Jump to content

Tional

Member
  • Posts

    103
  • Joined

  • Last visited

Everything posted by Tional

  1. "So that user have the same amount of units with the same output, but can (and have to) calibrate less often." That part was included already. You can ignore them for 3 days (72 hours) instead of 2 days (48 hours) at 100%, then recharge in VR 2 days after that. So, same number of units, with the same output, and can (and have to) calibrate less often. If you choose to place more MUs, that's your choice. And the choice that will be made by many.
  2. I think you forgot about HQ tiles in this sentence.
  3. So, for mission dropboxes, which are mostly on dynamic cores scattered all over the Aphelia territories... They have no chairs. So you can't get in the chair to reset the timer. Please test this before release, or tell us how it will work for those constructs. While you're at it, please make mission packages sellable again (after opening). They're huge, and heavy, and people forget about them all the time. Plus pirates want to profit off of their kills, and they're currently just destroying them. Last summer, you could pop the package and sell the contents (at specific markets). Something changed around Demeter timeframe. Thank you
  4. I can see the notifications now: The construct of org $%$% has been claimed, with the name <not the name>, and will be requisitioned by the new owner in 7 days. Good luck finding it in time!
  5. You hit it, it destroys most of your ship, and then you go spinning off in some random direction in a death spiral that's a total nightmare to recover from. From experience.
  6. Can you please fix the messaging provided by the game when claiming territories? Because it's not accurate, not useful, cannot be clicked on to determine which hex/construct it's referring to, and suggests that dynamic constructs can also be requisitioned. Including dynamic constructs that are no longer in the hex. "Scan" and "temp1050" are not static constructs. They're dynamic constructs. And they're not in the hex. The territory is not named scan, or temp1050. The territories do have names, but those aren't the names. And I can't find out what territory the notification is referring to because those aren't the names.
  7. Can you please fix the messaging provided by the game when claiming territories? Because it's not accurate, not useful, cannot be clicked on to determine which hex/construct it's referring to, and suggests that dynamic constructs can also be requisitioned. Including dynamic constructs that are no longer in the hex. "Scan" and "temp1050" are not static constructs. They're dynamic constructs. And they're not in the hex. The territory is not named scan, or temp1050. The territories do have names, but those aren't the names. And I can't find out what territory the notification is referring to because those aren't the names.
  8. NQ-Nyzaltar Community Manager 1.3k Location: France Alpha: Yes Posted Friday at 10:45 AM Greetings Noveans, Upon popular request from players, we will be holding a live, written Q&A session with the Novaquark Game Design team on Wednesday, December 1st at 15:00 UTC. NQ-Kyrios, NQ-Entropy and NQ-Wave will be answering player questions during one hour on a dedicated channel on Discord.
  9. Q1: What does this do? (See attached) I've seen so many theories on Discord, but no confirmation from anyone in blue. Is this for the minigame surface ore spawn, or for the mining unit production rate, or some other thing? Q2: Can you please provide the math used to determine the production rate as a tooltip/hover-over/something? The interface leaves more questions than answers. Q3: Since Mining Unit charges are linked to a character, not a machine, can you please provide a way to find out how many charges you have, and when you'll have the next one, without having to go find a mining unit to click on? Thank you, Tional
  10. Man, it's in the title. Reading isn't that hard. Gathering your questions for the Q&A on Wednesday, December 1st
  11. Some good information here. I'll add that we found T3 in the 200-250 L/H range, in hot spots (clusters of hexes). And found T5 in the 30-50 L/H range, in hot spots. We didn't find T4, but we didn't look very hard. So many scans, we just picked a couple of planets and looked through those, then mined out what we found to see how it worked.
  12. Yes. Deckard said exactly that in their video, and it's probably posted around here somewhere. There's a new category for trouble tickets involving Demeter and digging out constructs. You provide the details, and they're forming a queue to dig out all of the constructs once Demeter drops.
  13. So you're doing it now, good. You're listening. They aren't. They haven't told us anything useful about a release date. They told us to dig out our stuff, or file tickets to have them dig it out when Demeter comes out.
  14. Do it now. I thought I was pretty clear. They haven't told us when Demeter is releasing, so ... file tickets, or dig them out now.
  15. Log into PTS, check out your constructs. If buried, submit a ticket to have them dug out. Do it now. Profit.
  16. While I agree with your interpretation regarding losing 5 charges, I don't agree with the rest. "allowing players to use them from VR" would suggest using the charges in question, which you could only do while calibrating a mining unit. That said, definitely something to test when the PTS comes back online on Friday. I setup about 10 mining units, but since we all started with only one charge, that took a while, and I didn't have a chance to play around with VR. I also deliberately failed to pay the taxes on a few of the territories, so they should go 'inactive' by Friday, giving another opportunity to test things.
  17. I found an Acanthite bloom with multiple tiles over 250. Before talents/handling/calibration/etc. And found a Rhodonite bloom at 52, with surrounding tiles in the 20s and 30s. Not that bad. The 7 hexes of Acanthite would pay for a hell of a lot of taxes, at current rates. I think my math was somewhere around 135M/week in income from those 7 hexes, again at current rates. With proper talents/etc.
  18. I haven't tested it, but it was deliberately added to the patch notes. The notes that nobody read. It wasn't a mistake.
  19. First, entertaining conclusions. Just because you're bad at it, doesn't mean it's the problem. Use the area tool, find the highest spot, pick it as your final spot, have a nice day. Or use the other tools to get closer and closer to the 100% spot. It isn't that hard, but it does take some practice and/or luck. You can try again 2 days later, and you should, because that's how you get to 100% calibration. Which is why it's worth it. It's also required to get more than 0% ore from the miner. Fourth, you're clearly doing something wrong. Here's an example of doing it right (second calibration): Have fun testing again next weekend, maybe you'll have more luck.
  20. Yes, that's a different scenario. They explicitly gave you rights to their property. My friends just quit. Didn't pass on rights, didn't ask me to take care of their stuff, they just quit. A couple of them gave weak excuses, the rest didn't even do that. So we took most of their stuff that we could at the time, that we had access to, and when their territory rights expire, we'll take the rest. I'm glad that we can finally clean up all of these old hexes. Along with tearing down as many of those F'in space needles as possible. There will be a party on Alioth for sure when those come down.
  21. Ok, so he ran the numbers, and adjusted them a few times after some initial testing. Nice work. The numbers are still subject to change, but let's go with it. 1 Million liters of ore per week for 30-60 minutes of work every few days VR'ing around to your territories. Per account. 20M in taxes for the same, give or take. 1M liters of ore across all tiers, per account. If you go with 100 quant/liter as an average sale price, which who knows, that's 80M in profit per week, per account, if you live in a world where only cash matters (I'm an industrialist, so I'm not in that world). In the past week on live, I probably mined a little under 1M liters of ore. I probably mined half of that the week before. And I spent dozens of hours to do that. Not 30-60 minutes, dozens of hours. I didn't mine at all for 2-3 weeks before that. We bought our ore, for the most part, before the markets went insane due to lack of miners/players/meganodes/whatever. Along with the mission inflation. And market assassins. Massive improvement. And it's unlimited, it doesn't run out like meganodes do. As for 145 days of training, yeah, whatever, any serious miner will have a huge pool of talent points to spend on some combination of automated mining and asteroid mining, which we all know does not require the same talents as underground mining. My "small" org with 8 accounts can pull in 8M liters of ore a week now, without having to drag all of my members out to whatever_planet to spend 6-8-10-12 hours a day mining. Huge win. Love it.
×
×
  • Create New...