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Penwith

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  1. Like
    Penwith got a reaction from Deintus in Near Future Needs   
    My son, who plays on a computer a few feet away, had massive lag, everywhere. It turned out to be his drivers. Once he updated all of those, the lag is limited to markets, for him.
     
    Not saying you have not done so, btw.
     
    But, I do agree with you. Visiting certain markets are like playing Russian Roulette, with a far more significant level of risk than 1 in 6.
     
    I've already suggested, in these forums, that dynamic cores be unloaded and tokenized after two hours in a market hex, with ship and cargo put into that market container. The tokenized ship can only be deployed in that same market hex. Deploying can happen once every 24 hours, to help limit the abuse from those who love to scam, I mean park their "ships" in the way of everyone else, lagging the hell out of the area, up to 30km or more.
     
    Also, reducing the stations around the Ark, to a single one, with shuttle to Sanctuary (from there they can use teleporters to the different stations), would also help reduce clutter and lag. We do not need several ship stores , either. A waste of resources and a zone of death and despair for those unlucky enough to have an elevator draw at the wrong time.
     
  2. Like
    Penwith got a reaction from sHuRuLuNi in Day 3 Player - This Patch that has Just Landed   
    Or just buy the core from someone else who made the investment, saving you a lot of money by doing so.
  3. Like
    Penwith got a reaction from sHuRuLuNi in Day 3 Player - This Patch that has Just Landed   
    you receive 100k, per day, in cash.
     
    So, you have a steady income, merely by logging on.
     
    If you do play with a group, then pool resources, do not duplicate schematics, at least at the start, and work cooperatively, at least with industry. You'll not only be more efficient, but productive.
     
    The talent cost for learning the initial tiers for each industry are quite low, actually much lower than I'd expected, especially for L and XL assemblers.
     
    This game is meant, by design, to be a long-term game, not something that you reach the end game in a couple of months.
     
    Good luck!
     
     
  4. Like
    Penwith got a reaction from Deintus in Near Future Needs   
    Yes, JC did specifically state that talents effected by this patch would be reset, but that did not happen, at least for me. Not that it was a huge deal to train the new talents.
     
    However, I do see that a reset across all talents for all players would be beneficial, as some/many would respect out of most or all industry and into something else.
     
    We can already craft out of our nanopack and I think that doing so without schematics is a good thing. Yet, I do believe that advancing from the small scale to industry really is deserving of schematics.
     
    Instead of unlocking them, I'd rather see an "introductory pack" for industry (in the future as a reward for doing industry tutorials) which provides schematics for certain things, free of charge. So, for example, a set of schematics that allows players to craft XS boxes from an Assembler S, would be a nice start/introduction to what a future in industry might hold. Such a thing would not unbalance the newly "balanced" industry, and go a long way towards allowing people to start from that point, being that hydraulics and frames are useful for other things, too.
     
    It might also be that an "advanced" schematic be made available, which does allow players to craft XS-S engines, and other items useful for turning an atmospheric speeder into a space capable one. Again, one set of schematics that allow one to reach that result, would be very useful. This one, however, could  have a cost associated with it, perhaps 100k (but provide several schematics that currently cost 75k each.
     
     
  5. Like
    Penwith got a reaction from sHuRuLuNi in Near Future Needs   
    I am not hoping, I am suggesting.
     
    And neither am I pissing on someone else and calling it rain.
     
     
  6. Like
    Penwith got a reaction from merihim in Near Future Needs   
    @NQ,
     
    While I am not a naysayer regarding 0.23, and I heartily agree with the changes, overall...
     
    The more sensible posts of opposition have made a point that I happen to agree with, more opportunities for players to feel a sense of wonder and/or success and progression are needed ASAP, as opposed to a few months from now.
     
    My words should not be taken as being regarding only the acquisition of wealth, although for many players that is their primary near-term concern. Instead, my position is that a player just joining the game with a beta subscription has very little to do that is exciting. There's much in the intention of possible futures, but this game is competing for a finite amount of time to be spent on gaming in the midst of a highly competitive industry.
     
    Therefore, the primary concern, in my view, is adding content in the immediate future, that causes a player to WANT to return to the game, beyond the "minecraft in space" experience. Of course, squashing game-breaking bugs is critically important and should be a priority, but the lack of apparent opportunity, whether true or not, causes potential new players, and also new players to think twice about playing this game.
     
