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Everything posted by xNeroX

  1. Great to see so much discussion on this page, don't worry about derailing the thread! If it's interesting then i want to read, as do others i assume. Some excellent points have been made regarding the self-replicating scenario, and what happens to scripts when players log out. The devs certainly have their work cut out for them to make this work, (although, i think i read somewhere that the lua scripting mechanics have already been implemented? i'll try and find where i saw this and post it) We already know that we will be writing event driven code, whereby functions will be execut
  2. Shame on me, but i had no idea there was a wiki for dual universe? Either way, you have my blessing Not that you need my permission anyway, feel free to do as you please... Let me know if you do decide to wikify this, if you don't have the time to do so - i'll certainly look into it in the near future
  3. Difficulty is entirely subjective, what's easy for some may be difficult for others and vice versa. I'd encourage everyone to have a play around with it, you can do a quick google search for LUA scripting tutorials, which will give you an idea of whether its something you may enjoy. It's easy to feel overwhelmed at first and the learning curve is usually steep, but you get to a point where everything just makes sense and you feel proud of your achievements. So i'd say hang in there, and don't ever be afraid to ask for help As we grow in numbers we'll also look to teach others who want
  4. Much appreciated I've responded to your pm. apologies for the delay.
  5. Valid point I figured i would go for something instantly recognizable, something that would appeal to the inner geek within us That being said, if the members want a change of name, then a change of name they shall receive
  6. Thought i'd share my own (first attempt, work in progress). I'm going for the star citizen banu merchantman style, with a modern twist and sleek stealthy lines. I'd like a frigate sized ship that handles more like a fighter. I have a dream ship in my head - this kind of resembles it
  7. I think your designs are fantastic! You have excellent technical skills and creativity! No doubt such advanced and complicated ships would require an array of advanced Component DPU's to handle all the automation and C+C tasks. To this end Red Hat Systems could be of assistance. I'd love to work with you in the game, that is of course if you think having a team of programmers on side would be beneficial to your ship building enterprises. If you are interested we could hash out the details over PM Either way, i look forward to seeing your designs come to fruition. Good luck
  8. RED HAT SYSTEMS This topic, sponsored by Red Hat Systems, aims to inform players about the LUA scripting side of the game and clarify the facts. KNOWN ELEMENTS Propulsion Engines, Fuel Tanks, Cockpit, Navigation Instruments, Doors, Weapons, Batteries, Containers, Accelerometers, Radars, Targeters, Drone Bay, Elevator, Inclinometer (Gyroscope), and last but not least… CONTROLS UNITS / DISTRIBUTED PROCESSING UNITS Control Units – A control unit is the computer hardware, whereas the DPU (Distributed Processing Unit) is the computer's software. In fact, every element in the game will ha
  9. I think i read somewhere that the dev's plan to use the planet's core heat as a natural barrier to digging below 2km, drill any further and you'll start to melt Limitless drilling would be epic, but 2km is fine too. I would love to build hidden bases 2km under ground, so long as we don't have placholders over heads that give away our location. I wonder if we can dig beneath the Arkship?
  10. Gladly received, and responded
  11. Glad to hear your enthusiasm As with anything at this very early stage, only time will tell. There seems to be huge potential in this game, i can't wait to see how things pan out. On the point of newbies, its still early days. A lot will depend on how many members we have, their willingness to teach etc (i will teach, but i can't teach everyone), and ofcourse whether there is even demand from people wanting to learn. I'm of the opinion that the more people there are engaged with the scripting elements of the game, and the bigger and better things we do with it - the more priority the
  12. Absolutely, the tech is there... The devs have mentioned that elements like Radars would emit events such as "Enemy Detected At X,Y,Z", now if we also had a GPS-type system and a radio system, we could build a distributed radar network that feeds data back to a NORAD-like military HQ. All friendly ships would then broadcast the location of all enemy ships to a central location. Knowledge is Power...
  13. I only just noticed your reply (sorry). If we get the tools to do this... Wow! The possibilities.... Fleet Management System? Black Market? Automated Trade Routes? Call For Reinforcements? I hope we not only have some form of "networking" ability, but also some form of storage (perhaps a set amount of data stored on a DPU, accessible by code). But i may just be getting carried away... Fingers crossed hey
  14. +1. Although in absence of this, fuzzy logic should work. Simply use a naming convention, so a certain prefix would mean "This function is meant to be wired to the GUI". Still guesswork at this stage - but where there is a will, there is a way
  15. This aspect of the game will certainly be fun to play around with. It would certainly offer a lot of immersion. I see what you mean now by the OS. I'd call that a "Console Application" as i assume the displays will be text driven. It may work just like a typing commands into a Linux Terminal or Windows Command Prompt. Might not be up every ones street, but i'd love it. We could even make a Snake game, or Tic Tac Toe Lose the game, self destruct the ship/open trap door? Alternatively, i can imagine them giving us simple graphical displays (GUI), where we can add buttons and descriptions, t
  16. You won't need to know know Java here, it's all done in LUA script which i assume they will be using to expose wrapped C/C++ code written by the game's developers. The experience you mentioned actually seems highly relevant to what may be available in Dual Universe. Hopefully see you there.
  17. The game itself will be the OS. We'll only be able to work within the confines of what the game's developers allow. Effectively we'll have access to an API, we'll be able to subscribe to and emit events, and to create functions. Depending on how much flexibility we have, we could create amazing event driven systems. Being modular (I.E we could build a script and then import it into another) will be fantastic feature that we would exploit heavily if it is available in-game. How much we can and can't do will likely take a lot of thought and consideration from the devs, too little and scripti
  18. Possibly, although if they did i believe we would be better off merging in some way. I'm not here to lead, nor to create the next mega-corporation. Simply to focus talent, and hopefully make a living in the game. Anyway, linux is linux - everybody has there preferred flavour. I chose Red Hat more for the name and the logo and there is definitely a commercial side to this organization I think Red Hat suits it well.
  19. I'd like to see Lua Scripts sold in the markets as compiled libraries. This way the source code could be protected, but the functionality preserved. Just like in real life. Now lets say someone wanted to improve your library they could simply reference it and override certain functions and add new ones. They would still need to purchase the original library but could resell the newer updated library at a higher price. Copying and Pasting scripts manually, without being able to protect your scripts "blueprint" would kill off an entire industry. Imagine you built a ship and created a blu
  20. OUR VALUES We expect nothing of our members, other than a passion for coding and/or a desire to learn. Your time is your own, we will never try to manage our members in any way shape or form. Simply put, you have absolute freedom to do what you want in Dual Universe. OBJECTIVE To become a hub of individuals who love to code and game, and to make in-game money along the way. As a software developer, hacker or a scripting enthusiast you are in a unique position to make your mark in Dual Universe. You have skills that others do not posses, we are here to organize and focus our efforts and creat
  21. Hi Unix101 Welcome to Dual, i'm new here too. This game has me drooling over the possibilities. I've created an organization - Red Hat Systems, specifically for coders who wish push the scripting elements of Dual Universe to its limits. You may feel at home here. You're welcome to join if you'd like, more info is on the organizations page, feel free to ask any questions you may have. PS. I'm glad you left Java off the list Fuck Java. But hey, each to his own.
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