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Pang_Dread

Alpha Team Vanguard
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Posts posted by Pang_Dread

  1. 19 minutes ago, Lethys said:

     

    Well a NDA is a serious contract and I really do hope they enforce it properly. 

    People get excited now and even more once the game starts, so there may be leaks of a very buggy game which is bad PR in these times because people are idiots. 

     

    To me this post from nomad sounded like they felt obliged to trust us with an NDA and the alpha because they didn't want to postpone it again, not because they want to test DU. It sounded like they fear bad press more than everything else (quite understandable) so I really do hope they enforce that NDA by all means. Bad press is the worst thing that can happen now, as DU needs to bind consumers for a long time (subscription) and in orser to do that they need all the positive feedback and press they can get. Some idiots ranting on youtube aren't exactly helping. Only because we long term members, who witness the work of NQ every day and their openness with the community, know that DU will work and that it'll be a great game, doesn't mean everyone gets that after seeing a buggy video or screens from an alpha

     

    Anyway, I hope this community isn't a letdown in this regard and values the (possible) NDA as highly as NQ trusts us.

     

    Well the point of any kind of Alpha is to test the game and get feedback and data. Regardless if they felt obliged to get in in our hands asap. They wouldn't (I hope) do it JUST to say they did it. I don't take NQ as they type of Dev to do stuff just for show and to placate players. Testing is testing regardless of phase or amount of participation

     

    To repeat my point, while yes an NDA should be taken seriously, I don't think it'll be a waste of resources and bad for the game like the poster I first quoted was suggesting. Now if they kept the NDA on for the whole testing process until open Beta close to launch then sure it'll get more and more taxing for them but as the statement suggests the NDA will only be for this presumably short Pre-Alpha phase until they are ready for the Alpha stage.

  2. 4 minutes ago, Lethys said:

    Actually I think there are more than 1500 Gold and above backers

    Even so that's a relatively small number to have to worry about and use extra resources to police like the other poster was worrying about. Point being I think it was more important for NQ to begin the process of testing and getting usable data. I just doubt they are going to be that worried about leaks that it would somehow effect the progress of the game.

  3. 31 minutes ago, blazemonger said:

     

    Releasing the pre-alpha is not a good idea, The plan to require a signed NDA will only hold up for so long and footage and play will be on the net soon enough. I'd much rather see NQ wait until they are ready. This is exactly the move that will cause problems IMO.. I hope not,  but pretty sure it will.. Too much resources needed to support and police the NDA..

     

    Just wait and bring us the actual alpha.. 

    Pre-Alpha will likely by around 100-200 players at most I would guess. So not sure I agree that it'll take too much resources trying to police anything. It sounds like more of a trusting in us honor system more than a hard set NDA anyways. Leaks happen always do but main focus will be letting players in the game and starting the process of getting feedback and data.

     

    Bottom line, having a Pre-Alpha first should make the Alpha that much more smoother when that phase does begin. This delay might just be a blessing in disguise so to speak.

  4. 7 hours ago, NQ-Nyzaltar said:

    Hi everyone,

     

    Please keep in mind a few things when it come to expectations for the game access at the end of September:
    - you are not going to have a full game from day 1. This will be a version "work in progress" and very far from being feature complete.
    - Everything mentioned in the Lore may not be represented in the game as a game feature. It's the case for any game. Dual Universe is no exception.

     

    Now regarding Tree Harvesting:

    - The crafting system isn't complete yet and trees won't be harvestable in the game version you will get at the end of September. 
    - Trees are not made of voxels. They are 3D meshes.
    - Currently, for practical purpose: when all voxels connected to a tree are removed, the tree disappear.
    - Trees should be harvestable once the crafting system will be complete.

     

    Best Regards,
    Nyzaltar.


     

     

    So follow-up question I guess would be if the trees themselves are not voxels what about the actual wood/lumber/fibers that are gained from harvesting a tree. I mean if we build a structure with both ore ie metals and wood is only part of the structure now voxel based and/or do the different materials have different characteristics as far as strength and durability goes? Probably questions you're not even ready to think about yet I suppose.  

  5. On ‎8‎/‎12‎/‎2017 at 9:53 AM, Croomar said:

    It is relatively sure just some kind of misconception because earlier in a press release, NQ stated 

    "This news comes as the company is preparing to launch their Alpha version; currently expected by the end of Q4 2017."

