Jump to content

Jeronimo

Alpha Team Vanguard
  • Posts

    407
  • Joined

  • Last visited

Everything posted by Jeronimo

  1. pre alpha video doesnt have any functional elements, not even an activable door in the big space station i think, they just rotated it in the space in a way they could land on it properly
  2. Jeronimo

    Paypal

    had same issue ask a friend or a familly member
  3. i am maybe reading wrong, thought i saw an other cinderfall enrollement topic right before this one
  4. Untill i stoped playing, but Crowns from ElderScrolls Online arent tradable, and ingame gold farmers and sellers are pretty inexistant Is ESO a model to get inspiration from?
  5. Just thought about a gravity element to rule the UP and DOWN in space. This element could be scripted and given a force vector to setup gravity within a spaceship Gravity could be then canceled, turned up or down at will When first deployed in a construction it would give the default gravity force vector, so what ever you build around you would be sure which voxels compose the ceiling and the floor of your construct in space gravitation. Turning up or down the gravity would allow spaceship interior configuration for the diferent gravity forces And canceling the gravity force might be usefull during an enemy assault, and disabling the enemies ships landing possibility
  6. Thought posts from community web should stay at the community web. Thanks for not spamming
  7. Future is ruled by those who wake up early! The Rising Suns is a non governemental organisation which only goal is to regroup Asian time zone Explorers, from Deli to Sidney (GT+6 to GT+10) in order to know who we might encounter during our gaming times. Everyone is encourage to join any other organisation. Only if in the future its is more convenient and asked by a majority of The Rising Suns members, a concil from the more active players and a more complexe political organization will eventually be setup. If you are worried who will be online at the same time and concerned by asian time zone please join at: https://community.dualthegame.com/organization/the-rising-suns indicating your place of living.
  8. well its not about planets orbits around suns, since planets arent physic its more about ships/satelites orbits around planets
  9. Orbits are trajectory rings around planets and as for game mechanics it could be considered as so. Not using any physic but considering invisble rotating parking lots, where ships could attach themselves to it and start an orbit around planets there could be multiple slots on each ring, and multiple layers of rings An automatic orbit could be just done by parking on any of the closest free slots Once parked the ship property turns to non physical and be just transported by the parking lot faking an orbit without any physical calculation for more tech info about orbits: https://youtu.be/RDPU0LqtkRI
  10. what use would have all those new matters ingame? texture pupose? unlocking new textures for voxels painting? property purpose? making lighter but weaker steels compositions, allowing speed increased on flying ships affected by planets gravity?
  11. physical dammages could only be applied to voxels parts, and gameplay dammages to elements parts
  12. yup thats a good idea but i never meant repairing by hand. in that way u arent sure repairing same as blueprint an automatic repair, with a special tool, a garage... sucking your material from inventory, if u have enough, is more appropriate
  13. i Think the blueprint of any construction is the solution. since blueprint saved the construction as its factory status. any dammages caused on a ship could be compared to the blueprint to evaluate the dammages status %. i m not sure about atmospheric dammages, but for sure would work very well for physical dammages. if you got shot, bump into an asteroid, do a bad landing... some voxels could be removed from the construction to simulate the dammages. and using an element, comparing the original state from the blueprint with the actual dammaged state, allowing some maintnance and fixing.
  14. very hard working miners, 8 days per week, 23h per day. at an unbeatable price, please contact master cyber or myself for more informations
  15. and the silk comes from india or china. for one rented miner for at least 15 days, one pair of sock offered. special offer
  16. lets not wait and try to compete, and start making a super slave market together. i prepare the contracts. how much you Think we should rent a miner per day to make him profitable enough? btw we will put some shares on the stock market and start planning our own curency, the slave dollar
  17. i m selling chinese miners for pumping up organisations at a good price. the more the cheaper. pm me if interested
  18. well dont expect the death star be built in 1 day. it will be a traveling scafold for a while. thats not an option to be able to edit, customize,repair a ship. thats already how the game is last post were more about ability of crew members to build their own stuff while traveling on a spaceship. and this quite a game mechanic issue.
  19. but lol aetherios, have read the topic? you are completly out
  20. otherwise walking and buidling outside on the hull while the ship is moving, will have same effect as walking inside
  21. but you still agree that air data within spaceship, by any mean should be calculated and associated to the ship, and diferenciated from the void?
  22. the grid applies to built voxels, air have a grid too, but need to make difference between air and void within a ship otherwise if void also have a grid, means the whole DU universe is a grid of data point separated by 25cm i dont think fusioning all computers in the world could store that much data, even if it is 0, since even 0 still takes space on a drive
  23. well well well! when you mention a mesh could have a hole, reminds me of HL1 first world creator that couldnt compile the world you create if your map had a hole, means if it is connected to the void it could be a similar principal, if you completly seal your ship, with double door airlock entries, all air inside could be considered as a data point based on the voxel grid but with data 0. So whenever you build within the ship, it replaces the data 0 (air) by a new data (the one you are creating through the build menu) so if you are building a hoovercraft within a moving space ship, its physical properties could be only activated if the spaceship stops and enters a kind of non physical state allowing created blocks withing the ship to be unlinked Unlinking voxels by creators, but hopefully the spaceship isnt a collective creation before So might need to add some creation date data to each created voxels, to know which are new and which have been created after last physical state (begining of travel) of the ship
×
×
  • Create New...