    There is tremendous promise within DU, even though we do not all agree as to the method that such promise should or is to be realized, I think most mature players will agree that they clearly see the potential, and even accept that the development process requires time to bring forth its fruit.
     
    However, this game's appeal and potential market of customers is not only to a select group of people, but a wider audience who come into a game with certain expectations, 1) it will be fun, and 2) it will be worth the financial and time investment.
     
    Obviously, this game is not meant for players to hit "end game" access to T5 products within a matter of weeks or even months, but more like a year or more. And I am completely fine with this.
     
    On the other hand, beyond building ground facilities, space facilities, or ships, there's not much else except mining and what strained efforts at pvp/piracy there are. True, wrecks and the ship event brought to us, but honestly, these appeal to a fraction of the players and not everyone even had an opportunity to participate in the most recent event. If we cannot do it, it really does not exist for us, at least in the short-term.
     
    Admittedly, the industry change has slowed down progression and certain opportunities (such as affording a good space hauler or fast courier ship) even more, and overall I am totally fine with this. Yet,  what else is there for a player to do upon logging in? Yes, they can seek to make money or build. Both of which are worthy goals and have more than one option available.
     
    Great.
     
    What is there to keep a new player interested in returning? Or an old salt, for that matter?
     
    Exploration is what originally drew me to this game. The ability to name new planets/moons has a certain appeal to me. And while we are not there yet, I do hope that such is in the future of DU.  But...
     
    What about now or next month or three months from now?
     
    A mission system was mentioned, most recently in the stream on Monday, but also previously. Terrific! That will be something to pursuit when it arrives. What can be done before that blessed day?
     
    Some have asked for PVE, presumably NPC pirates or maybe dangerous fauna or even flora. Of course, these will take development and resources, which in turn require an investment of money and time in their creation. These also have some interest for me.
     
    So, what about before the end of this calendar year? Can the mission system, at least an early form of it, make it into the game for us to test out and mess around with over the Christmas holiday season? I teach school, so that works for me, but many people tend to have extra time during this part of the year (in the year of covid), unless they are in sales (poor sods).
     
    If the mission system cannot see an introduction, how about a special mining/relay event, kind of an "intercept Santa's helpers" event where players mine out special ores, which then must be transhipped to a location on another planet, warp being disabled for ships carrying this ore), with the winning team getting a prize, and all participants receiving various rewards depending on their participation level? Even pvp players could get involved, trying to capture the ores for themselves, to deliver to the appropriate location. Maybe we can all get a special schematic, or do a short mission to receive it as a reward, for industry to make special and specific event containers to hold this special event ore. 
     
    How about planting research stations, or facilities, as part of the wrecks feature, which have a few lower tier (t2-t3) schematics and perhaps a chance at a higher tier ones (t4-t5)?
     
    Perhaps a ship building contest were we all receive a package of ship parts (all the same) and the goal is to make the 1) fastest ship, 2) best designed (aesthetically), or 3) most  indestructable, or something along those lines?
     
    A final thought, maybe players are given special holiday season tokens, which are awarded each day they log in, between now and 10 January (or whenever), which can be saved or spent on various decorative elements (made special for the even) or ship parts that have a unique skin.
     
    These are just things I thought of while typing this post.
     
    I am positive that others have thoughts of they own towards easy (relatively) to create and mange events or content that will help keep players in a positive mood, in spite of all the negativity being proclaimed by those most bent out of shape over the recent changes.
     
    I do invite anyone else with other content suggestions, for near-term, and are easy to manage/create, to share here, too.
     
    We don't always have to agree or even get along, but I believe that most all of us here would like this game to be the most fun and entertaining version of itself that it can be. Also, can we please just save our demands for a wipe or a return to pre-patch for other threads, among those that already exist, for example?
     
    Regardless of whether or not you think these ideas are worthy of consideration, at least give the credence to the spirit in which I have delivered them.
     
    Penwith
     
    Dread killer of chickens,  Scourge of raccoons, and Devourer of pecan pie.
     
     
     
     
     
     
  7. Like
    Penwith got a reaction from XKentX in RIP PvP?   
    Prove it. No, really. Prove your point. Where is your factual evidence that only the larger orgs bought up all of the L cores? Go on, bring out the market scripts and spreadsheets that prove your allegations.
     
    Weeks ago, as the devblogs we coming out for this patch, several of the people I talk to realized that they wanted L cores, so a few of these folks bought more than one. I almost bought two, myself, but decided to let things sort themselves out as hoarding and speculation are things I am not interested in supporting. See,  anecdotes are fun, but completely useless in support of a factual argument.
     
