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Daphne Jones

Alpha Tester
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Everything posted by Daphne Jones

  1. Hyacinth Partners Ltd. is the org for the flight and ground crew of the Hyacinth - a medium hauler tramp spacer. We aren't planning to take over the galaxy or build a city in space... but we may provide the logistic support for those activities... for a price. Full flight crew complement is Pilot Navigator/Radar operator Engineer 3 gunners 2 stewards or 2 mission specialists (Yes the ship has bunks for all those people) Business focus: Transport and Logistics Trading Deep Space Salvage ops Special Courier Services. Auxiliary activities Mining Security Combat - since the game forces it on us Currently recruiting Navigator/Radar Op Still working on what this job will be exactly. I expect to have software to improve navigation, plus a radar system for tracking and flagging hostiles for the pilot's combat display. (System design is WIP). Will be trained to pilot as well. Flight Engineer. Monitors Engine performance, fuel, and damage during flight. Fixes damage as needed. Advises pilot on best engine performance. Gunners. (3 positions) Protect the ship from hostiles. We will begin combat training in A3. Stewards (2 position) Takes care of any passengers. This includes providing whatever they need in during the fight, but also controlling them. (Steward is a polite word for marine. After release, this job may include combat and we will train for it when AvA combat comes in game) Mission Specialist (several positions) Conducts non-flight mission activities. We will need miners and eventually EVA salvage. A courier might be a mission specialist for special courier services. Sales Rep (several position) Based on a planet and usually embedded with a nation-type org, reps will handle sales, provide fulfillment and collect payment especially when the Hyacinth is off planet. Miners (several positions). Gather resources for transport and sale for times when we don't have other contracts. Miners may double as mission specialists And most importantly.... Customers! While our customers will not generally be members of the org, they are highly valued and welcome at our in-game facilities and on our discord server... Speaking of which... find us on discord at https://discord.gg/sYZPVde If you think the tramp spacer life might be for you, you can apply at https://community.dualthegame.com/organization/hyacinth-partners-ltd/
  2. I heard in game that you had a presence at that spawn point. Smart idea.
  3. Mods, sorry to keep doing this, but I really can't recruit in such a hostile environment. Please delete this thread. Thanks.
  4. wikiauth:Pg107Ei7Rd2t34n53Zy0;

  5. Email support@dualthegame.com I just did this myself, cause I forgot to do it during the kickstarter.
  6. Why don't you stay out of my thread unless you have something to contribute? Damned stalker
  7. I doubt this would be a serious load on the server compared to processing the combat in the first place. Anyway, this thread isn't about how they plan to do it, but an idea for doing it better.
  8. 1. On the website, what is the number in a red circle after my name? Yes I know it's 2... what does it mean? 2. How do I change the logo image for my org? The website seems to think what I've uploaded is too big but it's 143K. Can't get an image much smaller than that.
  9. JC was pretty clear that he wanted weapons to punch holes in the voxels. It stands to reason that some section of the ship may lose its connection to the core... and then it either breaks off the ship or it looks really stupid. That's the problem I'm trying to solve. If it blows up once it loses connection to the core, problem solved in a pretty cool way.
  10. My thought is that whatever is still attached to the ship's core after a battle would become persistent salvageable debris. Would it continue in the orbit the ship was in? That would be realistic, but it might be better for salvage game-play if it stopped in place or stopped not long after the battle. As for the salvage mechanic, maybe you could use the mining tool to extract voxels, raw materials, and scrap in some combination.
  11. I like it. REDACTED whoops can't say that here, but I have a good idea for what gems could be used for.
  12. Yeah. Core deep within voxels and right in the command and control area. As long as the crew is alive you can fight no matter what else has gotten blown up. Deep within voxels because I'm assuming if the core is destroyed the whole ship would be destroyed, but maybe that's not true.
  13. So I was talking with @Reaper07in discord about what happens in CVC combat and we came up with this: The Problem: Stuff that breaks off a ship being shot probably can't float away from the core... so you could have a bridge just floating free with the crew standing there continuing to fight, using the engines that are still attached to the core. Suggestion: Anything that becomes detached from the core should explode and be destroyed. This will keep the visuals looking reasonable even though it kind of sucks for the guys on the detached bridge.
  14. An oven is probably within the ability of voxel building. A modern boxy stove top and oven would be fairly easy. An old style bee hive oven a bit more of a challenge. Public videos have pretty clearly exposed the idea of an element, i.e., a mesh building part that actually has function. I suspect that weapons will all be elements so I expect we'll be limited to the weapons NQ provides. That's really for ship's weapons. I have no idea how personal weapons will be handled. Look ma... answered the question without breaching the NDA.
  15. @borb_1 Toilets on ships? Are you an SC player? Due to the NDA I can neither confirm nor deny whether there's a toilet on my ship. Decorative elements enhance immersion and RP. If you don't get that we really can't have a meaningful conversation since you are playing a completely different game than I am. If that's the case, please stay out of my way. The ladder would be better if it actually functions. If it's just decoration with TP elements for the actual function, that's OK too.
  16. ROFL. No idea what your point is. Ladders are more aesthetically pleasing than magic TPs.
  17. Like this: Ideally this would work like a pair of linked elevator elements. Stand near and press space to go up; press C to go down. Alternatively, it could be decorative, requiring a pair of elevators in addition. Maybe this would be Tier 1 and elevators Tier 2?
  18. Not a carebear. I understand Eve (as well as I can from outside). Not interested in subjecting myself to such BS. RL is already violent enough.
  19. Not complaining, but do you trust any man? How foolish. Men pretend to be honorable but expedience trumps honor on a daily basis. /shrug. (Women aren't any better, but generally, we don't pretend to be honorable).
  20. I generally assume that Eve players are sociopaths until proven otherwise. Haven't seen any of them proven otherwise yet.
  21. discordauth:ZXSs__7pkuNr6hnGXZr-vPIVN8iCk7j7u9sv-rfXyD4=

  22. The underlying meaning of "ulterior" is "outside" or "beyond", but it has picked up a connotation of "concealed" because of the way it's often used... and this has become a main meaning.
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