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Joostan

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  1. Like
    Joostan got a reaction from RONinja in Space Map with Warp Cell Calculator   
    Thanks for this, what you could do for calculating the distances would be to stick the planet data into a table and then use a for k,v in pairs.
     
    function getPlanetData() local planets = {} planets[1] = { ["name"] = "Alioth", x = -4.000, y = -4.000, z = -60534.000, grav = 9.891} planets[2] = { ["name"] = "Ion", x = 2865536.000, y = -99034464.000, z = -934464.000, grav = 3.5325} planets[3] = { ["name"] = "Symeon", x = 14165536.000, y = -85634464.000, z = -934464.000, grav = 3.8465} planets[4] = { ["name"] = "Talemai", x = -13234464.000, y = 55765536.000, z = 465536.000, grav = 4.553} planets[5] = { ["name"] = "Teoma", x = 80865536.000, y = 54665536.000, z = -934464.000, grav = 4.7885} planets[6] = { ["name"] = "Lacobus", x = 98865536.000, y = -13534464.000, z = -934464.000, grav = 4.4745} planets[7] = { ["name"] = "Feli", x = -43534464.000, y = 22565536.000, z = -48934464.000, grav = 4.71} planets[8] = { ["name"] = "Thades", x = 29165536.000, y = 10865536.000, z = 65536.000, grav = 4.867} planets[9] = { ["name"] = "Madis", x = 17465536.000, y = 22665536.000, z = -34464.000, grav = 3.5325} planets[10] = { ["name"] = "Jago", x = -94134464.000, y = 12765536.000, z = -3634464.000, grav = 4.9455} planets[11] = { ["name"] = "Sicari", x = 52765536.000, y = 27165536.000, z = 52065536.000, grav = 4.0035} planets[12] = { ["name"] = "Sinnen", x = 58665536.000, y = 29665536.000, z = 58165536.000, grav = 4.3175} return planets end pos = core.getConstructWorldPos() planet = getPlanetData() for k,v in pairs(planet) do dist = string.format("%.2f", math.sqrt((planet[k].x - pos[1])^2+(planet[k].y - pos[2])^2+(planet[k].z - pos[3])^2)/200000) mapdata = mapdata .. [[ <tr><td>]]..planet[k].name..[[</td><td>]]..dist..[[</td></tr> ]] end  
  2. Like
    Joostan reacted to Varg Grimshore in THH - The Heathen Horde Recruitment   
    The Heathen Horde is recruiting.
     
    We are looking for pilots like little Jimmy, He has always dreamt of being a space pilot. Travelling the stars and killing heretics like some of his greatest heroes.
     
    When he was younger his father bought him a toy fighter ship made from tin which he carried everywhere.
     
    When he was old enough he packed his bags and went of to join the Heathen Horde as they are the best and kill all the heretics in the name of the King Before.
     
    On little Jimmies first day he was taken on a tour of the grand headquarters. They showed him the landing field as the fighters returned, the gymnasium as the trainees did the obstacle course, the mess hall as the officers ate lunch.
     
    We have since learned to not schedule rocket testing while the recruits look around the engine test area.
     
    We miss little Jimmy, as little Jimmy was turned into dust by an extra large rocket engine.
     
    So we are looking for new pilots to help fight the cause. If you think you can last longer than little Jimmy we would love to talk to you.
     
    What we are looking for:
     
    18 + and have dropped to a depth of adulthood
    Working MIC and ability to speak English
    Have a attention span longer than …..
     
    For more information feel free to join our discord.
    https://discord.gg/3yV4GAP
     
    https://community.dualthegame.com/organization/the-heathen-horde/#tab-description
     
     

  3. Like
    Joostan reacted to NQ-Nyzaltar in Devblog - r0.15 Update (Part 2): Inventory Revamp!   
    (this DevBlog has been posted on the website on April 30th, 2019)

    Hey guys!
    NQ-Entropy here today with NQ-Wave. 
     
    We’ve been working on a significant overhaul of the game’s balancing and we’re going to do our best to explain the big changes we’ve been working on. The main subjects today are the major rebalance of inventory and container capacity, material transportation, crafting recipes, and almost every single step between mining and crafting. Saddle up.
     