    There were still L cores available just a couple of days ago, I checked the prices as I was considering selling, but again that's not my play-style, to sell off useful items for a quick buck.
     
    It did not take a genius to see that higher end items, from dynamic L cores to territory scanners, to container hubs, and so on, would be bought up or withdrawn from the market. All in anticipation of either a shortage or for the purposes of manipulating the sale price immediately after the patch hits, in the hopes that worried players will pay outrageous sums.
     
    I am beginning to think that some of the loudest moaners on these forums are purposely driving panic, so that they can profit off the newer players or those without a lick of sense, in game. It takes zero insider info to do this, only cynicism and a measure of greed.
     
    Those who bang the drums loudest aren't necessarily the most correct, just the loudest. Although the possibility for insider info exists, that does not make it true here, especially as the devblogs were widely available and not limited in access to a mere few friends of friends. So, instead of casting aspersions, sans any hard evidence, perhaps a calmer approach would be more healthy.
     
     
     
     
     
     
  8. Like
    Penwith got a reaction from Croquantes in Day 3 Player - This Patch that has Just Landed   
    you receive 100k, per day, in cash.
     
    So, you have a steady income, merely by logging on.
     
    If you do play with a group, then pool resources, do not duplicate schematics, at least at the start, and work cooperatively, at least with industry. You'll not only be more efficient, but productive.
     
    The talent cost for learning the initial tiers for each industry are quite low, actually much lower than I'd expected, especially for L and XL assemblers.
     
    This game is meant, by design, to be a long-term game, not something that you reach the end game in a couple of months.
     
    Good luck!
     
     
  9. Like
    Penwith got a reaction from UnclePaulie in RIP PvP?   
    Prove it. No, really. Prove your point. Where is your factual evidence that only the larger orgs bought up all of the L cores? Go on, bring out the market scripts and spreadsheets that prove your allegations.
     
    Weeks ago, as the devblogs we coming out for this patch, several of the people I talk to realized that they wanted L cores, so a few of these folks bought more than one. I almost bought two, myself, but decided to let things sort themselves out as hoarding and speculation are things I am not interested in supporting. See,  anecdotes are fun, but completely useless in support of a factual argument.
     
    There were still L cores available just a couple of days ago, I checked the prices as I was considering selling, but again that's not my play-style, to sell off useful items for a quick buck.
     
    It did not take a genius to see that higher end items, from dynamic L cores to territory scanners, to container hubs, and so on, would be bought up or withdrawn from the market. All in anticipation of either a shortage or for the purposes of manipulating the sale price immediately after the patch hits, in the hopes that worried players will pay outrageous sums.
     
    I am beginning to think that some of the loudest moaners on these forums are purposely driving panic, so that they can profit off the newer players or those without a lick of sense, in game. It takes zero insider info to do this, only cynicism and a measure of greed.
     
    Those who bang the drums loudest aren't necessarily the most correct, just the loudest. Although the possibility for insider info exists, that does not make it true here, especially as the devblogs were widely available and not limited in access to a mere few friends of friends. So, instead of casting aspersions, sans any hard evidence, perhaps a calmer approach would be more healthy.
     
     
     
     
     
     
  10. Like
    Penwith got a reaction from Istanicas in Changes to max speed/accel   
    Funnily enough, you sound butthurt. I am fine, either way, as I am just typing here as I await scans.
     
     
    No statement of mine was erroneous, as I have already explained to you. You simply read into them what you did. Instead of accept my explanation and further clarification, you continued to argue otherwise. That's on you, not me.
     
    Yes, my statement of "reality bends to the game" is an actual consideration when creating games; more correctly it is the maneuvering between realism and playability, which has existed in the modern gaming world since at least the 1960s, but began with H.G. Well's "LIttle Wars" and Fletcher Pratt's naval wargame rules from the 1920s. Thus my statement is not a contradiction at all. Games and simulations base on the real world need to also consider the game or playability aspect, otherwise it would not be fun. I acknowledge reality this with my statement.
     
    Yes, this totally avoids sounding at all condescending or verging on insulting. In my case, I just laughed.  I'll insert here that the theorized tachyon particles are argued by many to be faster than light, but so far none can prove they exist. But I digress.
     
     
    Again, not at all condescending in your mind, at least. As such condescension is generally found to be insulting by the greater population, I imagine you declare yourself guiltless in this matter.
     
