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Markus_Wolf

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Posts posted by Markus_Wolf

  1. Making it alpha team only would, in my view make it pointless, since some of the selected alpha members no longer appear to frequent this board.

    Making it open for everyone to see may help spead the word to new players or people generally interested. Me ? I couldn't design anything to save my life. But I would be very eager to see others efforts.

  2. I can't remember if it was Gran Turismo 5 or 6 that allowed you to import your own playlist from music tracks on your ps3. So how about importing/playing your own playlist? If you get to the stage of exploring then having your own music could be quite relaxing.

  3. I am not against pay to play. However, I think for newcomers, a period of grace should be involved to see if they actually want to play.

    Let me explain. Recently, I bought Evochron Legacy. The game was only $24. But the demo period was 90 hours.THe tutorial lasted at least 3 and a half hours. So ample game time of 90 hours to make your mind up. And this from a one man team. Someone who actually cared enough for you to see what he had developed.

    I bought the game straight after the tutorial because it had me hooked. My hopes for DU are the same. That it will hook us all by the end of the demo if not before.

    However, we are slightly ahead of the curve, and getting straight info from the devs that I suspect that it is a foregone conclusion :D :D

  4. Thank you for the welcome guys and gals. Much appreciated.

    If you are getting bored with elite, try evochron legends. You can play the full demo for 90 hours i think before you buy. Made by one man and in my mind does things slightly better than elite.

  5. Not gonna condemn, just trying to put all points forward. I can't imagine wow without raids as I have never played it. Right now I am going through the  Evochron games. My job and my OCD will only allow me to play at certain times. So knowing I can do solo stuff is important to me.

  6. Thank you for the welcome. Yeah, elite player, just on way back from beagle point, fancied a little jaunt. Pew pew not really for me. CQC no thanks. Horizons, ermm, not done in the game that well, so no thank you. But everything I have read says this could be for me. Glad to join the family.

  7. I've been playing a lot of Elite myself lately, alongside some XCOM 2. :D

     

    Glad to have you with us friend, welcome. 

    Much appreiciated. Elite has lost me now. I am so bored of it. Been following the news on DU since it was mooted over 18 months ago. This is an interesting project. Can't wait for it.

  8. Hi Ellegos,

     

    About scripting, there will two options for players:

    - If a player don't want to be bothered by this advanced aspect of construct customization, he will be able to use pre-made scripts.

    - If a player feels motivated to make awesome new scripts then yes, he will have a wide array of possibilities using advanced Units, called DPU (Distributed Processing Unit). All in all we try to find a way to make the whole process more user-friendly without removing possibilities in scripting. But as you can imagine, this is quite challenging.

     

    Sorry to bump. But am glad of the information. Trying to learn lua right now is not something I have time for. But looking at the friendly replies on the forum, I am sure people will post them.

  9.  

    Hi everyone.
     
     
    - Unless we are mistaken, Shores of Azeron was giving the opportunity to each player to make his own empire, and be the only player in his own empire if he wanted (meaning he could have a lot of NPCs under his command). In Dual Universe, this won't work like that: Social interaction will be at the center of the game. It will be the players who will decide what is considered as an Empire and what is not. If your organization gathers hundreds or even thousands of players and achieve important things in the game, then the organization will likely be labelled as an Empire. If you will be less then ten players in your organization, then you will have a hard time to be considered as an Empire. Not impossible, but very very difficult. Also, even if you will be able to have NPCs (probably droids) helping in automatized tasks, don't expect to have thousands of NPCs under your command. Again, we want to incite social interaction and team play. In this regard, we are nearer to EvE Online than games like Civilization.
     
    - Planets in Dual Universe will be generated procedurally, but this is not intended to give access to thousand of planets right from the start. It's more a huge unknown content to explore, conquer and colonize. We don't want to scatter players right from the beginning, on separate planets, for many reasons: As there will be some significant time needed to build spaceships and colonize other planets, this will be a teamwork. And we don't expect a player alone to make all the technological discovery, exploration, production all by himself. You will be able to explore and discover planets alone. But big group of players will be faster because they will be able to dispatch many tasks among them in a short amount of time. if you want to play alone or in small numbers, it will more than likely that you will use market hubs built by other players to get some rare resources or components to build or get your spaceship.
     
    - FTL Travel will be the hard and slow way to explore other solar systems. It will be difficult because complex logistics will be needed to make the travel worth it. In fact, we expect FTL Travel to be most likely used to go to an adjacent unexplored solar system, and build a Stargate... Or to make a discreet recon mission in solar systems controlled by hostile players (as using a Stargate will clearly not be discreet). But players might surprise us by finding other uses to FTL Travel! 
     
    - Building a Stargate won't be a one-man work. It supposed to be a common goal for a big group of players as there won't be a Stargate built every day. Same thing goes for Space Stations. You should consider both as among the biggest building projects you can aim in Dual Universe (bigger than that, well... it might only be the Death Star :D).
     
    I hope this clarify some unclear points.
    If you have more questions, just let us know :)
     
    Best regards,
    Nyzaltar.

     

    Sorry to bump the thread, but I just have to put my input here. I hope that these are not set in stone already.

    Some of us don't like social interaction. Doing community goals are not really appealling to us that can not do social interaction.

    Before you label me as a miserable sod, let me explain. I am not NT ( neural typical ) I am autistic. I have aspergers syndrome, so doing anything with others is very difficult. So if certain parts of the game are removed for single players then we are not able to enjoy the full game.

    To read the above statements, I automatically start trying to work out how many times I will have to buy accounts to build a Stargate on my own. I hope you see where I am coming from.

     

    And I hope some concideration will be given to those of us who find it hard to interract and wish to go our own way.

  10. Good evening everybody.

    I have just joined the forum to get a grip on things. Been playing ED for over a year now. Have triple elite and don't care about the game any more.

    I am interested to see how this develops as I look for new entertainment. Eve has no interest for me, and although I backed Star Citizen, I am starting to think that each time Derek Smart throws a lawsuit at them it could be the last.

     

    So, my fingers are crossed for this.

     

    Be safe

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