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wizardoftrash

Alpha Team Vanguard
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Everything posted by wizardoftrash

  1. Giving orgs a potential expiration timer? Sure Preventing these "irrelevant" orgs from being made? No thanks NOW that your thread is about a simple suggestion and not a general "orgs that I don't like" bash fest, i see your suggestion and think it would be ok. Not that it would be super useful, not really needed, but i do not oppose.
  2. So you are complaining about an org... That is no longer causing this problem? It kinda sounds like a case of "people are doing something that doesn't appeal to me therefor it is a problem"
  3. "The Empire" is not really something that by itself will get into copyright issues, and if is org is inspired by star wars, that does not make it a problem. If it is similar but still different enough, that should be in the clear.
  4. I don't see the problem. We don't even have an alpha yet, and the players that are hopping on now, supporting the kickstarter, and frequently using the forums are likely going to be the pillars of the playerbase, or their org will fade to obscurity most players won't choose their org by wading through the community page, they will either be recruited by a friend, or blind-recruited through pm's or in the game. Its the kind of predictable thing that will solve itself
  5. Precisely. What would enable a hover "bike" to be a thing would be a steering/seat element that is not an enclosed cockpit, but would serve a similar function, much like the speeders in Star Wars or the Sparrow from Destiny.
  6. So far, some of the items they are carrying get destroyed, some of their items are lootable, and they respawn either at the starting safe-zone, or their nearest respawn element. DAC's and in-game currency don't drop or get destroyed (yet), and after repeated deaths you may even lose some xp.
  7. Especially since a bike would consume power or fuel, so it makes it a meaningful choice to walk (slower) or bike (faster, higher initial cost, regular upkeep cost)
  8. It occured to me in someone else's thread (that I didn't want to hijack with this discussion) but man, a voxel SKATE PARK for hover bikes would be fantastic! Especially since you can't actually crash in this game (so far), it would be hilarious, and hopefully would be buggy as hell. it would make my life complete to do a sweet backflip on my space bike while griefers are trying to kill me and steal my bike.
  9. Could we get an open-topped cockpit for planetary travel? Yeah, I'm talking hover-bike style cockpit, not unlike a speeder or motorcycle. Here are the potential benefits: -It would look totally sick! -Less resources and lighter weight means easier to build and easier to propel ~faster -The exposed nature would allow players to shoot you dead, despite being in a construct. Since Construct vs Construct combat won't be there at launch, this would allow lower-level play to include some sort-of vehicular combat. -Can't go into space with it -This would allow players to have a low-tier transportation system for traveling across a planet surface that is easy to steal/lose but easy to replace -Organize SWEET hover-races Plus who doesn't love speeders?
  10. Being able to craft inexpensive hoverboards or hoverbikes though, that would be hilarious. PUBLIC SKATE PARKS. just let that sink in for a moment. Dank kickflips off of voxel ramps? Though that might be asking for trouble in a game that's still in development.
  11. I would love to see a "get to know X mechanic" showcase. This would be a series of updates showing what visual elements they can show us on a particular mechanic, explain how it currently works (if it does), explain what their vision is for that mechanic moving forward, and what variations we can expect within that mechanic. For example, a "Get to know Materials" episode would show some images of the building materials they have set up so far, what they look like, how a player might aquire them in the game, and what kinds of other materials players may be able to mine in the future. What their vision is for processing mined materials, etc. They could do a similar showcase for weapons, thrusters, power supply, terrian, etc.
  12. Looking for something to fill the itch...

  13. You have the burden of proof all backwards there. It is their obligation to tell players what WILL be in the game, it is not their obligation to disclose what is NOT in the game. The faxt that they went ahead and did that anyways is exemplary, not obligatory.
  14. NPC brokers will exist dor the purposes of trade for the earliesr stages of the game, however they will be phased out entirely. Having NPC brokers continue for job purposes would be against their overall goals
  15. The devs already mentioned i. An interview that center of mass vs center of thrust will be a larg component of how ships will handle in the game. Now DU won't have any mass-speed-based collision physics like Space Engineers has, since it is not a physics simulator. They will be able to afford to make thrust more complex if they aren't tracking collision for crash damage each second.
  16. Thanks! And to be honest, my SO out-earns me by a VERY wide margin. She knows I'm excited about this game (and is mad that she'll probably have to dual-boot her max to play) so she understands
  17. I personally bit the bullet and upped from gold to ruby, even though I'm getting married in October
  18. There will likely be a way to broadcast identity and/or ship name, but it will likely be an element you add to a ship that provides that function. Constructs of any kind (including ships) will be tagged by the player that built/owns the construct. There won't be a way to fool the game into thinking you are someone else, or your ship belongs to someone else, as it would badly skew the balance of pvp/nonpvp. If simply hiding your identity prevented automated defenses from kicking on, there would be no point to automated defenses. That would be akin to making it optional for weapon fire to be slowed or dampened by shields, and making the choice in the hands of the shooter.
  19. I'd say if payment were in cash or DAC's (for now both slated to be digital currency), I don't see a problem with making this transaction remote and safe. If payment were items or materials, it would be hard to make a case for anything other than pick-up on completion from a physical market or box. Plus think about it, risky work (such as transporting goods, mining in unsafe space, attacking outlaws) is already risky, no need to tack on more risk to the payment end of it. On the flip side, safe work (such as mining in a safe area, processing raw goods on-site, etc) should simply be quite secure unless outside forces make it otherwise (for example, mining during a seige would probably be hard).
  20. Similarly, you could have added a poll, see what percentage of the player pop thinks this is a big enough problem for the devs to really change anything. Support to the KS has been steadily climbing, it's going to be hard to point to this as a gaff if it is having a positive effect. Plus if this being a stretch goal means that people are going to throw-down more funding to get it there, I'd be just fine with this being a trick to boost funding especially if it works
  21. That would be a bit much. I'm pretty sure the devs intend to put ruins for players to discover into the game for final release, they will probably use a library of popular alpha and/or beta structures as a general framework of said ruins. They might become a part of world gen, but it won't be as we left it.
  22. Allied org member checking in, pretty stoked not to be alone in this new universe!
  23. Right now Emphrion is looking like the right way to go. In mechanics and spirit is seems like the closest stable thing to DU that people can play.
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