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Shaman

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Everything posted by Shaman

  1. I feel many casual players playing this game don't want to (or can't) build very pretty looking ships, and this element would be perfect for making your ship look 10x better for little effort. it even has some practical use! They could come in different shapes and sizes, smallest being 4x8, largest being xl space engine sized, and would be easy to repeat across flat surfaces without it looking weird. Armour plates would have the same weight, Hp, crafting time, manufacturing cost and resistances as iron honeycomb of the same volume (if not more due to CCS) and would be an easy way to add armour to your constructs. It would be great for adding extra detail to Dual Universes ships for people who don't have the time to make their hull using Voxelmancy. Could even come in different tiers in the future, t1 would be iron, t2 might be copper etc. Would also be great busy work for NQ's modelling team as well lol.
  2. what if they just made a loading screen pop up if its larger than a given area? Its not perfect but at least it wouldn't take hours to mirror L ships anymore
  3. maybe it was a good idea when you could still mine on the surface of planets, but now that auto mining requires you to sit there for a week to get anything valuable i'm not so sure many people will bother. maybe if you made surface rocks on that planet give you like 2000l instead of 20...
  4. or something similar eg. vr players cannot be locked by friends / copy co-ordinates. The reason this being is, right now you can only go to PvP zones with people you absolutely trust, as it only takes one person to copy your co-ordinates and a whole fleet of ships can arrive onto your location in minutes, which makes it impossible to have things like large-scale asteroid mining operations without somebody inevitably spilling the beans and leaking your position to everyone. my suggestion is to make it impossible for friends to lock on to your location, or to copy your co-ordinates in a PvP zone unless you are piloting a ship with a space radar (deployable xs constructs don't count either of course) I'm no master gamedev like the NQ team here but I'm quite sure its a pretty quick fix, and would really help making large scale mining operations less risky. Tahnks!
  5. I think the real problem with this current pvp system is there are no counters to anything. This makes it very hard to balance every weapon, core size and shield size since the only stat that matters is pure killing efficiency. Even with the new proposed pvp changes, this problem still occurs because the only thing that will lead to victory is having more ships, and more firepower. Strategy is almost nonexistent as well, as apart from piloting skills each battle is nothing more than a damage slugfest. Even if Precision guns become less broken, and cross section doesn't have as much of a play in combat anymore, people are just going to move to the next best damage dealers and nothing will change (like it has before). However, If you take the most meta combat ship right now, and make a counter to it which beats it very easily (but is less effective in other scenarios) it makes combat much more strategic and interesting, as what ships you take to a fight determines your outcome instead of simply stats and damage output. Hell, this counter could be extremely OP at destroying the current meta ships, but as long as this new 'counter' ship also has a massive weakness, take cannons for example, then the pvp meta will be much easier to manage and be much more exciting. Its literally just rock paper scissors but for DU PvP. rock beats scissors, scissors beats paper etc. Its super simple, makes the meta much more complex and is way easier to balance. its been done in many games before and I dont see any reason not to add it to DU's pvp.
  6. now that space wrecks will be a thing, will we get better salvaging tools so that pirating and pvp is more profitable?
  7. That absolutely NEEDS to be one of the quotes that pop up on the loading screen when logging on. Would be a good message too, wayy too many new people think that this game is some sort of con-artist scheme by JC to steal all our money , if anything its just that the devs have no prior experience in making games and make bad gameplay decisions.
  8. if you have a problem about it, why didn't you bring it up for the first 2-3 weeks it was on PTS? also, what's the problem here? be more specific please.
  9. its completely broken too, the side which is checked is the top, so my ships now look like this :,(
  10. just a reminder to all of you that 1 mill is nothing in todays money. Constant inflation due to legion being so damn rich has led to a huge increase in market prices, (Territory scanners went from 1 mill to 6 mill), so the real tax is about 150k or so. that being said, you'd better know what your doing if you are sitting on 50 tiles right now. better unclaim those quick.
  11. I am loving the changes so far (especially the ability to play your most recent emote), but I would like to mention: I don't think you should be taxed for the first tile you place on a planet, just like how the first tile was free pre-demeter, so that you can safely have your house on a tile without it being evicted if you leave too long. Not doing this will leave most planets empty as many people will migrate to space. IK you guys are taxing for mining but I think its a bit unfair if you don't want to - e.g. you sell ships and money can be few and far between, so could you guys maybe consider changing this? Perhaps you could add an option to your tiles where you don't get taxed, but can't mine either? I'm usually pretty stoic about changes you make, but the new brake system really struck a nerve. these things are too flat and large to fit on the outside of sleek / detailed ships. can we see some changes so that we don't have to scatter them around our constructs like plate armour? maybe xl brakes? thanks! -Shaman ?
