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Mirantha

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  1. My two cents. NQ please pay attention to this post. If you continue with these changes, myself and 8 of my closest friends who play are simply done. This does not include my discord friends around the world who are saying the same. Games like this, in beta (theoretically) are public betas for a reason. These betas answer bleeding questions from all angles, players, providers, and designers. The end result should be streamlined product based on a set of production and product goals. That said, Dual Universe is supposed to be a sandbox. Please revisit that term before you continue reading. There are quite a few of us who come from other games, large, small, beta, alpha, hated and loved. Most of us have been gaming for many, many years. DU has a specific demographic that really enjoys what this game can do. Part of that demographic is a collection of "epic" players - players that want to do something huge in a game world. Build a castle, build a city, build a starport, build a space station, build an empire, build a legend. We need far more than a single one of those players for the game to develop a truly functional economy and playerbase. During the foundational stages of this game, you're building the core of the playerbase, supposedly loyal to a fault, who will encourage others to join, who will stream, be the public voice, the advertising, the leads, the reason why others want to play. When those others join the game, whether they join the voice who encouraged them or some other 'org', the end result is the same, they mostly want to be part of something epic, or build something epic themselves. Many, many people have built epic level structures in this game thus far. I'll call epic anything larger than 20 joined L cores for now, but maybe I'm thinking too small. Lets go with 20. I can name, for hours, the incredible structures that exist in this game. Some are plain, without accoutrement, and simply legendary in size. Some are small-ish and so detailed you can spend days wandering their halls. These structures exist to create a universe of diversity and a future scale of living that will accommodate thousands, not simply the meagre playerbase that DU currently has. Us "epic" builders are not building these structures/ships/cities for ourselves to stand on the top and say "Look what I have done!," we're building them with the goal that future players will say "Look what they did" and want to join us and become part of this epic universe. Yes, there are some truly independent, solo players that fall outside this realm, but this message isn't to address them. You're about to kill off the reason some of us came to this game: Epic design. I first saw the starbase and ship museums on Youtube the day of beta launch. My first thought was "I need into this, I can see an entire massive station, docking rings, construction bays, vendors, people trading, piracy and dark deeds happening in the underbelly." Think babylon 5, lets go there with an example. My first thought was simply, lets build something amazing that everyone wants to be part of or blow up. This includes ships, a fleet prepped for my friends, new players, or just to give away. Lets build a station where they can trade those things. Lets make alliances with other orgs that also build legendary things on planets, and on other planets, in space, and even PVP groups. Lets build a massive hub for trade and exploration, and ships to match! Then the factory changes. Made sense but made some people mad. Fine, we moved past that hurdle. Then the mining changes. After some math, patience and scanning, we can adapt to that too. Digging wasn't as fun and this allowed us to build more! Ok, we can handle this. Now, I'd have to own 6 accounts to keep what I have built. Simply to exist. Simply to keep some miners going so I can make voxels to build..what? What would I build? No more cores, space, static or dynamic. I'll be all out. Sure, players can donate slots. This also can lead to trust issues, blackmail, and all kinds of other nefarious issues. Fine, prepare for them as an org leader and buy more accounts to ensure the trustworthy hold the key cores... but wait. What about new players? When your playerbase becomes increasingly vocal that certain changes are going to cause not a ripple, but a tidal wave, in your game, its time to take heed. Those players are your advertising, and believe right now that on discords around the world, and message boards everywhere, people are angry, disappointed and worse. There are changes to the game that haven't been asked for, but are being done for financial reasons, some of the player complaints and requests are being completely ignored, and others are finally being implemented but with half-hearted effort. Its time to listen to the players. Work out the core issue, the core counts. Figure out org cores, maybe attach a set number to only a Superlegate of an org and restrict him to super of only one org. Something that makes more sense than each player having to donate core space and being able to hold it over an orgs head. Don't forget, many of us come from Eve. I've got a few suggestions, if you're interested PM me and lets go from there, I'm not interested in being lambasted on a forum by a few trolls. But you need to listen to the players, because you're on a dangerous precipice from which you may never drag back your legendary gamers. Just my two and a half cents.
  2. I've been using SVG files I created, with a background square of 192x108 (proportionally rescaled in the graphics program) and so far the signs are coming out beautiful. No distortion of the image takes place, and I've used about 2 dozen variations all with a scaled 1080p background. Note that I've only been using this on screens (both transparent and standard). I don't mess with signs much. edit: Note that I create these in a vector based graphics app (Illustrator) and keep them simplified, the signs support 20k characters of SVG maximum in a simple "Quick SVG" paste.
  3. I actually have this same "zooming" issue with almost all of the LUA scripts I use. I've switched to using specific point font sizes and custom SVG and so far (fingers crossed) my other scripts don't have this problem. Sadly, they aren't very complex either, so if anyone comes up with a solution to this bug please fire it over. Restarting the board doesn't do anything thus far, and sometimes even relogging fails to clear it. Thoughts?
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