    In a different topic I read, @RightBigToe mentioned they likely refered to the fiscal quartal Q4, which ends in september. The alpha being pushed back to december would make that just the interpretation of NQ's statement by JeuxOnLine.

    Well important bit is the "by the end of.." Meaning its expected to have started by then not at then if you catch my meaning. So when it starts in Sept like Nyz just confirmed that statement will still hold true.

  6. On ‎8‎/‎4‎/‎2017 at 8:21 PM, 5p34k3r said:

    Who's excited for September?! 

    I've been eagerly awaiting the pre release for what feels like an eternity haha

     

    This is the first game I ever felt was worth backing for the "fund me". 

     

    Can't wait to squash some bugs!

    Just semantics I know but its not a pre release. It'll be a very early Alpha testing of the game. Not much of the game will be playable to start.

     

    So yeah I'm excited for it as well but should make sure we go in know what to expect.

  7. 22 hours ago, RightBigToe said:

    So again, my idea was never to include a list of every organization or space ship a player makes, that'd be assine.  My idea was that key aspects of player-created content, such as major organizations, deserve to have a page on the wiki because it's content players in general are interested in a neutral viewpoint of.

     

    It doesn't make any sense to me to exclude things just be because they aren't created by NQ because the vast majority of the game won't be created by NQ.

     

    A fair compromise as is mentioned above is to say only more abstract player creations like major cities, landmarks, and such would have pages on the wiki.  Explicit player creations such as organizations, ships, and players themselves can be linked back to the community page, where appropriate.

     

    I still think that it is an appropriate location for a neutral description of major organizations, but agree it would not be simple to maintain.

    Yeah to me and like others said, as well as NQs official statement just above only including some Orgs or cities deemed in some arbitrary manor to be worthy of an entry on the wiki will cause so much drama and guild battles. That's fine for fan sites and in game gen chats but not for the official wiki page of the game.

  8. 13 hours ago, Fitorion said:

     

    No.  How could you possibly have gotten that from my post?

     

    So what?  that only reinforces my point.

     

    You clearly aren't understanding. (maybe you should actually read the posts...) Real Life = Playing the game.  Your fellow Human = Your fellow player.  The creator of reality(your god of choice or pure chance I guess) = the devs. 

     

    There is nothing inherent in reality that prevents heinous acts... only the responses of the fellow inhabitants of that reality punish it.  We have the option of ejecting someone from reality too...

     

    Why can't the same be true of inhabitants of a virtual reality? 

     

    (real reasons as I see them: the devs don't trust us with that much power and they open themselves up to too much liability but again these are beside the point.)

    That's not how it works with online games though of any kind. The Dev is more like the government then a god. They create a system of rules and policy and we the citizens err players have to follow those rules. A better analogy is a simple private business and its customers. They provide a service and we pay for and use that service and we can continue to do so as long as we follow their rules.

  9. 1 hour ago, Hades said:

    Just because the world is "sad" and vile, doesn't mean you shouldn't prepare for it and or handle it when the time comes.  (if it comes)

     

    If someone plasters beastiality or some other inane junk on a screen... I can imagine there will be consequences.  Yes, extreme case.  But your call for no censorship states that the screen should stay up.

     

    To me, censorship is only important when we are talking about free speech and the ability to voice concerns in the real world.  Censorship is a problem in places like Venezuela, does it matter in a game?  No way.  Just enjoy the game, let NQ handle things how they see fit.

     

    Matter of fact, NQ has clearly shown the ability to allow discussion on all aspects of the game without censorship... the most important component of free speech.  You can voice concerns about different aspects of the game, without retribution.

     

    Just like you can't go outside with a sign plastered with adult material (at least in the US), you shouldn't be able to post a sign with such content in DU.

     

    NQ isn't infringing on any of your rights if they decide to deal out disciplinary actions for inane or malicious content.  End of story.

    Yep this.

     

    BTW, the whole "Freedom of speech" thing people always rally behind in stuff like this, doesn't even really apply to these situations. NQ and this game is a private entity meaning they can set whatever rules they want about how you use their service. Freedom of speech protects you from your government, authorities coming after you for expressing your opinions and protests of them. Private entity's can set whatever rules they want, within reason of course.

  10. 14 minutes ago, Falstaf said:

    And that's how it should be. ?

    I'm hoping for a list that isn't buried in a ToS but I think we all want the same thing in the end. An enjoyable experience for everyone within the parameters of the game. 

    Indeed.

     

    BTW, I meant "subjectivity" not objectivity in relation to what we all find to be offensive or not.