  12. Looks great, just a few things: i don't think you should be taxed for the first tile you place on a planet, just like how it was before, so that you can safely have your house on a tile without it being disowned if you leave too long. not doing this will leave most planets empty as many people will migrate to space. IK you guys are taxing for mining but I think its a bit unfair if you don't want to - eg you sell ships and money can be few and far between. I'm usually pretty stoic about changes you make, even 0.23, but the new brake system really struck a nerve. these things are too flat and large to fit on the outside of sleek / detailed ships. either make them more powerful so that you need less on the outside or just keep it the way it was for now. the space brakes were already too much imo. i like the ctrl - # system so that you can play the last emote you did. would love to see this expanded in the future can you speed up scan rates on the pts so I can see results without having to wait 30 mins? would really help to just test out what tiles will be like. like the post above, I don't like the 'cone' system of obstruction you have atm. its very limiting and gets rediculous after long distances, as placing an engine at the front can still be obstructed by a hull completely out of the way of the engine. i think just a simple cylindrical hitbox would be better. at least make it so that we can see the entirety of it.
  13. it could be encrypted, stored somewhere else, or anything. wherever it is though it is stored locally, you can prove this by turning off your wifi when in the login menu.
  14. my point is that they are definitely paying someone to make music for their trailers, so why can't they do the same for the in game ost?
  15. nah, it would be a complete waste of server memory. its probably just timed on the client like how every other game does it. did you guys seriously think that game's osts are streamed like a podcast to your PC?
  16. sorry, I don't follow. why would an ost cost money to play in game?
  17. The ingame ost is terrible. I had to say it. (and ive said it before) Not like I don't like the music or anything, but after hearing the same 4 tracks repeated over and over again you get reeeal sick of it super fast. I know you guys have an employee working on the music, you can hear it in the new trailers, so why can't we hear the absolute bangers like these in game / during PvP? https://www.youtube.com/watch?v=_UaYZeXHJ6Q https://www.youtube.com/watch?v=B7QF0QsjkY8 because of the lack of variety I usually keep my music muted, keeping me in an eerie silence. why must you hurt me this way nq?
  18. Now that demeter is coming out, the roadmap is pretty much completely clear. this is what Deckard said when I asked about it: from the finding the fun devlog we know that: Industry changes building changes territory warfare (space + atmo) / gas clouds ... as well as the second part to the pvp update are coming out. I doubt that's it though, as NQ could fit a lot more before they get to release, given they push out updates every 1-2 months. so, what do you guys think (and want) next? new solar system? a use for thoramine? those engines that you see on the loading screen but can't get in game? pets?
  19. oh, warping is fine, as you are too fast to be shot. but if you want to travel manually do what @Physics said.
  20. i think the problem here is that there is no point of using xs cores at all, even when ganging up. why use 5 xs cores to swarm an L core if you could just use 5 L cores instead for so many more benefits?
  21. partially agree, but i think it would be more interesting if instead of having the same hp values, smaller shields could have other benefits by venting faster (as well as having a faster cooldown) etc. not so sure about making damage the same though, that would make xs cores waay to op. M and S (and possibly xs, but to my knowledge they haven't been tested much) cores have already been shown to be fairly viable in combat as although they deal less damage they have a far smaller cross section, and are way cheaper. s core pvp ships can cost as low as 4-5 mil, which is insane given it has a fair-ish chance to kill an L core which could be up to 150 mill more.
  22. if the game isn't balanced now, it may affect how other gameplay elements are implemented in the future, leading to an ultimately broken game foundation. plus; its much easier gamedev wise to balance instead of adding new features.
  23. Kinda agree with this, although TBF i think that goes with any game that has a unpredictable meta like DU.
  24. ironic. a few months ago everyone was complaining there were 'too many' sinks. how the turntables.
  25. i dont think its server tech, i think NQ are deliberately doing this so that they can cut down costs as much as they can until release. that way they don't have to rely on players paying for subs as much until they fix shit. they even talked about this in their second devlog. IMO its much better then being in heavy debt on release.
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