FD3242
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Posts posted by FD3242
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8 hours ago, Kurock said:
There there, mefish. The dragon cannot concern himself with mere snacks. xD
Belated welcome to the forums, Soarnir.
mefish? MEFISH?!?!
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I talked to you once for like a minute on the DU discord.
Do you remember me? No? Ok. :'(
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Post post... post... post post.
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12 minutes ago, borzol said:
i think with the current speed if 10 000 players start to mine planet would be consumed very quickly and there is only 10 000 backers so i imagine there would lot more players when it will come out maybe 30 000. and if they really want to make it long term game like they want stargates to be build in month or two it necessary to slow it down .
- Veln, ATMLVE and SimonVolcanov
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Let me get this straight... You want a super repetitive task to take longer?
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9 hours ago, Vellnn said:
Japanese Mascots getting stuck in things: http://veln.tumblr.com/post/164417265421/k-ui-k-ui-k-ui-k-ui
Did your display name get reset too?
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Did somebody fart?
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51 minutes ago, Kuritho said:
Would buying a used GPU/CPU hurt the performance?
Assuming it works it should perform the same. The only downside is it might have some wear, which could cause it to break sooner. But you're always playing the lottery with how long a component would last, used, or new.
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Guys look it's on, "Sale" XD http://store.steampowered.com/app/275850/No_Mans_Sky/
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3 minutes ago, Comrademoco said:
Is there any more information regarding that multiplayer update? What exactly do they mean by multiplayer in this update?
Just curious.
Cheers,
Comrademoco
1:36 on the video
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Minecraft: My first video game, and it's still my favorite.
Space Engineers
Garrys Mod
Planetside 2
Terraria
Spore
Planetary Annihilation: TITANS
Factorio
Eve Online: Never really got anywhere in it though.
Kerbal Space Program: I tried I'm very bad at it
From The Depths
Doom 2016: I highly recommend this to anybody who has not tried it.
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I'm sure it'll be fun.
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Cool. This will be useful.
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This is the best progress update we have gotten in awhile. Very exiting stuff!
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2 hours ago, Kuritho said:
Could you say how expensive they'd be roughly? I'm still imagining Terran Union (because of their massive potential workforce) creating entire shifting buildings.
And what about constructs that "dodge" attacks? Since it can be controlled via "logic gates" (I think you mean inputs), you could have fighters warping side to side.
I'm starting to see the problems with this idea XD. Still hopeful Novaqurk could figure something out.
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1 minute ago, Kuritho said:
That was meant to notify you.
So uh, could you answer my question of "it's sending 5 voxels per voxel"?
I legit doubt your idea would be possible.
And what about people who walk inside of the area whilst it's shifting?
There are millions of voxels around you that the server needs to send to you. A few extra is not a big deal.
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36 minutes ago, Kuritho said:
*you're
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I meant to say: It's somewhat unnecessary. It's eyecandy.
I'll be constructive now.
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It'd be cool, but think about it: The server has to store several voxels per voxel. That's a (slightly) huge problem.
And argument with:
Uhh... No. What if you had 1000 players AND "shifters" happening at once? That takes up (some) a fuckton of processing power. And since the game will probably have things update at the same time (32 bit servers!) you'll have constant lagspikes 32 times every second. (Slight) GIANT problem.
THEN you have the problem of the server having to send MASSIVE amounts of data (if you say maps will be stored client-side, then you clearly have several terabyte harddrives and SSDs). Sending 5 voxels per voxel? Are you daft?
It's not your job to correct my grammar. It just makes you look like an asshole. Pls don't.
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It's really not a "(slightly) huge problem" It's only a small area. Probably like 5x5 meters. That's nothing compared to planets. Even with thousands of them It wont be a big deal in comparison.
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In everyday use they would never get laggy enough to be an actual problem.
If somebody wants the fill a giant area with them that's there problem as I suggested above it would just stop updating them if there's to many.
That is if they can get enough. Again they should cost enough that somebody would not just spam them around.
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MAPS XD. I'm talking about small 5x5 meter areas at the most. And they wont be stored on your client. I never said that. I said the changes will be handled on your client so the server dose not have to send you new info every time it changes states. Scripts are client side so anything that could effect it's state is already being ran on the client.
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We really don't know how there voxel system works so the only people who can say for sure if this would be possible is Novaquark.
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Just now, 0something0 said:
I mean, is it worth the dev's time and energy to add this feature? Sure, its cool, but it doesnt really make a big impact on the gsme.
I disagree. It would be a massive tool for builders.
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7 minutes ago, Kuritho said:
Hey guys, let's add a nuclear weapon that resets the map and costs 1 voxel of dirt.
I mean, who WOULDN'T use it?
If your trying to say that this idea could reset the map It couldn't
That would be stupid it would have a limited area of effect.
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2 minutes ago, 0something0 said:
But why would we use it?
Why wouldn't you?
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NO IT WILL BE ME.... FSH !!!