Jump to content

Veln

Alpha Tester
  • Posts

    259
  • Joined

  • Last visited

Everything posted by Veln

  1. I'm a programmer who knows lua, hit me up if you need help with any code
  2. Veln

    rockets

    If NQ decides to add a "Self Destruct" or "Explosives" component for us to put on constructs, a missile could just be a very bare-bones low-cost ship that you fly into something and have it explode when it hits. It doesn't seem like it would be very efficient to do that though XD
  3. I think your samples look fine, personally my favorite is the owl one XD
  4. They're going to have some method of detecting players, like a pressure plate or an observer mechanism of some type, this would be the activator for the script. It would be the same mechanism as an automatic door, it might not be easy to hide it but it could exist. It wouldn't really be "proximity" unless they specifically give us a "check if player is within X range" type of detector, so no magic buillshit script mines We don't know if they'll let you hook that type of detecting/observing module up to an explosive or weapon system though; and if it's required to run off of a construct, then in order for you to make a landmine work you would have to build the ship/building, and then build the explosive/weapon system and detector on top of it, and then bury it. If you have to sacrifice a construct core for every land mine, I can't see this being very efficient XD But Twerk is right that the script doesn't just run when your game client loads it. Someone has to activate it.
  5. I'm just saying, from my perspective if I was a greedy ship producer who just wants to steal a good design and make a shitload of money, here's what I would do. -Find someone with a good ship design, and buy a normal copy of the design from them. -Build the ship once, and take a very detailed video of the ship. -Go "design a ship" that just so happens to be exactly the same as the ship design you just bought a normal copy of. -Now you have the master copy of a blueprint that is identical to the other guy's master copy, so you can cut him out of the loop, and he can't make any money because you have a supply chain, he doesn't, and you can undercut his price if he tries to sell his ship design because you can make copies just as easily as he can even though you didn't make it. If there's no other system in place, the only thing the guy who originally made the ship can do ends up being "just blow up the guy who stole your ship" since that's probably the only way to get them to stop. But that won't work because he has money from stealing your ship, and you don't. The reason this doesn't happen in real life is because we have copyrights and patents; systems we can use to hold people accountable, where disputes are dealt with case by case. Personally I think someone should make a patent organization that can charge a patent fee to register a client's design. It may not even need to be a separate organization, the larger ones could just do this in addition to the other things they do. They could handle disputes and deal out punishments to people who steal registered designs, which would at least make it harder for small time thieves to get away with it. Doing something like this isn't infinitely enforceable, but I think that's ok. Pirates are going to steal designs, but that's what they do, they steal shit, it's their job. Organizations who are at war with each other are going to steal each other's ship designs, but that's ok, they're at war with each other; it would be the equivalent of Russia using spies to steal American stealth bomber designs. TLDR: It's too easy for new players to get their designs stolen. I think that organizations should work out a patenting and copyright system, and charge fees to people wanting to register their designs with the system / make a patent or copyright infringement claim.
  6. except that copying a script's functionality is rly rly friggin easy
  7. I can't tell if you're trolling, or just really, really stupid Anyone can just use the ship building tool to copy your ship. They don't need a master blueprint because from the game's perspective, they're "building it from scratch"
  8. I never suggested that NQ enforce anything. You're projecting
