Cybrex
  8. Like
    Spartan_raidrhater reacted to Cybrex in BOO - Band of Outlaws   
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