Jump to content

Lethys

Alpha Tester
  • Posts

    5686
  • Joined

  • Last visited

Everything posted by Lethys

  1. See, That's the difference. I dont play at all because du is just boring af
  2. And its a single shard with a huge pvp zone where all the juicy stuff is. Time to deal with it and not trying to change it after the fact. It was always advertised as such and ppl bought into it because of it. Maybe you could've informed yourself better beforehand, changing this now will not benefit du at all. We can talk mechanics all day and what they might do, but ffa pvp and juicy stuff being there is jut what du advertised
  3. So true. All these little mechanics are missing in DU but made eve so SO much better at Exploration. We were 15 ppl in a c5 and always scannen the whole chain, we got around the whole verse in less than 15 jumps. And it was very exciting because you always had a risk involved of getting caught. But these ppl don't get that, and never will, because they want their playstyle to be 100% safe and they want to do everything with no risk. "But those griefers never build anything and and risk does not involve pvp" - pretty wacky statement for a single shard MMO
  4. You lose everything in eve if you get killed. Some of it drops, some is destroyed. But you lose everything. Same goes for DU.
  5. then make the same timer for someone who just traded too - because this could easily be abused for trading or building aswell. just teleport there quickly to get what you need and return. or sell smth really fast for quick profit
  6. that's clearly a bug because BPs shouldn't be lost it makes sense market wise - or pvp wise. otherwise you could just teleport around the galaxy, never bothering with anyone else or any preparations to build a proper ship to transport your stuff to your base. Or you could just abuse this in PVP and later in AVA by just teleporting around and instantly throwing down your ship....or get in AVA
  7. Again - that's what a single shard server entails with FFA pvp. Deal with it. That's why there needs to be very good and balanced mechanics for ppl to live there and to protect themselves. This whole Civ builder thingy won't happen if ppl can lose ALL their stuff within 24h. I once was a proponent of some kind of invulnerability-shield-eve-ish-POS/Citadel mechanic for DU years ago, but this won't work here that well for 2 reasons: 1 - ppl invest hundreds and thousands of hours to build something 2 - even if 1 doesnt matter because you have a blueprint of everything, it's still a considerable amount of quanta. And currently, you can't earn billions of quanta with 1 evening of farming (like in eve for example). So the thing is: PVP space has to be profitable and there needs to be a REASON why I should go or build there but at the same time it shouldn't punish you for some days of inactivity (RL and such) yup - but I don't impose anything on anyone. This is, again, how the game works. You go in a FFA PVP zone on a single shard server - you have to deal with consequences. And yes, I STRONGLY disagree that you should be able to do that without preparation or with some kind of PVP switch on/off.
  8. yes, you absolutely SHOULD lose your inventory when you try to teleport somewhere - otherwise it's an exploit
  9. Well, make fun and engaging mechanics first - and DU lacks all of those basics, so this will not happen for a long time. Give miners a special voxel to be detected less by radar, cloaking, smaller crosssection, heat signatures,... something so that they have means to defend themselves. Yes there will be always ppl who just want to kill easy targets but that can be avoided easily with some mechanics for the pve types so they can run if they watch their back. Or you know, go mining with more ppl (civ builder, remember) to watch over each other But thats exactly what a single shard server with 24/7 access entails. If you want your little territory to be safe in a pvp zone, work for it. If proper mechanics would be in place this would greatly improve the game. Civ builder and all - defend your turf. But I guess you just want instant gratification and everything accessible without risks, which is pretty bollocks to me. (See I can also lay words in your mouth)
  10. Exactly - not much use in any of this because nothing really has a purpose or value except "uhhhhh shiny!"
  11. So no rewards for ppl who take risks then too. Great, boring game where nothing ever happens and noone ever does anything because everything is accessible anyway. Only prearranged fights. Wooooooooooooooow, that is sooooooooooooooo coooool Then work for it and do it. Enforce rules. Get ppl together and build that civ. But don't expect everyone to salute you. It is really pretty simple
  12. tell me moar about what I want please - you obviously know way better! again, nope. Never said I want anarchy. Maybe stop interpreting my posts and actually start reading them? RL != a game In a game you have to have some kind of reward for ppl who take risks - Just the way it is
  13. Why should anyone buy ships? Or hire a builder to design a good ship? You can do that once now for a hauler, maybe twice to get a PVP ship but that's it. The Hauler won't change much, because why would it - it just hauls stuff with warp from safespot to safespot, no danger involved. Since nothing in DU has a meaning or a real use except "uhhhhhhhhh that's pretty!", shipbuilders surely have a hard time
  14. nope. we want what was promised. we want meaning. we want incentives. noone forces you to go into the pvp zone. you can always hire someone to do that for you (you know, civilization....trading...stuff like that) again, nope. It's all about incentives. Meaning to what we do If everything is accessible to everyone without any risk then there is nothing to do in those zones and noone will ever settle there - because...why would they?
  15. Eve != du. Cartels in eve Revolved around moons and such, not ore per se. So it's a useless comparison. In DU, space and planets are massive. So chances are that one org won't and can't hold any amount of high value territory to form a cartel on it's own. And even IF they could and even IF mechanics are just like in eve where ppl even could build cartels.....so what? Even in eve (which again, is a bad comparison) it worked nonetheless and ppl could build anything they wanted in high sec (yeah yeah, supers, caps and titans and shit cant be built there). So yeah, having an actual incentive to go there and having a reason to defend all that stuff out there so you can earn mir money by selling it to ppl in the safezone actually helps the game. But if you can't figure that out by yourself then yes, it was just a blanket statement
  16. Nope, no need to go there. And nope, if done right there wouldn't be any sort of cartel, as in eve.
  17. Smh, the next guy with a ready player one syndrome ?‍♂️
  18. Fixed it for you. Many other ppl find building boring. Or mining. Or crafting. Doesn't make it any more true or false. It's just ppls opinions. DU was ALWAYS advertised as open world pvp with safezones. Noone forces you to go to the pvp zone. Deal with it
  19. There's a reason why jita is the main hub in eve. Because everyone sells there. Same applies for du. Ppl want centralized markets to get everything they want in one go.
  20. Awwwwwww. YOU give up? We had our differences too but I always thought you're here for the better of DU
  21. implement different tiers of autominers for different efficiencies and tasks and allow it in the safezone, but only common ores and slower then in pvp zone where you can even automine rare ore
×
×
  • Create New...