    Our starting point was the dialogue we had with the community about the issues with containers. We heard everything you guys said, from smaller containers not being useful and crafting times on larger containers being too long. This wasn’t lost on us; we also agreed that it was a little ridiculous at how weak certain containers were as opposed to the Nanoformer inventory, which held a staggering 64m3, the equivalent of a large container, or 64 extra-small containers. There was an issue.
     
    What happened in the following weeks was us going down a massive rabbit-hole where we started pulling different strings and unearthing a lot of inconsistencies in our global balancing on almost every level. We decided that we wanted to start over on solid and healthy ground, and make sure that we knew what we were doing, how, and why. We are now at the finish line of the first major pass, and we’re ready to talk to you about it.
     
    One of the initial issues excavated from the wreckage of our investigation was the difficulty of transporting materials while in atmosphere. As it turns out, in a realistic physically based system, it's really hard to transport hundreds of cubic meters or potentially tens of thousands of tons in materials. Who saw that one coming? It was a learning experience to see some of you try and transport raw material, only to end up with about 20 large hover engines to lift a couple of containers, which amounted to no material at all.
     
    So this is where we began. No matter what happened next, we needed to drastically reduce the amount of weight that a player would have to reasonably move around; even in the context of large transports. As previously mentioned, the main culprit was our overly common use of cubic meters, which artificially drew upwards the volume and weight of everything we did. We globally changed our main volumic unit from m3 to liters. We now had finer control over volumes and had a more human-level metric to base our foundations on. Your inventories will now have a capacity of 4,000 liters; goodbye cubic meter, it was nice knowing you.
     
    Having said that, we mostly liked the ratios we had in place for how fast players filled their inventories when mining and made sure to adjust everything so that it remained similar to how mining was done previously.
     
    Continuing up the chain, we reached crafting recipes. We were also generally happy with the feedback we received for the crafting mechanic, but our first recipes were more for functional testing than any sort of real balance. Now was the perfect opportunity to take a look at it in more detail.
    We want you guys to discover this without too much of a heads up, but there's a couple of cliff-notes we can mention here:
    Global rebalance of item volume and weight across the board. Conservation of mass during crafting across materials, parts, and elements during crafting (some exceptions apply). Rebalancing of all ancillary materials recipes (honeycomb, fuel, products and scraps).
      The end result of this is fairly significant, and we’re not quite sure we fully grasp all of the implications at this point. What we are confident in is that we have all of the tools in hand to effectively make adjustments and deal with any issues that arise; something that we couldn't quite say to the same degree before. 
     
    In terms of clearer changes:
     
    Parts are generally more coherent in weight and volume with less outliers. Smaller parts will generally take up more space in your base inventory while larger ones will take less. You can still expect large parts to take up significant space, but not multiple base inventories worth.
      Elements operate in the same ballpark of weight and volume as before, but we have less outliers. Smaller elements are not so small and larger elements are not so huge. 
      Generally speaking, honeycomb materials will require more ore to make. The amount of honeycomb material you could acquire previously was a little too high and we wanted to rein that in a little. We don't want you to feel constantly limited by honeycomb material, but we also don't want to make acquiring large quantities of honeycombed materials trivial. It's worth noting that we fixed a bug which changed honeycomb mass; honeycombed material will likely be overall heavier than before.
      Fuel cost and weight have been drastically augmented, but as counterbalance, we reduced both fuel consumption for engines and fuel tank capacity. Hopefully, this ensures that fuel is more difficult to acquire and weighs more, but you will need a lot less of it for similar performance. The end result is that you’ll be able to fly for longer while retaining a similar overall cost per distance traveled as before.
      In regards to scraps, the first thing we did was add scraps for all ore. You can now craft equivalent level scrap from level one to four using any ore that you’d like. Secondly, we had previously done a quick fix adjustment on scrap repair, making it less painful to repair your elements. The new scrap recipes will allow you to make more scrap for less raw ore than previously, hopefully addressing said pain points of having to mine for ages just to repair a single element. It should now be more efficient to repair an element with scrap than to craft that element from scratch.
      Finally, containers. Containers haven't changed at all. Not one bit. An extra large container is still 128m3 of volume. But in a world of liters, 128 cubic meters comes out to just about 128,000 liters of capacity. That’s roughly 32 times the size of your basic inventory, and frankly, that's a hell of a lot of storage.
      Additionally, there’s been a significant revamp of the information displayed in the inventories information panel. We won't go into too much detail here as we hope the new information should be easily understood and explain itself well enough.
     