  11. 10 hours ago, Falstaf said:

    I don't know guys,... 

     

    Seeing a boob or a fallus, how in the world should that upset anyone? Pretty much every building can be reduced into those 2 shapes. Have we devolved that much in recent history? 

    Why should anyone care if some dude wants to fly around in a penis? 

     

    And what if some screen shows something like a lady showing her bewbies?

    If it upsets you, turn around and move on. I don't understand this obsession with trying to "protect" people from seeing possibly "offensive" content. 

     

    Online interactions can not be rated. 

    It says so on the box. Although that doesn't mean people should have carte blanche to stalk people with God knows what language. 

     

    In my opinion, if and when NQ steps in I hope it's on the basis of an established set of rules that is accessible to everyone to read. If you leave moderation of content in the hands of a personal opinion then you have a recipe for disaster. 

     

    I am from Belgium. 

    Yeah, I don't think the real concern is about boobs and dicks. Pretty sure its more about hate speech and symbols of it.  NQ did state such things would not be allowed in the ToS, so yeah there will be a set list of things not allowed. Any subjectivity on our parts of what is and isn't offensive is trumped by whatever rules NQ makes and enforces.

  12. 1 hour ago, vylqun said:

     

    people being offended by some written words on a display in some corner of the world in an mmorpg? Sry, but people who are so whiny, that they can be offended by such things, are better off not using a computer at all^^

    If you read my other posts and convo with other posters you'd see my concern is more about NQ having to waste time and resources monitoring stuff that can be done. Not going to repeat it all but bottom line the freedom we all love and why we flock to these games comes at a cost sometimes.

  13. 4 minutes ago, Zamarus said:

    What is griefing to you in a game like this? And why should it be moderated by devs. For example if its about ruining buildings and environments. Killing people with no reason and so, why can't the players play around it or cooperate against it?

    Anything that breaks the ToS as set by NQ. More freedom the game has the more ways people have to break those rules. That's been my only point.  

     

    That sandbox freedom is why I am here as well, but just saying sometimes it comes at a cost.

  14. 21 minutes ago, Stig92 said:

    I'm disappointed in this community. There have already been at least 2 threads about people hoping for censorship and pretty much first thing people think about after seeing screens introduced is how to censor what other people put on them. If it is a screen then it is something located in certain place in the world that you can see if you are there. If you see something you take offence to in someone else's construct you can either ignore it or go somewhere else. If you are building as a group/organisation then the group can have internal rules on what to have in the common construct and outsiders have the previous 2 options. 

     

    I swear with some of the people here I might just have to build the nazi moonbase from Iron Sky (image from the movie through google)22366456663_e6217aab26_b.jpg

     just to trigger the easily offended who think other's should be controlled by their personal feelings. I don't care about your NSFWs (that I had to google). Unless you work for Novaquark or plan to run youtube channel on DU, Dual Universe is not your work (Not Safe For Work) and I don't have a wife (Not Safe For Wife) +If you have one, its not something that should affect anyone else.

     

    You'll have my support if someone puts up irl threat/direct incitement of violence/crime, reveals personal information or spread false information about a person. If you try to censor beyond that I'm 99% likely against you.

     

    Would also safe NQ's time and resources to not control what people do and let people deal with disagreements and make rules between/inside organisations in-game.

     

    Damn I think this is my third rant on this subject. 

     

     

    I wasn't and never have asked for any kind of censorship. Pointing out potential flaws and issues with systems and features is a normal occurrence if not expected from a pre-launch MMO community, it wasn't some kind of demand or call to action.  Seems like you're the one that's easily triggered.

     

    My point was about the time and resources NQ may have to waste policing stuff. The more freedom they give the more time and resources may need to be spent monitoring that freedom.  Also I wasn't talking about disagreements between players/Orgs or w/e, was talking about straight up trolls and griefing, ie more freedom is great for good players but it also gives platforms for those with bad intentions as well.

  15. 6 minutes ago, Lord_Void said:

     

    Who are ACE?

     

    Yes, that is true. But it's a trade off I think many people are willing to make. They only have to moderate things that people complain about, so if you and your friends are the only ones who see it, who cares? Also, they could implement a basic image filter that can check for nudity on uploaded images. Sure, some people will put inappropriate content in the game, but I think most people have a lot better things that they'd rather be doing in the game. 

    lol meant NQ. Got my indie devs mixed up whos games I'm both following. ACE is making a game called Crowfall.

