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Zamiel7

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  1. Like
    Zamiel7 reacted to Mordgier in New Player Experience is bad because of distance to free tiles   
    There are absolutely parts of the new player experience that I think desperately need help.
     
    For example, Sanctuary as a whole is a trap because you cannot mine unclaimed tiles and it's not hard to mine out your own tile. So newbies end up clicking 20L rocks for hours when instead had the game told them to go set up a claim on Alioth they would be far better off. Oh but now they don't want to rebase in Alioth because they built their factory on Sanctuary...MOVE IT
     
    The starting package is abysmal.
     
    They should get some free basic industries, a handful of s crates, a refinery, metal worker and an m assembler at start would help tremendously. Sure sure you can buy all that easy but noobs don't know to and spend days handrefining and handcrafting things and complaining that it all takes too long while the reality is that they could have bought all their starting industries to jumpstart their production for the 100k they got.
     
    Teach newbies to turn their hovercraft into a plane. Hovercraft are useless in this game and inferior to planes.
  2. Like
    Zamiel7 got a reaction from Elrood in market. now with teleportation!!!   
    If such a device existed that allowed players to teleport directly to a market hub to buy and sell things, it would totally break the logistics aspects of the game. There's no way this will ever happen. It seems like your issue is more that you keep crashing, which is certainly a big problem, but this is not the way to go about fixing it.
  3. Like
    Zamiel7 got a reaction from Frigidman in market. now with teleportation!!!   
    If such a device existed that allowed players to teleport directly to a market hub to buy and sell things, it would totally break the logistics aspects of the game. There's no way this will ever happen. It seems like your issue is more that you keep crashing, which is certainly a big problem, but this is not the way to go about fixing it.
  4. Like
    Zamiel7 got a reaction from figuah in New Player Experience is bad because of distance to free tiles   
    Yeah, I mean, I'm all for improving the new player experience since it's so important for a game like this, but if players are getting turned off explicitly because of 20-30km travel times, then they simply aren't going to enjoy this game regardless. This is not a game for people who want instant gratification, and no amount of improvements to the new player experience are going to change that.
  5. Like
    Zamiel7 reacted to DarkAster in market. now with teleportation!!!   
    My frustration made me blind to that. Im out of market now so all is good.
  6. Like
    Zamiel7 got a reaction from JohnnyTazer in NQ Pls address in the near future.   
    As someone who is very much interested in PvP, I agree with the spirit of this post: PvP should not be gimmicky, broken, or function in the current way that it does. That being said, I also don't agree with all of the solutions outlined in the OP.
     
    I think there should be a PvP free zone, and I think the current one is mostly fine; it contains everything a new player would need to get started and it can act like a centralized location for people to go about their business without worrying about losing everything. I also think players should be incentivized to travel outside of the PvP free zone for better resources and rewards, and then be prepared to fight and contend for those benefits. That's a really important mechanic!
     
    I also don't think there's anything fun or interesting about an overly centralized PvP meta that saps creativity and renders elements of the game moot, but that is an issue of balance, not exclusion, one that I'm sure will be addressed over time. Ship design and combat tactics should always feel like an arms race of building a better mousetrap, and it's pretty lame to hold up a battle cube as the pinnacle of PvP.
     
    I very much disagree about removing space radars from the game. That strikes me as a terrible and excessive response to imbalance. If you're going to be slow-boating between planets in the PvP zone, people should absolutely be able to hunt you down, especially since once you get a Warp Drive, you can avoid PvP almost entirely. On a related note, the idea of banning PvP on planets entirely is bonkers: there's so much potential for terrestrial and atmospheric combat if it's done properly.
     
    There's no doubt that balancing PvP in Dual Universe is going to take some doing, but reducing its role to nothing of substance or labeling those that are interested in it as universally unreasonable is probably not the way to go.
     
     
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