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m0rrty

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Posts posted by m0rrty

  1. I do like the new market in space, it is good for players with warp-drive and space ships.

    For new players, - no use.. I remember playing first 3 month without space, orbit max.

     

    I wish there could be a solution for custom shops:

    we really need to somehow make our dispensers prices to appear in public market window, so to attract players to visit our base / custom shops.

    Why we need it? - we want to ear taxes instead of Aphelia, - we want people to visit our bases.

     

    Or make the public markets to be owned by an org, and the let the org to set taxes? And make the game-play to conquer markets

     

  2. 23 hours ago, Shredder said:

    Pretty pointless poll as the majority of people that still play are builders. 
     

    Wipe is needed for the game to survive.

     

    14 hours ago, Rheuschek said:

    Terrible slanted poll.  There are really only 2 achieved asset options, weighted with negative connotation. 

     

    No wipe is necessary, envy is a weakness.

     

    At least people share the same opinion and are definitely sure on the fact that you don't like the poll 🙂

    Sorry if anything, I definitely don't want to make fight on this, I wish just to know how people think ( without names, behind the poll ).

  3. 14 hours ago, Rheuschek said:

    Terrible slanted poll.  There are really only 2 achieved asset options, weighted with negative connotation.  No wipe is necessary, envy is a weakness.

    I am not familiar with your connotation, sorry on that. But answers are neutral. The assets question (with answers newbie/average/rich/extremally rich ) is just to give a brief understanding on the group that has voted in the 1st question. Sorry, in case you do not like scrooge mcduck cartoon.

  4. 4 hours ago, Owl_Superb said:

     

    Game launch - that's generally the time when access is given to the general public.
    Does the general public have access to DU? Yes - I'm a paying customer since May 2021.

    The "game launch" you speak of is just a marketing ploy. It is not the grand opening of the flood gates to the millions of eagerly awaiting enthusiasts who did not manage to secure a limited spot in a closed beta. In other words, few players are waiting to jump to DU when it "launches".

    For Dual Universe the beginning of the "Open beta" was its true and only Game Launch.

    So for the people playing DU right now this "game launch" has as much relevance as does the rain over the ocean for the fishes swimming in it.
    My conservative estimate for a split between current players and new players post-"launch" is 90/10. As in 90% of players will be the existing players.

    When you see it that way, you'll understand that screwing 90% of the user-base for the expectations of the 10% will be a stake through NQ's heart.

     

    I am the fish swimming here for more than a year, I am paying for the game since I started. I am making ~10kTon expensive ore a week spending 2h on it only, I am rich in the game. 

    But I name things as they are, - the release is release, and now it is not yet 'launched'. We are in the test environment, I do not think this as a true game launch, why should it be? - I was warping ktons of missions in the past, do you think it is fare to others? I don't think so.

  5. I want the change for missions,

    but the way author suggests is no good at all. NQ is already limiting us in different options, - are people happy about it?...

     

    I wish missions have cool-down as once per 2 weeks for heaviest missions (1800 ton per package) to once a day for 100 ton package mission.

    With the same said, I wish reward to be increased 2-3-times for heaviest missions.

     

    Why so? -- The pirates will have more fun awaiting, searching for a target, and delivery guys will enjoy the delivery better.

    More missions will be used, and not only the top-rewarded once.

  6. Hi peeps, guys, gals, everyone,

     

    Do you know how much people share your opinion?
    Is your opinion the same as the upcoming official statement of DU makers?

     

     

    I think we already can see the answer, so... here are the votes:

    ------

    The most rich audience (Scrooge McDuck group ) ,

    3 out of 9 votes said they want full wipe

     

    Second rich group got 6 out of 19 votes to full wipe.

     

    3rd group: got 5 out of 20 votes for full wipe.

     

    1 of 4 newbies vote for full wipe.

    -------

    The interesting tendency is that, the more guys rich, the higher chance their desire to wipe this all.

    -------

    numbers are:

    the richest (9), rich (19), medium rich (20), newbies(4)

    no wipe(27), partial (11), full (14)

     

    ----------------------

    Let's find out! - I have created a poll for this matter: https://forms.gle/wHwSrhSHtXWwvowQ7

    Please vote and share with your friends to vote.

     

    The results of the vote will be shared in this first post of this forum thread as soon as NQ will give us the answer.

  7. I totally agree with author, adding just few API calls would make like easier.

    Do we have dispensers? - Yes, so why not to make it better?

     

    If NQ is planning ( I hope to see this piece of plan in the upcoming RoadMap ), then It will be great for big player's shops.

    Dispensers won't be replaced.

    So, Why not to make our life comfortable by the most demanding few APIs?

     

  8. 32 minutes ago, Musclethorpe said:

    Not quite sure if this is sarcasm, because such a unit technically does exist, but for some reason it works nothing like that.

    exist? - Then... why people build ships, replacing deco elements with voxel alternative, and there are a lot of people on the game chat is writing about the same issue, - don't want  to spend a lot of time on manual repair, - why no one is saying we have the alternative?

     

    Would you be so kind to rephrase the " but for some reason it works nothing like that. ", so not native english speaker (newbie, like me) can understand you? - Do you mean, the existing element works differently? - how does it work? and what is that?

  9. I thought about some kind an Automatic-Repair-Mechanism element for the ship, which can work similar to Territory Scanner, - occupy the ship ("do not move it while process") for 5-10-30 min (for 1+ hours for 1000++ elements , maybe), and automatically repair the ship, while you are free to do what you want, dig or build, or watch utube, etc.

    The mechanism can have a need in a Link to container with scrap, - the better scrap - the faster repair.

     

     

  10. Hi guys,

     

    When you build the ship, you want tot have windows, lights, all those wires and wire-corners, right?

     

    BUTT!!1111!!1 But if you crash, most of the elements will be broken, and require repair. I have 250 elements on my M-ship, I am not talking about L-ship....... I have to walk around and fix every 50 hp point, 200 point, etc, elements, and it takes big part of my life, JUST to CLICK and fix red element, then click fix yellow, and wait of the fix....

     

    What do you do? - You just don't place that much of elements?! Right? ----> we are loosing the esthetics, we are loosing part of the game without elements.

     

    I have this problem. It is not a bug. 

    But I wand a feature request.

     

    My suggestion: to have a Construction >> Right Mouse button >> Command "Repair", which may repair your ship for you, spending time, which you do whatever you want.

     

    My Suggestion: Admin, make the glass and other small elements not breakable ?

     

    Your ideas?

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