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Hotwingz

Alpha Team Vanguard
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Everything posted by Hotwingz

  1. Fair enough, but wouldn't that destroy the idea and benefits from local markets if you can unify the prices on every market in game?
  2. That's not what I said. I merely pointed out it's one or the other. I choose local markets and everything that comes with it. Including being in the neighborhood to change prices.
  3. Yup, it would. Its one of those convenience or gameplay questions. If you allow a trader to change his prices on a whim from planet to planet or through an Api, then why have localized markets at all? Let's just make 1 auctionhouse and be done with it. I prefer the local markets and the inconvenience it brings.
  4. Aaaw sorry to hear that. Take care and the best wishes. O7
  5. Personally I think if you want to interact with the market you should log in and play the game. An api to look at prices would be something many people would enjoy. But I'm strongly against being able to use it to buy or sell items without logging in. Or automate actions, that smells too much like botting. As far as I understand it.
  6. Hey ZeroFrost welcome to the community. Have a look around and feel free to ask all the questions you might have.
  7. Concidering that a lot of military assets will be created manually, it could lead to all out war being the last option. After negotiations, threats and sanctions. But who knows, most of us like to see stuff blow up on occasion.
  8. No need to excuse yourself. It was a fun read and sums up a lot of my own thoughts. :thumbsup:
  9. Frigging Code...... *grumble* Too true, in my play hours there was this one guy who always showed up with a fleet of alts. Took the fun out of it. I mostly stuck to wormholes. That was more exciting to me.
  10. True, without mining nothing can happen. Part of the reason why I never understood the "hate" towards miners in EVE. I hope we can avoid that in DU.
  11. The reason why there is no automated mining currently planned: Economics. If you allow automated mining you make it impossible for a new player to make money from mining. Because the automated mining will yield cheaper ore than manual mining. If you don't like mining, do something else.
  12. Honestly, if you look at the amount of out of game content creation that already exists today, I think we will be fine. Sure most people will find a small segment of the game and "grind" it out but I'm pretty optimistic about content creation in general. I assume it will be like real life where most people will want to consume. But that consumption will fuel and improve the available original content. Not to mention that we are getting a serious set of tools to create. On one hand I want this game to be a huge success on the other hand I remember trammel. It seriously increased the population of Ultima Online but a lot of the original players hated what Trammel introduced. I hope we can avoid that with DU. All the succes without the drawbacks, might be silly of me. I know.
  13. As lethys said, you will have to wait until NQ opens the store again. At that point you will be able to purchase a package that will allow you to test the game on certain days. However, no option will enable you to play immediately. You wil need some patience until you are added to the next wave of testers. So you have plenty of time deciding if you want to test this game.
  14. Fair enough but if you can't do something really well, why do it at all? Purely from a design perspective its a waste on resources trying to compete on an established market if your product doesn't stand out above the competition. With the current features they stand above the current niche.
  15. I don't think a pve public event is something that will ever make it into DU. Next to the obvious reasons for not having them I think a big reason against them is persistence. A scripted repeating event goes against the illusion of a persistent universe. And I do think NQ tries it's best to create said illusion for us. It's also about quality. NQ has said a couple of times they only want to introduce AAA features. They don't want to compete with games and features that have made pve events as their selling point. Like GW2, Destiny 2 etc etc.
  16. Ach, it's only a popularity contest. If this poll happened after the release of Crowfall or Star Citizen some other mass appeal project would take the win. At most its a hype meter. I'm still convinced DU will sell itself as more people can experience it for themselves. There is literally nothing like it being developed and it looks like NQ will pull it of. Seeing is believing and all that jazz.
  17. Don't despair, despite some heated words now and then pretty much everyone here wants the same thing. Creating a good new player experience is on the minds of many people on this forum. And probably NQ as well. We have a few extreme poles represented as any game forum, somewhere down the road they will meet in the middle. By choice or by force.
  18. Yup, that's what I'm thinking. And I'm fairly certain that it will happen in game. In EVE there is too much text for a lot of players. But from what I have seen about DU so far I think that won't be the case with DU Unfortunately there is no tutorial that can teach a person to achieve a goal with social skills. Although I don't think the average theme park player will come to DU. (not saying all theme park players lack social skills) Yet, I heard J.C. mention that they hope to attract non MMO players. So who knows maybe we get a fresh generation that lack the years of bad habits.
  19. Yea.. I would file that in the not very probable pile. In general I would think it would be good for everyone to try to be as welcoming as possible to new players. Which is very easy on the forum and beyond but impossible in game. Next to the obvious new player experience troubles EVE has, one of its biggest issues is being seen as "that game flooded by psychos". That is an issue where both the community and CCP are responsible. Not to mention that EVE is bloated as hell, a double edged sword in my opinion. And in game, you can't exactly flag new players in game as being new. That would be a literall bulls eye to some players. Good and easy to understand tutorials are key but most of the game can't be explained in a tutorial. I personally see a lot of potential in player run initiatives to welcome fresh blood. In game and out of game. As always I feel you can't single out one or two issues with EVE and translate that to DU.
  20. I don't think a sandbox always needs FFA PvP to be sandbox, but that's a whole other debate. But in this case for Dual Universe, I don't think you can use bubble wrap mechanics. I suppose it's a bit like real life, you can't opt out of the laws of physics you don't like. It's the same for Dual Universe in my opinion, one universe with consistent rules. The safezone is already a lot more than we usually get in these type of games. Personal soapbox moment, it's silly to want a game to be perfectly tailored to your exact wishes. Sometimes mechanics are there to provide a better game, not just to annoy you.
  21. Funny thing is, both sides need each other. DU as a game can't work without people creating things and people destroying things. I'm pretty carebear by most standards but if I wanted a game to just build silly stuff I'd play minecraft. My advice, relax it's just a game. Let's see how the game actually plays before burning down the roof.
  22. You got the wrong impression. J.C. has said *somewhere* that they can't implement the combat after the other systems like building, resource gathering and trade. His comment made it seem that in his opinion adding combat after everything else would be too disruptive to an already established game culture. Avatar vs Avatar combat was not a stretch goal only Construct vs Construct was a stretch goal. I share his opinion. Just imagine how disruptive it would be to an established player base if you suddenly "activate" PvP and everything that comes with it.
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