     

     

  16. 1 hour ago, Lord_Void said:

    Eh it's possible, but it will have to be dealt with on a case by case basis.

    Of course it will but that's also another concern in that the more freedom the game has the more time and resources NQ will need to devote to deal with trolls and griefers.

     

    18 minutes ago, Thokan said:

     

    Haha yeah I know, got a little bit excited. Personally, I prefer JezzBall.

    Yeah of all those old Atari games I think Breakout was what I played most followed by Pacman and Space Invaders. /nerdout  

  17. Yeah those screen elements look interesting. Though can see potential abuse with them as putting in offensive and NSFW words and phrases.

     

    EDIT:

    To clarify, I'm not advocating censorship or creating safe spaces for the thin skinned, was alluding to NQ and having to devote resource's to monitoring stuff that can be done via the freedom the game allows. Further posts illustrate this point.

  18. 58 minutes ago, Kuritho said:

    It's actually easily understandable to think the Earth is flat. Some people have been lied to constantly OR they are totally accustomed to what their parents/grandparents/family/school/whatever teach them. Would you believe somebody if they said, "Well... Unicorns do exist and control the Government."

    Somewhat the same thing.

    *Yes, I know the Earth is a sphere. A rough sphere.

    Sure, I mean if you're sort of brainwashed to think that way. Thats why i used the doomsday cult phenomena as a reference point for that way of thinking, if you're isolated enough, programed enough you could be lead to believe anything I suppose. But still once you're presented with the facts and able to do your own thinking there's just no way one can seriously still think that way.

  19. "I had a flat-earther in one of my college classes" Sorry that bit you wrote at the end is what gets me the most. I mean how is it one could be smart enough to get into a college ( unless its some low rent community college I guess) and still be that ignorant... Just baffles the mind it does. To this day theres no way my mind can accept that people legitimately believe this. Its just some kind of weird fad thing like doomsday cults, its has to be.

  20. 16 hours ago, NQ-Nyzaltar said:

    Hi Malice and welcome to the official Dual Universe forum! :)

    The answer to your question is: yes, totally! You will be able to build a ship with the shape you want! 

    Making the game in voxels was specifically meant to let player creativity go free when making a ship.
    However, choosing an exotic shape might not make it easy to have an optimal efficiency.

    It will be up to the builders to make the balance between design and efficiency ;)

     

    Best Regards,

    Nyzaltar.

    This is by far the thing that has my hyped for this game.

     

    Will look forward to being able to get some hands on and test that balance. Will need to make sure it doesn't get to a point where ships and stations and such become cookie cutter because a certain design is determined to be the most efficient.

  21. On ‎7‎/‎15‎/‎2017 at 5:53 AM, Toecutter said:

    Sounds well balanced and very inviting

    Welp, there goes my hope in this

    That's sandbox gameplay though... Balance is relative to specific individual mechanics and systems not the game as a whole like sounds like you want. What you want sounds like a hand holdy homogenous game where everyone can do everything the second they log in for the first time. Yeah that'll sell well...

     

    Plus again like I said there will be many different types of players, Some like commanding and crewing/supporting large crew ships, some will like using small single man ships and some will like playing support of all kinds of types, that's part of the experience and what is used most and how is determined by the players. The Dev gives us the sand and some tools to use but the rest is on us.

     

    Bottom line just seems like your real issue is you either don't like or understand sandbox games, that's fine but doesn't mean there's anything wrong per say with the actual game.

  22. Thinking about how scanning works when looking for resources to mine, you scan tool sends out a pulse in a circler or cone in front of you and the area around you. So the same tech could be used when building underground. You hit the scan on your tool and it sort of maps out or shows the rock features in the area. Maybe can have it so the area you just scaned stays visible as like a hologram or something for a time, you build based on that and then can scan the next area when ready. Seems like  OPs idea would fit perfectly in with what we already know about the functionality of our varies scanning and mining tools we will have.

  23. 59 minutes ago, Lethys said:

    @Pang_Dread

    He assumes DU is the same as eve and there you do have to roam that long to get a proper fight. 

     

    But as void said: this isn't eve with "only" 50k players who spread over 8k systems. As I said earlier too, there are means to hamper the sspreading like skills, patches and travel time. So if done properly, I can't see why one should need to roam for that long to get a fight - if that's what they're after

    Yeah iirc NQ specifically said they want to control the rate at which we spread out into the universe. While there will still be TONS of space (physical space that is) with the first planets and into space travel there should never be so much that you literally have to travel hours to find something to do.

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