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Frank2

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  1. Like
    Frank2 reacted to Hagbard in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    i've been playing since alpha.
    i always tried to create content and give back a lot to the community via new fancy stuff ( like hagboards or boats etc.) and i operate a showroom with all ships on display and a marina where i try to keep a copy of each boat/sailboat using my lua for people to walk around in and enjoy the creations.
    additionally i have to make some money and operate mining units on around 20 cores. then i have an industry and need a LOT of cores for prototypes and my own ships.
    when i am selling tokens i often have to place new temporary cores.
    so with all this even after cleaning up every so often i operate around 260 cores in my construct org.
    even if i massively reduce stuff, i still would have to remove most of the stuff. so basically this would end my career in this game.
    even if NQ would reconsider and go to 100 cores it would be constant struggle of which stuff i would have to remove.
    i never used nested orgs ( which was basically more in those past mining days to claim tiles) but still i create content, i have a life in this game and i want to grow. so this could honestly be the final nail in the coffin for DU.
    NQ always talked about the visions where they create the plattform and we the players fill it with life and content. but HOW?

    If this is about server space or network traffic i would rather pay 1$ more per month to end this stupid plan.

     
  2. Like
    Frank2 got a reaction from Sabretooth in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I have 8 mining constructs that will now come down.  I have a ship museum that will now lose its structure and most of the ships on display.  I have a two core hangar and 4 cores if parking that will be torn down and my few remaining ships will sit on the ground.  Building was what I enjoyed most.  There is no more reason to gather resources if I can't build.  
  3. Like
    Frank2 got a reaction from decom70 in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I have 8 mining constructs that will now come down.  I have a ship museum that will now lose its structure and most of the ships on display.  I have a two core hangar and 4 cores if parking that will be torn down and my few remaining ships will sit on the ground.  Building was what I enjoyed most.  There is no more reason to gather resources if I can't build.  
  4. Like
    Frank2 got a reaction from Bazzy_505 in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I have 8 mining constructs that will now come down.  I have a ship museum that will now lose its structure and most of the ships on display.  I have a two core hangar and 4 cores if parking that will be torn down and my few remaining ships will sit on the ground.  Building was what I enjoyed most.  There is no more reason to gather resources if I can't build.  
  5. Like
    Frank2 reacted to Hagbard in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    OMG. i am a builder.. an engineer .. a collector.. a single player. and i have played for quite some time.
    i use a construct org with maxed talents to manage my constructs. and it is always close to the construct limit.
    enabling a limit of 15 for my org basically means the end of almost everything for me.
    How is that supposed to work. people like building stuff or buying cool stuff, and they usually come as a single new construct due to how DRM works.
    so we are killing construct selling economy?
    who would assign construct slots to an org if you need them to even store your own single player stuff??
    seriously?
    and all the mining unit cores? dead as well..  sorry.. that would not be my game any more
     
     
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