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Lethys

Alpha Tester
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Posts posted by Lethys

  1. I'm all for hijacking ships, but I'm also all for being able to log out somewhere or even go take a dump, and come back to your ship being hacked, stripped, destroyed and everything stolen in a matter of minutes.

     

    If someone wants to leave a ship in the middle of a mining belt or a heavily contested area with high traffic, and go off with a friend in their ship for an hour, yeah sure, they deserve to get their crap stolen. But I still feel that gameplay mechanics need to compromise for events outside player control - which include internet cut outs, as well as being forced to... well... sleep and RL. Gameplay needs to accommodate for players being able to leave their ships in safety, players being able to take advantage of ships that are not left in safety, and players having a fair chance of not getting completely screwed over when someone working for their ISP trips over a cable (figuratively speaking of course), providing they are not in the middle of an active combat (obviously to avoid combat logging).

    There is safety for ships while you are offline: arkship safezone player built safezone or hire mercs. Or land on a parking lot. Or let your org defend it.

     

    The game can't distinguish between "I only take a shit and brb", "I logged off" and "I have rl power/isp problems".

     

    As said: secure your ship with lua, for the rest: hide it well or the above.

  2. I think DU is not FULL PVP game. PVP is only one of many supported play styles.

     

    "Safe Zones will protect you, and avoid Dual Universe to become a free for all PvP game. However, PvP will be possible when you step out of the Safe Zone. "

     

    It is not said that starting zone is the only Safe Zone. Also size and amount of safe zones is open.

    Yes, PROBABLY, there will be more on alioth than one. Radius 20km for now. Everything else will be free PvP world. Give them mercs something to do

  3. Hiho Alayna,

    Welcome to the Community :D, i hope you enjoy it ^_^

    And yes, there will be an Early Access for the game trough the Upcoming Crowdfunding program on Dual Universe website. Stay tuned ;)

    No there won't be early access. There will be an alpha for TESTING.

     

    Oh, and welcome

  4. You can reduce storage space with procedural generation. Then you just need to store the seed that made it... and any player modifications. The planets themselves will not be Earth size... they'll be smaller... smaller possibly even than the Moon.

     

    Mercury is only slightly bigger than the Moon and Pluto is smaller than the Moon... Our Moon is really big as moons go... it's so large that the Earth Moon system could almost be called a Binary Planet.

     

    But back to voxel storage. It could take decades for there to be enough player changes to a planet for storage to become an issue... and by then both bandwidth and storage capacity will have expanded.

    Just to be sure: Pluto is not a planet, it's a planetoid.

     

    With a radius of only 100km, storing only changes, generate the planet with only math, updating far away/not seen players/constructs only once in a while I think it makes sense that it could work. But we will see in alpha how good this will be

  5.  

    Hi everyone,
     
    The Kickstarter Update we released last Friday (21st of October) should have answered a few questions already.
    (the update is available here)
     
    So in a nutshell:
    1) Community portal and Devblog are reachable by a "mouse over" action on the "Community" section on the website. But if it was said for making these more visible, we are currently looking into it.
    2) Regarding an option to receive news from devblog to your e-mails, you can already "follow" the devblog to be kept informed when a new post is released. Maybe making it more visible where you can follow the devblog?
    3) As said in the Kickstarter update, we are more for the "we release an update when we have something new worth to show". But we can try to make a short recap in each newsletter (which is meant to be monthly now ;))
     
    Let us know what you think about all this!
     
    Best regards,
    Nyzaltar.

     

     

    Thank you for the heads-up.

     

    IMHO: a weekly update is not really neccessary at this point of game development. A monthly update plus any milestone reached is fine.

  6. So don't expect too much to see nice looking cities, especially many of them. I am very sceptical to cities and planetary massive buikdings, if NQ do not plan safe zones (with risk, with trade off, with control requirements and other).

     

    I mean, seriously, what is wrong with you?

     

    NQ SAID there will be a safezone around the arkship which can't be destroyed at all

    NQ SAID there will be bubbles, fueled by energy, which are destroyable but that would take time.

     

    Yes those bubbles are hard to balance and we have to wait for alpha / beta for final numbers on them.

     

    But all you do is just spreading mischief, rumors and bad attitudes.

  7. Well, automated detection woukd be a blacklist rather than a whitelist and you'd only be able to add id's of chracters who, willingly or otherwise, have given up their unique id's.

     

    Nobody wants bubble monitoring to be a 'job' that takes away from actual fun playtime.

     

    Also a new to the bubble hacker could always wipe the blacklist ot manipulate it so the bubble turns on it's own if tou have the right id's.

     

    In fact, id refreshing may need to be a regular thing for hardcore bubblers.

    Well that's the whole point of gameplay...if you have a bubble you have assets there worth stealing. So it is your job to defend that. You charge money for security so ALL YOU DO is keeping the bubble safe as a job

  8. Well JC said in some interview that bubbles will need energy and they take LONG to wear them down...if we would have numbers on that, we could argue....but without them it's a bit hard

     

    To the idea: if that is implemented and not balanced well, it boils down to a grinding of a "sov-like" system like it was in eve. That was a pain in the ass

     

    It should be hard to build a safezone and maintain it, likewise it should be hard to destroy it - but noone wants grinding involved.

    Holding some kind of adjacent hex will just be impossible for smaller groups - then it will boil down to whoever has the masses wins

  9. As DU being a Sandbox - best to script that Lock yourself

     

    Want maximum security? Do was Twerk proposed

    Want fast access? Only script a quick pw

     

    More freedom for players and more possibilities

  10. simply check in your RDMS:

     

    if player.want-to-join-org = member.different-org

         then player.want-to-join-org.accept and set.RDMS = 0

         else player.want-to-join-org.accept and set.RDMS = 1

     

    there you have your "no rights for a member of another org" setting. I still can't see the problem?

  11. NQ said they don't mind us taking inspiration from star wars.

    @Lethys do you have any completely original ship designs?

    Yes, I plan and build my ships from scratch. There are many unknown variables for now, so I address them all as good as possible - which dictate my general design.

    Solid, versatile design > pretty ship

  12. But its not really a Star Wars Design.

    Yeah, clearly no SW design there - it doesn't feature those block shaped turbolaser batteries, it doesn't feature the bridge with the two shield generators on top of it, and it clearly and certainly doesn't look exactly like an imperial class star destroyer.

     

    Oh wait

     

    Do what you want but I think this goes to far. Design something new. Be creative. Don't just copy something. You're free to build everything you can imagine, would be a waste of time to only think of such old designs

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