realMod
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Everything posted by realMod
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Ok, so after checking out the PTS today for the very first time I'd like to share my impressions - more info to come in the https://board.dualthegame.com/index.php?/forum/50-public-test-server-feedback/ it's fun to play around without restrictions money or item wise this today was my very first time to go to space with a bought ship - doesn't sound too awesome, you say - I says given my limited time played including an org that was ok-ish for me I wish the PTS was available more often. I do not like the implementation of the schematics in it's current form at all, so not having that restriction moneywise is a nice, good old feeling for an industrialist
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Comparison of likewise games - Starbase, Avorion, Space Engineers
realMod replied to realMod's topic in General Discussions
there we go: -
Hi, I am not sure about the forum rules here - do they allow such a comparision? What is the uniqueness of DU compared to said other games? I do find the community in DU very good compared to some other games. However lacking any real game time experience with Starbase, Avorion, Space Engineers I am not the one to compare or judge.
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General notice: on the good side I want this to work fine in the end. When I started in DU there were so many positive ideas and experiences. the community I got in touch with being the most positive part the overall good working scope for a fresh beta version coming out of alpha - so many things were already included and have mostly been intuitive for me to use the promise of a sandbox - voxels, Lua, machines - NQ is giving the players the tools, then it`s up to the community custom built Space elevators ! single shard universe / the technical background & system to avoid performance issues that are actually - at least for me - currently happening -> fail in that regard at the moment For me the most important thing to keep in mind is: This is a multiplayer game at heart. Solo player will not have that much fun, imho.
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Hello @Dhara that's the same for me. After a leave I am trying to get back into the game. The largest change in mindset for me being that DU is featured as a multiplayer game. I could understand that in this respect the single player experience is lacking. It was fun to be able to do industry in a reasonable fashion as a solo player before introduction of schematics. Even the price reduction was for me not the real deal - schematics are staying, whatever the price might be for them.
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industry - overview of planning tools
realMod replied to realMod's topic in The Gameplay Mechanics Assembly
top notch, this is what I was looking for: https://lgfrbcsgo.github.io/du-factory-generator/latest/ props to @CoyoteNZ -
Overall Synthetic Diagram of the Industry (OSDI)
realMod replied to PauMS0418's topic in The Gameplay Mechanics Assembly
Hi @CoyoteNZ, thanks, I will check that out. edit: top notch, this is what I was looking for -
@NQ-Naerais: there you go, it happened yesterday:
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Hello @Yamamoto and @blazemonger, cheers for your fast reply and suggestions. I have checked the video link. I have attached my settings after the thread change. Shadows had already been set to "low". PC system spec Ryzen 5 3600 stock clock GTX 1070 8 GByte VRAM @4K always at 100% maxed out (tried Full HD as well) > edit: 4K averages at 24 fps (nothing around my avatar but a few constructs) latest NVIDIA GPU drivers fps counter via NVIDIA overlay 1TByte NVME SSD 32 MBit wired internet connection 48 GByte RAM I am thinking of tweaking the V-Sync option as well. What is most annoying besides the lag are the pop-in's: Traveling from place A (own tile, 1 construct, 2 ships) to B (district) > about 1 Minute at least before all items are completely visible. The internet connection is at 100% utilization. Traveling from place B back to A, distance about 30 KM > pop-in takes ages again. No caching? RAM usage increases above 24 GBytes.
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This is going to be a collection industry supporting tools as I am searching around; ideally there is a tool available which automatically tells all the necessary assembling items etc. for a given product to be created https://dual.sh/ https://du.mitog.io/ no saving yet etc. but looks like a good idea; some kind of quality of life included this one is all manual https://github.com/yamamushi/dumap any idea how this works? Crafting calculator, and other items
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Overall Synthetic Diagram of the Industry (OSDI)
realMod replied to PauMS0418's topic in The Gameplay Mechanics Assembly
Hello, thank you for your work. I am starting myself to get back into industry (the schematics made me turn away initially). I am doing some searching about existing solutions. As you mentioned Hyperion, dual.sh I was looking into https://du.mitog.io/ > no saving yet etc. but looks like a good idea; some kind of quality of life included > this one is all manual https://github.com/yamamushi/dumap any idea how this works? Crafting calculator, and other items -
Hello Context, yes, the human interaction is the point here. I was fascinated when I saw some DIY Space Elevators, hence my interest in some more machinery trickery. Is not supposed to have user's suggestions entered? https://upvote.dualuniverse.game/
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Rest Stop / automatisch ship refuel und repair
realMod replied to realMod's topic in Allgemeine Diskussionen
Danke für die Info. Ja, als Idee zum Selberbasteln klingt das verlockend. Andere Weltraumspiele haben Rest Stops von Haus aus als Spielelement. Selbst darf man keinen Neuerervorschlag einreichen? https://upvote.dualuniverse.game/ -
Hi, kann man das Nachtanken und Reparieren automatisieren? Und dann gleich den Credit Betrag abbuchen lassen?
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Is it possible to player-build a Rest Stop / Machine for automatic ship refuel and repair? Like a landing pad with an automatic credit deduction?
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Hi, I am not sure if this is the proper sub-forum for this: What is the point of having "Schematics" versus "Recipies"? Will there be any more such "fun-breaking" changes in the future? I am really not happy about the need having to baby-sit the factory and wasting reallife time for something like this.
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Hi, I have read of transparent screen units - are they available? I am thinking of something like ads / billboards of the sci-fi classics / games of your choice.
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Hi, I am driving: Ryzen 5 3600 - standard clock 48 GByte RAM Nvidia GTX 1070 8 GByte RAM - 4K resolution 1 TByte SSD M.2 Win 10 64 Bit What I found so far: 1. The overall performance in 4K is laggy (I know, the GPU is at 100 %). How can this be tweaked given the few options in DU? 2. The initial loading time is several minutes. Is this limited due to my low internet speed? Connection is less than 50 MBit/s. Or is my SSD too slow? It shows a read speed of about 120 MByte/s during loading. 3. RAM usage The highest I got yesterday was 36 GByte usage alone for DU. Is this normal? I was flying around into an area with a lot of buildings. 4. How is the local cache being used? Once I saw a usage of 48 GBytes. After the last patch it was below 5 GBytes. Cheers
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Static Cores und eigene Gebiete - Bauplatz maximieren
realMod replied to realMod's topic in Allgemeine Diskussionen
Ok, danke - ich schaue es mir an