    I am not offended, because I refuse to give that power to anyone, being that to be offended one must allow oneself to become so. That you maintain otherwise is, again, your call, but I am sincerely not offended. I just believing in treating people like for like, especially on the internet.
     
    You are verging on the obtuse here.
     
    I established a baseline, a foundation, and then built from that point. You have read far more into what I wrote in that regard and refuse to accept my correction of your misapprehension. We can approach 1.0c or light speed, or as I wrote accelerate to it (or towards it if that is more helpful to you). People have an conceptualization to greater or lesser degrees of what that is, and is therefore a useful point from which to start a discussion on speed or velocity in space. It is also useful to mention as my suggested change includes .3c or maybe even .5c as the new maximum speed limit, but mentioning what "c" is before hand, helps to ensure we all understand the context of the points of argument.
     
    I do not care that you disagree, but you have failed to state in this thread why you do. That's as useful as popping in to write "NO!" and leaving. There's nothing substantial there, and is just as easily dismissed as trolling.  Disagree with substance, not with snide remarks.
     
    Point of fact, you really just jumped in to pick a fight, so to speak, leaving nothing more substantive as an argument, at least in your initial post. When faced with my counter, you kept at it, instead of accepting that your first contention was based on a faulty assumption on your part.
     
     
    Would you rather I write using a limited vocabulary, keeping my words to one or two syllables at most?  Nothing I have written is gibberish, but each statement is meant to be read in the context written, following previous sentences or paragraphs, like stepping stones.
     
    Post or don't post a reply. It matters not to me. But neither can you escape the fact that you made an instant decision from the shield of anonomyity and refuse to accept that what you thought was erroneous on my part was not at all what you took it to be, despite my repeated explanation that you were wrong to do so.
     
     
  11. Like
    Penwith got a reaction from Umibozu in Combat trashing   
    Funny, enough people currently make quite a lot in salvage of ships they have captured, so piracy is currently not even close to unviable.
     
    Where the question of viability is answered is in the tactics used by the pirates, not by the victim. This is why, from all the evidence I have seen via video, forums, and chat discussions, groups of pirates are far more successful than those who go it alone.
     
    With enough firepower brought to bear on a target, in a relatively short period of time, the victim simply runs out of time in the decision loop of "can I make it?" or "screw it all, I've lost everything!" and then begins the process of tossing overboard all of their valuables. And this depends on whether their ship design allows them access to their containers while in flight. Smarter ship designs do, the economical ones quite often won't. Simply viewing the different ships venturing off into space shows us that.
     
    This latter fact will change as ship building theory and practice evolves.
     
    Also, early on in EVE is not same as here. Losing the vast majority of your major investment to pirates is not an "early on" loss. I lost numerous ships in EVE, some to pirates, most to battles, some to NPCs when I was afk mining, but I always had ready back-ups that I could jump into and go back to what I was doing. In DU, it is quite different, in that few can lose an M core hauler to pirates and then turn around and get into another, similar, ship, load it up with cargo and head back out.  So, it is more of an apples to oranges comparison than not. Also,  in EVE all the combat advantages do not fall on the side of the pirates, like they do currently in DU.
     
    For pirates to succeed in this game, there must be a well-grounded mining/industry and space hauling system, where the risk to reward ration is in their apparent favor, but where pirates can infrequently score big payoffs from rich victims. In a situation where the sharks are bigger, faster, and more numerous than the little fish, the risk to reward ratio is so low that haulers will necessarily do everything they can to avoid giving anything to pirates, whether by tossing cargo/destroying ship elements, warping only, or simply not carrying any cargo between worlds outside the safe zone.
     
    Of course, there are and will be exceptions, especially when it comes to better organized or larger organizations that can either pay for escorts or provide their own. Yet, the smaller orgs and solo players, will look at the risk and very likely choose from their very poor list of options.
     
    I think the long-term viability in piracy requires a much more balanced PVP system (as we can all likely agree), but also an understanding among players who like to steal and destroy the hard work and time investment of others, that if a pirate expects to capture the majority of his victims, soon he will no longer have anyone to BE his victim. Expecting or demanding otherwise is counter to the long-term interests of pirates, regardless of the short-term gain. And if the short-term is your current pirate meta, then I doubt those players will stick around, after "ruining it" for many others.
     
    So, in fact, they would not be pirates at all, but trolls...
     
     
     
     
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