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xplosivesheep

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  1. Like
    xplosivesheep got a reaction from OBER0TH in [Discussion] DevBlog: The Mission System   
    It is quite weird of an update (like it was any different, but that is no the point of this post).
     
    If I understand correctly, mission creation and most importantly quantas, come from the players. So this means:
    - no or little missions from Aphelia or any non-existing NPC organization
    - no additional quantas generated in the system
    - money to be going from larger players, who _usually_ belong to a larger corporation, so unless you straight up jump into it, you're likely to get breadcrumbs if any at all
     
    So it does seem like a half-baked solution that will do nothing to majority, will most probably be exploited by pirates or exploiters and in the end there won't be any break from mining for anyone needing quantas for either industry, ships, ship building or anything alike.
     
    I rate this devblog 1 only for the effort but inability to solve any pressing issues.
  2. Like
    xplosivesheep got a reaction from AlexRingess in [Discussion] DevBlog: The Mission System   
    It is quite weird of an update (like it was any different, but that is no the point of this post).
     
    If I understand correctly, mission creation and most importantly quantas, come from the players. So this means:
    - no or little missions from Aphelia or any non-existing NPC organization
    - no additional quantas generated in the system
    - money to be going from larger players, who _usually_ belong to a larger corporation, so unless you straight up jump into it, you're likely to get breadcrumbs if any at all
     
    So it does seem like a half-baked solution that will do nothing to majority, will most probably be exploited by pirates or exploiters and in the end there won't be any break from mining for anyone needing quantas for either industry, ships, ship building or anything alike.
     
    I rate this devblog 1 only for the effort but inability to solve any pressing issues.
  3. Like
    xplosivesheep got a reaction from Metric in So, when is the game getting rolled back?   
    @NQ-Naunet I was told in discord you look into the topics. Can you give a reply to the questions raised here?
     
    Like, treating exploits harshly, for example?
     
    I was not a problem for you to backroll the overpriced schematics, what stops you from rolling back an obvious mistake you guys made? How comes you allow some schematics unreachable for now get into hands because of a bug?
  4. Like
    xplosivesheep got a reaction from admsve in [Discussion] DevBlog: Rebalancing the Universe   
    I suggest also introducing following concepts to the game:
     
    - right to walk (sold by bots only, not granted during first login)
    - right to breath (until bought, you die of suffocation every 57s losing your inventory)
    - right to drive
      - hover vehicles
      - atmospheric ships
      - VTOL ships
      - high-atmo ships
     - space ships
     - interplanetary travel ships
     - AGG ships
     - warp drive ships (should cost at leat 1bn)
    - right to mine
     - extra money for mining anywhere but Sanctuary
     - MORE extra money for tier2+
     - tier5 should cost 1bn per ore per liter
     - also make costs retrospective, e.g. anyone who mined ore in the past should pay for the ore mined otherwise they are banned from mining
     
    Also, I think, having a bot-sold schematic to log-inis the right way to go. Obviously, schematics are for one use, so think twice if you want to go for a pee-pee. Also, premium schematics for logging in in the place you logged off, also PLATINUM TIER logging in with inventory intact.
  5. Like
    xplosivesheep got a reaction from Frigidman in Salvaging - Nerfed as a casualty or by intention?   
    Although it is understandable the beta status of the game and NQ trying to retain as many users (that cannot fly properly) as possible, it is a really discouraging change and more discouraging is the fact that the changes were not in any patch notes.
     
    Salvaging was a profession for a few and a nice cherry on top of flying for two hours to opposite side of the planet, you never know what you might see and get, that's the thrill! And now, salvaging is pretty much picking up after devs who cannot clean the space from the constructs that were abandoned because you know, deal with it, we got a few more things to retro-break.
     
    This game of hours long mining and "creativity" needs a bit of thrill, of adrenaline, and boxes of voxels pew-pewing each other isn't that much of PvP as one would expect. That treasure hunt was one of a few alternatives even for planet dwellers, we need it back!
  6. Like
    xplosivesheep got a reaction from JohnnyTazer in Salvaging - Nerfed as a casualty or by intention?   
    Although it is understandable the beta status of the game and NQ trying to retain as many users (that cannot fly properly) as possible, it is a really discouraging change and more discouraging is the fact that the changes were not in any patch notes.
     
    Salvaging was a profession for a few and a nice cherry on top of flying for two hours to opposite side of the planet, you never know what you might see and get, that's the thrill! And now, salvaging is pretty much picking up after devs who cannot clean the space from the constructs that were abandoned because you know, deal with it, we got a few more things to retro-break.
     
    This game of hours long mining and "creativity" needs a bit of thrill, of adrenaline, and boxes of voxels pew-pewing each other isn't that much of PvP as one would expect. That treasure hunt was one of a few alternatives even for planet dwellers, we need it back!
  7. Like
    xplosivesheep got a reaction from Bobbylord in Salvaging - Nerfed as a casualty or by intention?   
    Although it is understandable the beta status of the game and NQ trying to retain as many users (that cannot fly properly) as possible, it is a really discouraging change and more discouraging is the fact that the changes were not in any patch notes.
     
    Salvaging was a profession for a few and a nice cherry on top of flying for two hours to opposite side of the planet, you never know what you might see and get, that's the thrill! And now, salvaging is pretty much picking up after devs who cannot clean the space from the constructs that were abandoned because you know, deal with it, we got a few more things to retro-break.
     
    This game of hours long mining and "creativity" needs a bit of thrill, of adrenaline, and boxes of voxels pew-pewing each other isn't that much of PvP as one would expect. That treasure hunt was one of a few alternatives even for planet dwellers, we need it back!
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