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Veln

Alpha Tester
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Everything posted by Veln

  1. Apple has never been cooperative with gamers. They just don't give a shit. If you have a mac and you want to play games for Windows, just buy windows and boot camp it on your mac. If you had enough money to buy an overpriced mac with a high end graphics card in it, the extra $100 to get Windows shouldn't be too much for you. That being said, make sure you have Apple Care if it's one of the newer Macs; the shitty thunderbolt ports blow out in 6 months - 2 years and the only one who can replace them is Apple (unless you know someone who's good at faking Apple hardware but they're few and far between). If Apple would have just stuck to USB 3.0s like the rest of the industry, this wouldn't be a problem.
  2. Veln

    Emote Detector

    Make a security robot that gets mad at you for flipping it off XDD super immersive
  3. Veln

    Screenblock

    From what they showed it should be possible to 'scale' them by placing a bunch of screens and wiring them all up to each other. The way that type of scaling works, it gets more and more complicated and harder to use the more screens you add. Making a super giant screen would be a feat; not impossible, but really really really hard to do.
  4. I don't think they said there would be different sizes. If there's only one size, I don't think it would be too hard to split up an animation between multiple screens.
  5. It's ok we're getting billboards now like I was saying earlier so it doesn't matter XD
  6. A voxel data would probably look like this on the server: -Transform (position and rotation: 6 numbers total) -Type (1 number) Total: 7 numbers A "shifter" would probably look like this -Transform -Type*5 (with example of 5 possible types to switch between) Total: 11 numbers So it's not really saving 5 voxels of data, its more like 1.6ish voxels of data per shifter in that example.
  7. Actually, a voxel IS a pre-fabricated construct. A vehicle/building/anything built by voxels is really just a cluster of pre-fabricated constructs. You aren't creating game assets by making a vehicle or building. You're using NQ's assets (the voxels and modules) to make clusters of voxels and modules that are shaped and function like vehicles and buildings.
  8. Personally I think there should be modules that handle animations and such, rather than making it a quality that you apply to voxels. You want an animation on your building? NQ can make a Billboard Module that renders a gif. Players with bad graphics can toggle it off if their graphics card can't handle it. The storage on the server would just be whatever the gif size is + the transform data for the module itself.
  9. Animations occur client side, not server side. They are however stored on the server, so the server would need enough space to store them. Bringing up processing power here makes no sense. What if someone in Eve made 100,000 titans and undocked them from citadels all at once? What if someone in WoW created 500,000 lvl 1 gnomes and marched them all into a city and killed everyone. It wouldn't happen, you're being ridiculous
  10. Pandas won't be my friend D:, which means the answer is 7
  11. Give me some math and I'll solve it with my personal problems.
  12. Nier Automata is a brilliant game and you should all play it (but I wouldn't suggest the PC port unless you have at least the equivelant of a GTX1080 graphics card)
  13. This evaluation is correct :T gj But the code was an expression of Shakespeare's "To be or not to be, that is the question" XD
  14. Plz guess the phrase from the following C++ function ty o______o bool Question( bool _2B ) { return _2B || !_2B; }
  15. I think Elite Dangerous did aliens pretty well XD Just put super mysterious aliens in the game, make it so you have to do some really un-intuitive thing to get them to show up, and don't tell anyone about it.
  16. If you start an org and you need to be more threatening, might I interest you in some patented Moonscythe Inc Whirlydoopstm?
  17. Join Moonscythe Inc Number Won in industry good times I promiss https://community.dualthegame.com/organization/moonscythe-inc
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