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Hunter

Alpha Tester
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Posts posted by Hunter

  1. Hi Dygz,

     

    re: Revival... perhaps they had a good handle on development but someone in the marketing or finance division went on a bender.  Those guys crashed and burned so hard last May.  A fair amount of ppl purchased some of those virtual houses with RL cash.  What a mess that was.  Too bad cause I thought that game looked pretty dam cool.  Most of the fans ended up over at CoE.

     

    re: Agile... Newer MMO shops by necessity migrated to changed SDLC approaches and  perhaps NQ is using Agile as their methodology.   I think you are so spot on with Kickstarter as a PR tool.  I had that in the back of my mind as well.  It would make sense judging from the kind of shop they are, ie. they really seem to know what the hell they're doing.  They have recruited some really good people.  One example is Benoit Pothier running operations.  10 yrs experience in managing start ups, MBA, Masters in Engineering, Project Management... etc etc.  

     

    You are probably correct about ship-to-ship in the latter stages but it's still a major gamble if they don't handle the market perception correctly.  I really admire these guys for taking such a big risk with new technology and tweaking it in with whats available to us now.    It's one of the many things that just gives me a strong (positive) gut feeling.  They quickly got the attention of everyone including u-know-who that just raised 100 million last December.  :/

  2. I had to leave bout half way through this morning's interview and was really happy to see this post.  I just finished listening to the full summary and Kane, you did an awesome job!  Very clear, to the point and I think you must have a good mic!

     

    Also, I have a really good feeling about JC.  I've watched all his videos (listened to his interviews) and he comes across (as you said), very honest, down to earth and most importantly, transparent.  He doesn't bullshit and he really listens.  Investors see through BS and the character of the team and company, which carries just as much weight as the product when it comes to decision making.  It's also especially interesting to see someone with a background in robotics and AI transition to this kind of a project.

     

    One thing that stands out to me (outside of this morning's chat) is the low amount of capital (500k) they are shooting for in kickstarter.  Either it shows they are already heavily financed privately, or perhaps they are a wealthy group and have invested a ton of their own money.  I find it hard to believe that they are low-balling what they need.  Perhaps an abundance of caution and feature expectation.  Who knows.  *shrugs*  Software Development is REALLY expensive.  500k won't even cover a year of salary for a team of 24.  There have been other start-ups on kickstarter with lower ambitions that have raised twice as much and beyond with little sweat.  I think they will exceed their goal tho.

     

    I guess the biggest surprise of the Q&A for me was the admission of no ship pvp at release.  (unless I heard that wrong).  If so, I think it's a gamble.  This is a tough business to be in.  Tech is changing so rapidly that perhaps it won't be an issue in 2018-19.  

     

    Also, thank you DUExplorers for hosting the Q&A on twitch.  Well done guys.

  3. Perhaps it should be like what you get when you step off a cruise ship.  Vendor's, low life, etc.

     

    Maybe recruiters for various causes screaming the loudest about why you should quickly join them for safety or otherwise.  I'm sure it will be a sight to behold.  

     

    I'm optimistic that a city will rise up around this area.  

     

    "You will never find a more wretched hive of scum and villainy. We must be cautious."  Obiwan

  4. One of the biggest turnoffs for mmorpg space games like eve online for me has been the constant harassment and infringement of other players while I am trying to enjoy the game.  I want to be able to mine asteroids explore and trade without the constant annoyance that some jerk will decide they will blow up my ship and destroy all that I tried to do just because they felt like it? So before me and my friends decide to get this game and invest our time, please explain how you will prevent people from bothering players who do not want to be bothered?

    Hire me. Ill protect you for a very small % of what u mine. Just look me up when u get started. Find the nearest cantina and ill b the one sitting in the back booth playing cards and wearing wornout leather. Ignore the big hairy beast. He's harmless.

  5. I would like to be someone who brings people together and facilitates communities, perhaps building a cool bar/trading post in the early game.

    This  ^     If anyone played swg... they had cool planet bars where there were entertainers (an actual profession in the game), drinks, music... etc.  It was fun.   Trading posts... bars...  I'm there.

  6. "There is certainly quite a few similarities between what Dual Universe and Star Citizen are both aiming to achieve, but that’s not a bad thing! Space games are not a zero sum game. Different games, even with similar feature sets can have wildly different sensibilities and play experiences. Choice and a little friendly competition is always a good thing."

     

    But jeez... am I going to have enough time to play both...  Thank you for the link gutter.  Very interesting and unexpected.

  7. Long time sl player here too. Did some house object scripting. Im a dev in rl and messing around with LUA. Have to admit this is a huge draw for me. There are so many parallels im thinking of here, some of which u mention like property scripts, security orbs, etc...

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