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Everything posted by Lethys
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oh my, everyone will play some lady to look at the asses of others while onboard
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Consequences for lawbreakers?
Lethys replied to Heliomance's topic in The Gameplay Mechanics Assembly
Don't get me wrong, i'm all for skill loss (not so much that it would be broken) at character death, but losing 50% or something of skillpoints is just broken, even if it's not that easy to do. That would just be too harsh. Better to penalize suiciders and frequent killers with skill loss at a much lower margin- 14 replies
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- crime
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Consequences for lawbreakers?
Lethys replied to Heliomance's topic in The Gameplay Mechanics Assembly
could be abused to effectivly kill spys in your org and ruin a character completly, bad idea. Even 10% would be too much. You can't kill whole branches of gameplay only because you are a "lawful citizen" and don't like griefers, scammers and killers.- 14 replies
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Consequences for lawbreakers?
Lethys replied to Heliomance's topic in The Gameplay Mechanics Assembly
Jails - either he pays the fee, kills himself to go back to the arkship or solves puzzles in a maze to escape that jail - would be fun Depends on "laws" what you want to do with him. law for one org != law for another one (like: shooting is allowed in a city). If there are no stun-guns, noone ever could possibly do anything about a criminal except killing him. Cause every automated system (like: if you shoot, you get flagged (by script), when exiting the territory you have to pay 1000 credits) could be abused. Will be interesting- 14 replies
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The Most Valuable Property in the Galaxy: Safe Zones
Lethys replied to Saul Retav's topic in The Gameplay Mechanics Assembly
Nice double post- 35 replies
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- arkship
- starting zone
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The Most Valuable Property in the Galaxy: Safe Zones
Lethys replied to Saul Retav's topic in The Gameplay Mechanics Assembly
Bad idea. Why do that and don't care for all orgs equally. Besides, if it's a mess newbros will know that immediately and not after some time where they have been tricked into believe something- 35 replies
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Whatever mate
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Poor bees, they rmt themselves for years and then they are defeated by someone. So they whine everywhere about that, even in other forums from other games. Get a life, get over it and most importantly get out of here
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Ok,have fun in your 'community'. Bye bye
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Oh so you are one of those butthurt people who were killed by IWI..... now it makes sense
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I like trashtalking, narcissistic ass....people. do you wanna be my friend? Btw. He never said english wasn't your first language... reading != understanding. But we had that already
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Hmmmm, going to be mad at players who don't have english as their mother language? That's low bro
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We definitely need another topic on Dacs, excellent idea!
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Oh I just copy people I meet there, who write walls over a topic discussed already in length, adding nothing new and give completely false statements
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* We need to promote cooperative mechanics rather than competition to prevent things feeling like pay-to-win That's complete bullshit because there's no p2w like you described in some wall beforehand. Competition is a motor for the economy and gameplay. You can also use p2w for your carebear city in some safezone. No difference there. See, you don't need so much words
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Hahaha well you read, but don't understand - that's fruitless. Happens to the best, I forgive you. Don't worry. You could add tl;drs to your walls, would help. Oh and your first point on p2w will never happen in DU, but you know that, right?
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You miss something mate but you clearly are eloquent and intelligent enough to figure that out. I like you, you are funny
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Not coded yet and no one seen it..... I see what you did there
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We don't need your community, bye
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Not that hard to build it, could be done in a reasonable amount of time
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The Most Valuable Property in the Galaxy: Safe Zones
Lethys replied to Saul Retav's topic in The Gameplay Mechanics Assembly
There will be like 1300 tiles to claim. Enough for the start and I will definitely take one and forbid anyone on it then leave to another planet. I will see if I do something with it or just sell it after 5 years- 35 replies
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Well the safezone clearly misses when you just push someone out of it. Even I as griefer/pirate find that too harsh haha
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Would be a broken mechanic if you just could repel everything....
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I'm not necessarily talking about trapping ships....More like catapults for players, pulling them somewhere, repulsing ships/players, direct their attacking vector, ....