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DatPeep

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  1. Like
    DatPeep reacted to HangerHangar in The Insurance Industry - A good time to launch   
    Insurance relies on being able to invest in other places to come out ahead.  There is not really somewhere to invest in this game if you have “Insurance Company” scale access to capital.
     
    At best you might be able to pull off some industrial capacity to take advantage of some market deals where your own production time produces 2-4 times the value of input ore.   Or have the capital to chase update changes to supply/demand/industry.
     
    though right now it’s probably the worst time to try to start this, since everything is inflationary.  Since there are extra Q faucets from NPC orders (so the insurance company gets screwed from material replacement contracts, or the client gets screw by a payout that buys less than the start of the contract).  And there are likely to be “supply” shortages in the future based on what we know of the Territory Control roll out ATM (atmospheric combat will change mining ship designs fundamentally.   It won’t be worth the risk to run 3 scanner units for most ORGS, something currently doable on the individual level.   Much the same for multi large cargo container ships), so after that hits there will be a massive loss there (either in customers from getting screw by the useless program, or the program taking massive losses at those changes).
    ——————
     
    On the other hand it’s a matter of why bother.  If you’re going to set up an actual large org.   You might as well set up an actual large org that uses actual game mechanics like Territory Control.
  2. Like
    DatPeep reacted to Moosegun in The Insurance Industry - A good time to launch   
    100% you should try it, there are lots of players making great little niches, i think this could be one of them.

    GOOD LUCK!!
  3. Like
    DatPeep reacted to Underhook in The Insurance Industry - A good time to launch   
    We have a player run economy.
    Players or an org could offer insurance. Or OP you could start the insurance company yourself.  Go for it.
    If your implying that there should be a AI/NPC insurance company then its a big no from me.
  4. Like
    DatPeep reacted to Lethys in The Insurance Industry - A good time to launch   
    picard would say "make it so"
     
    gl with that org
  5. Like
    DatPeep got a reaction from michaelk in The Insurance Industry - A good time to launch   
    There has been at least one post on this forum complaining about how people are receiving freebies because they "lost" their ship or it got destroyed. My solution to this problem is to launch an insurance company.
     
    The idea would be that you would insurance your ship for a week at a time, with a flat rate of 15% of the ships total value for the week but the rate can be affected by:
    - If you've bought insurance for a month or longer and have not destroyed your ship.
    - If you're ship is made up of durable materials and is equipped with weapons.
    - If you've read a guide on how to safely fly and use a ship and past a test.
    - If you're ship is particularly cheap or expensive. 
    - Whether you regular visit dangerous areas. 
    -Etc.
     
    If you do end up crashing your ship, the amount of pay is based on:
    - 100% Repayment If you can provide solid, unshakable evidence that it was out of your control and was not staged.
    - 75% Repayment if the destruction was due to Human error or the pilot may have been able to prevent it or if the evidence has minor issues.
    - 50% Repayment if the evidence is fairly solid, but has several minor issues and concerns.
    -25% Repayment if the evidence is pretty minimal or and there inconclusive evidence that it was faked or forged.
    -0% Repayment if clear proof it was faked or forged.
     
    There would be a similar concept for cargo, but instead of insuring the whole cargo, the cargo would be insurance based on one or several resources, so it was an oil tanker, it would be insured on the oil it was carrying
    but not on carrying something like components. Again this would be a weekly thing and be based on 15% of the total value of the declared items. There would be a similar repayment system to ships.
     
    The insurance companies could be protected by one of the major organizations such as the Empire, as if someone tries to scam the insurance company of money they could be declared a criminal by the organisation, making it a risky option to try and get money out of them. 
  6. Like
    DatPeep got a reaction from Moosegun in The Insurance Industry - A good time to launch   
    There has been at least one post on this forum complaining about how people are receiving freebies because they "lost" their ship or it got destroyed. My solution to this problem is to launch an insurance company.
     
    The idea would be that you would insurance your ship for a week at a time, with a flat rate of 15% of the ships total value for the week but the rate can be affected by:
    - If you've bought insurance for a month or longer and have not destroyed your ship.
    - If you're ship is made up of durable materials and is equipped with weapons.
    - If you've read a guide on how to safely fly and use a ship and past a test.
    - If you're ship is particularly cheap or expensive. 
    - Whether you regular visit dangerous areas. 
    -Etc.
     
    If you do end up crashing your ship, the amount of pay is based on:
    - 100% Repayment If you can provide solid, unshakable evidence that it was out of your control and was not staged.
    - 75% Repayment if the destruction was due to Human error or the pilot may have been able to prevent it or if the evidence has minor issues.
    - 50% Repayment if the evidence is fairly solid, but has several minor issues and concerns.
    -25% Repayment if the evidence is pretty minimal or and there inconclusive evidence that it was faked or forged.
    -0% Repayment if clear proof it was faked or forged.
     
    There would be a similar concept for cargo, but instead of insuring the whole cargo, the cargo would be insurance based on one or several resources, so it was an oil tanker, it would be insured on the oil it was carrying
    but not on carrying something like components. Again this would be a weekly thing and be based on 15% of the total value of the declared items. There would be a similar repayment system to ships.
     
    The insurance companies could be protected by one of the major organizations such as the Empire, as if someone tries to scam the insurance company of money they could be declared a criminal by the organisation, making it a risky option to try and get money out of them. 
  7. Like
    DatPeep got a reaction from michaelk in Is there any cities constructed yet?   
    Imo we should form a builders guild and begin developing the place, I feel like a city would change people from living in small concrete huts and micro factories to living in apartments and working in companies
  8. Like
    DatPeep got a reaction from Moosegun in Is there any cities constructed yet?   
    I think cities could really boom with player marketplaces. As basically most cities are built on either trade or convenience to resources such as water and wood, also could cause lots of free trade cities with no tax.
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