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Jeronimo

Alpha Team Vanguard
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Everything posted by Jeronimo

  1. his meaning is to have a https://board.dualthegame.fr so why not https://board.dualthegame.de / .cn / .esp but i guess he will need to get closer to unofficial forums directly managed by french communities
  2. the micro block from landmark is still a 25cm voxel the scale of 25cm was for a technology from before 2014. DU will launch in 2019, thecnology 5 years later will have improved a lot, enough to allow voxel of 15cm for sure
  3. this topic is about voxels at least watch the video about landmark few posts before
  4. lack of ressources in the nearest planets around the ark, disabling the possibility for new players to quite the starting zone, will probably make the ark, THE recruitment plateform, and organizations will fight there to hire newbies and ship them back?
  5. They ve open to tourism space journey for 32 million dollars, and in less than 20 years you ll be able to have it for 5000 dollars maybe not long after 2 years later, you ll probably be able to buy SSD drive of 1t, graphic cards with 8go, processors 16 cores, so data isnt a problem neither internet speed, there will always be a way to compress and process data better its about evolutions and innovations NQ have started something that some other companies have mastered 4 years ago
  6. have you played something else than Pokemon and Minecraft?
  7. Guys voxel building games with 25cm voxels already exist, and for a while DU will come out in end of 2018, so it means 2019 to not scare people In 2019 there will be tons of other sandbox games that will have optimised the voxel build mode to smaller, faster and better If DU comes out with 25cm voxels, it might be considered as outdated Here a link of this year released EQ Landmark, which alpha begun in 2014 and have tons of other functions in its build mode which when used well, can shape a 25cm voxel to something almost flat https://youtu.be/_EHoStrfFtI?list=PLrKBISvpfhOKpXbFz_C-EVY5kNqIu5Bze And to remind the topic isnt what are voxels, but how to improve them
  8. i totally agree and more less understood it in that way i wasnt comparing it in anyway with DU, i was just giving an example of how advanced where voxels in some other domains nowadays
  9. First: read properly I wrote game curency (npc generated curency), not ingame curency Second, study a bit more about economy and politic, tested and realistic models before exposing your dream idea only thinking about advantages for you, but not for others and developers
  10. Voxel = volumetric pixel = cube = 3d pixel
  11. What Shynras says is coherent there shouldnt be any game curency, because too limited, but player made trading might naturally starts with any kind of matter, skill, creations, then derive to something that most people will be looking for but not limited to. If it is limited to only gold, a matter that is naturally gatherable, we will certainly see chinese coming, devoring planets and start spamming chats for real money
  12. its 100% 3D pixels, how they call them = Voxels watch carefully from minute 2.00
  13. 20 years you said? later or before? voxels are far beyond you might thought
  14. In the kickstart promotion video, at 0.50min, JC mentioning that "you can build anything you want, space ships, cities, orbital stations, there is no limit in size" Jc mentioning here the infinity big, from voxels of 25cm What about the infinity small? or at least smaller than 25cm? NQ is missing something in the building part, 25cm voxels will not allow to build a chair, a table, a lamp, a frame, or any decoration objects, to put in (and in fact the only things you can build) empty space ships, empty cities, and empty orbital stations Its like, think big, look at it from far, and forget about details The content of DU is pretty well thought in global, at the scale of civilisations organisations, but what about in details, at the scale of one player? What will one player see ingame? Very detailed textured mesh based elements stuck on very contrasting flat voxel builds? NQ shouldnt forget who will pay and play, who they are targeting when they talk to builders and coders, to lot of people who spend their days on 3d modeling softwares pushing the latest technologies, day by day, making scenes more and more realistic that you cant make anymore the difference. I m talking about gamers who are also architects, interior designers, industrial designers, graphic designers, CG artists, animators, developpers, coders etc... Is DU going to be the game for gamers who grew up with 1m3 blocks in minecraft, who got maturity now to play with 0.25m3 voxels? NO right?! DU isnt based on java and still have a bit more than 2 years of development And i think the community should keep in mind to push further and further the possibilties of the building tool of DU to make it the greatest sandbox of all times
  15. 8km? thats enormous so there is a huge problem of ships speed or building scale
  16. Jeronimo

    Sensors

    maybe just by checking all game files before game starts, to be sure the client isnt modified
  17. Jeronimo

    Sensors

    then nq will need to implement deflector, absorbator, reflector elements... that would be interesting
  18. Jeronimo

    Sensors

    lol i hope there wont be so many types, otherwise i ll never get rich
  19. Jeronimo

    Sensors

    Ok, your topic is interesting, so i m not going to talk about anything else than the sensor element provided by NQ I m not 100% sure of what will offer this element, but it might be very simple, and only do detection within a spheric range, and transmit a list of IDs and coordinates to your DPU that is in the middle between this sensor and an other element such as a firing barrel, and the whole thing together would make a turret. In the DPU, you will be given opportunity to filter the detected list of IDs by adding some LUA code lines It will be up to you to design that filter, and giving it a shape of cone or donut by writing down the desired expression example: (very simplified filtering script) {if (detected xyz) < (donut shape expression xyz) detected xyz = TRUE ; then send message to barrel element = look at xyz; then send message to barrel element = fire; else detected xyz = FALSE ;} but to be honest i would suggest to use a more simple volume than a cone or a donut, but more spheric or cubic shapes would simplify a lot its expression So as conclusion, your topic is already a possibility given by LUA, which NQ wants us to improve Thats why i said if you make it you ll be rich, because all the graphics you posted have a volumetric expression with xyz, but freaking complicated
  20. Jeronimo

    Sensors

    1. I was replying to your dream of what sensors should look like: And my answer was very clear, its not NQ that will do it, but yourself by working on it a little bit 2. I advice you to have a newer look at interaction between elements and dpu in the devpost about LUA 3. I will remember never purchasse anything that you scripted
  21. Jeronimo

    Sensors

    Yes its simple, but the radar itself may sens every ID's within its range, a spheric range, and it will be your job to filter desired ID's, by comparing their coordinates with your algorithm If you take off this part from the LUA then there is no use of it And wrong, there is geometry in the LUA, since ID's coordinates are in 3 dimensions, X,Y and Z So for your example you just google the expression of a cone, write it down in your filters, and collect a list of TRUE and FALSE and assume firing on the TRUE or FALSE list
  22. I believe too, its just the atmosphere topic has never been mentioned either by dev team nor members
  23. Not sure where i read or listen to JC saying the planets size will be scaled to the one the demonstrated, about 100km diameter But nothing mentioning its atmosphere
  24. Jeronimo

    Sensors

    You may script yourself your sensor, and cull all wanted or unwanted sensed targets within an algorithm That a quite tricky geometry + math algorithm calculation, but once its done and you understood how it works, you might get rich selling it
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