  9. In real life, a random dude with little to no experience with cars can't just steal a design for a car and put it in a machine that magically makes more of that car at the same exact quality. So by your logic, being able to make a ship with base components and a blueprint, shouldn't even be a thing. Personally I hope that copyright infringement can be a thing that's just handled by the players, but the reason I brought up the topic in the first place was because it looks like something that could be potentially really really shitty if there isn't a decent mechanic for handling it; kind of like how NQ is setting up a bounty system and not just leaving that to the community.
  10. WELCOME TO HYPER SNAKE. NUMBUR #1 GAME IN SNAKETOWN - - - - - - - - - - - - - - o - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - x - - - - - - - - - - - - - - o = snake x = yummy snake food PLEASE ENTER A DIRECTION
  11. 50 6c 65 61 73 65 20 64 65 63 6f 64 65 20 74 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 20 73 65 67 6d 65 6e 74 3a 20 35 34 20 36 38 20 36 39 20 37 33 20 32 30 20 36 66 20 36 65 20 36 35 20 32 30 20 37 34 20 36 66 20 36 66 20 32 30 20 32 64 20 32 64 20 32 64 20 33 65 20 32 30 20 33 32 20 33 30 20 32 30 20 33 35 20 33 39 20 32 30 20 33 36 20 36 36 20 32 30 20 33 37 20 33 35 20 32 30 20 33 32 20 33 30 20 32 30 20 33 36 20 33 34 20 32 30 20 33 36 20 33 39 20 32 30 20 33 36 20 33 34 20 32 30 20 33 36 20 36 35 20 32 30 20 33 32 20 33 37 20 32 30 20 33 37 20 33 34 20 32 30 20 33 32 20 33 30 20 32 30 20 33 37 20 33 34 20 32 30 20 33 36 20 33 38 20 32 30 20 33 36 20 33 39 20 32 30 20 33 36 20 36 35 20 32 30 20 33 36 20 36 32 20 32 30 20 33 32 20 33 30 20 32 30 20 33 36 20 33 39 20 32 30 20 33 37 20 33 34 20 32 30 20 33 32 20 33 30 20 32 30 20 33 37 20 33 37 20 32 30 20 33 36 20 36 36 20 32 30 20 33 37 20 33 35 20 32 30 20 33 36 20 36 33 20 32 30 20 33 36 20 33 34 20 32 30 20 33 32 20 33 30 20 32 30 20 33 36 20 33 32 20 32 30 20 33 36 20 33 35 20 32 30 20 33 32 20 33 30 20 32 30 20 33 35 20 33 34 20 32 30 20 33 34 20 33 38 20 32 30 20 33 34 20 33 31 20 32 30 20 33 35 20 33 34 20 32 30 20 33 32 20 33 30 20 32 30 20 33 34 20 33 35 20 32 30 20 33 34 20 33 31 20 32 30 20 33 35 20 33 33 20 32 30 20 33 35 20 33 39 20 32 30 20 33 32 20 33 30 20 32 30 20 33 34 20 33 34 20 32 30 20 33 34 20 33 39 20 32 30 20 33 34 20 33 34 20 32 30 20 33 32 20 33 30 20 32 30 20 33 35 20 33 39 20 32 30 20 33 34 20 36 36 20 32 30 20 33 35 20 33 35 20 32 30 20 33 33 20 36 36 20 32 30 20 33 32 20 33 31 20 32 30 20 33 33 20 36 36 20 32 30 20 33 32 20 33 31 20 32 30 20 33 32 20 33 30 20 32 30 20 33 33 20 33 35 20 32 30 20 33 33 20 33 30 20 32 30 20 33 32 20 33 30 20 32 30 20 33 33 20 33 36 20 32 30 20 33 36 20 33 36 20 32 30 20 33 32 20 33 30 20 32 30 20 33 33 20 33 37 20 32 30 20 33 33 20 33 34 20 32 30 20 33 32 20 33 30 20 32 30 20 33 33 20 33 36 20 32 30 20 33 33 20 33 31 20 32 30 20 33 32 20 33 30 20 32 30 20 33 33 20 33 37 20 32 30 20 33 33 20 33 34 20 32 30 20 33 32 20 33 30 20 32 30 20 33 33 20 33 36 20 32 30 20 33 36 20 33 36
  12. I'm not sure if this has been brought up yet, but is there going to be some system of stopping people from stealing ship designs? If you're selling a ship design that you made, whats stopping someone from buying a copy, building it, and reverse engineering it to make their own blueprint that's identical to yours, and then selling those? PS: Sorry about the title of the thread, it should be Copyright Infringement but my stupid phone added a space between Copy and Right XD
  13. If you make a shop in the middle of nowhere, your business probably isn't going to do very well. Processing plants / factories / warehouses might be things that you'd build away from a trade hub; But people will group together to trade.
  14. Sorry I wasn't intending on using Lua tags to store data at all. I figured there would be in-game means of storing the data, whether it's intended for that by NQ or not. I was also under the impression that this was going to be a local system (like local to a building) not a long distance thing. Possible Method 1: Text Storage In WoW addon development, which also uses Lua, people who wanted to store data in the game (not in a separate file that was local to the computer) would store it in the guild notes per person. Many DKP addons would do this. If NQ has some type of editable-by-script writing thing (whether it's something like an in-game sign