    This was a huge undertaking and we’re confident that we’re going in the right direction, but we expect there to be issues. We’re looking forward to you guys testing everything out, hearing your feedback, and hopefully providing answers.
     
    NQ-Entropy and NQ-Wave
  4. Like
    Joostan reacted to Zorodek in Science Of Acquisition Friendship Agreement.   
    NEW GENESIS - Also applied to use the SoA Official Document format, which was agreed, as shown below it has been tailored for their organisation. 

  5. Like
    Joostan reacted to Zorodek in Science Of Acquisition Friendship Agreement.   
    Greetings Pilots, Explorers, CEO's and Construction Workers, 
     
    Below is listed the Science Of Acquisition's Friendship Agreement, (please open image in new tab to zoom, each document is A4 in size for easy reading.)
     
    SoA has seen a plethora of alliances and agreements fly through the interstellar text, we have been approached by multiple organisations to become a member state, join the ranks, ally under, many different forms of subjugating another organisation, with no exit clause, it is binding, which will inevitably cause offence or issue when / if a group decides they no longer wish to walk that path.
    upon our investigation, many of the organisations wishing to offer us these agreements, had very few members solely in their organisation, many had more than one and over 50% had 5+ this is not a true representation of an organisations strength, when the game goes live, 24/7 each will dedicated their time to the org they have most trust or affiliation with and many many orgs and agreements will crumble.
     
    Therefore, SoA has designed the Friendship Agreement, non binding, an acknowledgement of increasing relationship, to develop friendships that may one day turn into alliances or business contracts. 
    With Rewards to satisfy those trade hungry organisations and minimal requirements to offer.
    organisations can withdraw at any interstellar moment.
     
    please see below, our agreement, Any organisation who wishes to use the TEMPLATE or the TEXT is free to do so, we ask that you simply message ZORODEK or JOOSTAN to request permission, we can supply a word document with the text, and blank templates for the document.
     

     
    Thank you for taking the time to read our agreement, we hope that it is accepted in the way that it is written, to encourage economical growth within the region, SoA will endeavour to aid and assist in the economical strength of all Organisations within its Region/System.
     
    Fly Safe All.
     
    Zorodek
    Science Of Acquisition.
     
    Successful applications will be posted below. 
     
  6. Like
    Joostan got a reaction from Ginger in CCTV   
    I so like that idea but think they might just start off with remote cameras that you can tap into via a camera view as opposed to screens but screens would be way cooler.
  7. Like
    Joostan got a reaction from Mr_Kamikaze in Hey all   
    Just thought I would say a quick hi to you all. Originally backed this game with the Silver package back in 2016, been following the progress ever since. Finally bit the bullet and purchased the Patron pack last week as I cannot wait to try this out and hope I can contribute to the development.
    Been playing most space games since the original Elite back in 1984 on the good old BBC Micro, and have not stopped since (All Elites, All the X series, EVE, Space Engineers and many more).

    Cannot wait to get out there in space ........ 
  8. Like
    Joostan got a reaction from Alsan Teamaro in Hey all   
    Just thought I would say a quick hi to you all. Originally backed this game with the Silver package back in 2016, been following the progress ever since. Finally bit the bullet and purchased the Patron pack last week as I cannot wait to try this out and hope I can contribute to the development.
    Been playing most space games since the original Elite back in 1984 on the good old BBC Micro, and have not stopped since (All Elites, All the X series, EVE, Space Engineers and many more).

    Cannot wait to get out there in space ........ 
  9. Like
    Joostan got a reaction from Dinkledash in Road map for Alpha and Beta......   
    Already done brother, was just hoping for an early Christmas. :-)
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