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space_man

Alpha Tester
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  1. Like
    space_man got a reaction from sHuRuLuNi in Market Clean-Up discussion thread   
    ABOUT TIME!!!!!
  2. Like
    space_man got a reaction from Frank3 in Market Clean-Up discussion thread   
    ABOUT TIME!!!!!
  3. Like
    space_man got a reaction from infyrno in LEGION has won DU   
    lol winner of what contest, who can spend 50m on a junk scanner?
  4. Like
    space_man got a reaction from Dinkledash in DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread   
    Here's what we need for pvp to be better.
     
    * A progressive way to work up to large cores and large weapons. There needs to be more reasons to use small and medium ships.
    * NPC targets to practice on, or a mission to fight them. The current missions are a joke.
    * A better weapons interface. The cockpit should be reworked so that we can use it in small pvp ships.
     
    What we don't need:
     
    * Overpriced weapons and ammo (this is more because we don't have a healthy economy or large player bases)
    * desync issues
    * 2 SU limited radar
    * 5 km atmo radar
    * Years of talents to master a weapon.
    * Stacked element ships 
     
     
     
  5. Like
    space_man got a reaction from GraXXoR in still missing sized elements from the game   
    In industry we need large, and xl or even small, if your not a crazy industry player. The small machines could work without needing schematics which would be great for new players.
     
    Large or extra large transfer units should have 5x the bandwidth for each size up, and 2 more links per machine.
     
    A large refinery, metalworker, or other industry machine could follow these features as well which should help with the element lag.
     
    Also...
    The xs space tank would be great if they allowed those ships to be compactable since only atmo ships can be compactable.
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