or a non-physical note like in WoW) this could work in DU. If Org Notes per member become a thing like they were in WoW, and you can touch them with a script, this would (probably be the only way to) allow for this system to work long distance. Possible Method 2: Rocks in a Box Technically in minecraft you can use chests to store data by putting certain items in them. In the case of a points system like this, you could fill a chest with 1 Dirt per point. It would end up taking a lot of room, since you would need a chest for each person which would have to be added manually; but if there are modules to move items between containers, and check what's in the containers, you could fill containers with useless rocks to keep track of points. And if neither of those work, screw it XD no points system for you. I'm not saying "OMG omg NQ better implement this right now or I'm gonna lose it @_____@", I'm just proposing that implementing something like this from what we know so far seems plausible.
  15. Ok but what do Lua tags have to do with the topic? The script for something like this wouldn't need to assign tags. ( If there's a joke here that has flown way over my head I'm very sorry XD;;;;; )
  16. What tags are you referring to? The rdms tags? I don't know how you're supposing it's going to work on the scripting end, but you wouldn't have to change a tag on a container to get an item.
  17. My understanding of the OP was that they wanted a system that allows an org to exchange goods for points instead of quanta. Personally I think whether or not it's a good idea to implement something like that depends on your specific situation. Example situation where a points system might make sense: An org requires a specific material to save their asses in the current war but doesn't have the quanta to buy it, however local org members have it. The org decides to award points for donating that specific material, which can be redeemed for other goods in the org store.
  18. My understanding was that we want a container that can automatically count "points" to a "points counter" somewhere, and make it so you can only withdraw items depending on how many "points" you have. From my understanding the normal functionality of the containers wouldn't be set up for that without implementing a script. EX: Script designates the following values Diamond = 20 points Copper = 3 points Iron = 1 Point Lets say I have 0 points with my organization, but our storage has a Diamond in it and I want it. However I have 5 Copper and 10 Iron If I deposit my 5 Copper into storage, I gain 15 points (5x3) I deposit my 10 Iron into storage, I gain 10 points (1x10) Now the container will let me take the diamond, reducing my points by 20, leaving me with 5 points left to spend later.
  19. I don't think people would be waiting, but you're right, if people have to wait around for the train to show up for more than like 3 minutes, it probably isn't worth it for most people to use it. I figured that public transportation would be an on-demand sort of thing, like how an elevator works. You hit the button, it comes to you, it takes you where you want to go. In order for public transportation to really make sense in DU I think it will have to be automated by a script so it's on demand and only runs when a player actually needs it. It would have to be an on-rails system, and not need a pilot. Main places I see this type of system being implemented: -Between a dock and the area the dock is for. -Between different districts in a city -Elevators in a building
  20. Players could probably write the script, if we can attach a script to a container that can handle events for putting things into / taking things out of the container. You could probably make a similar system in minecraft using redstone XD. From what NQ has shown us so far in that devblog where they have circuits, I'm sure there will be a way to automate it either with scripting or circuits or both.
  21. Would I let someone come into my territory from a neutral organization and interview people / hang out / record a battle? Yes Would I let someone come into my territory from a neutral organization and see all the secret ships that I'm working on and look in my secret money vault? No XD I think it's very dependent on the situation specific to each person's territory.
×
×
  • Create New...