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FD3242

Alpha Team Vanguard
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Posts posted by FD3242

  1. 12 minutes ago, borzol said:

    i think with the current speed if 10 000 players start to mine planet would be consumed very quickly and there is only 10 000 backers so i imagine there would lot more players when it will come out  maybe 30 000. and if they really want to make it long term game like they want stargates to be build in month or two it necessary to slow it down . 

     

  2. 3 minutes ago, Comrademoco said:

    Is there any more information regarding that multiplayer update? What exactly do they mean by multiplayer in this update?

     

    Just curious.

     

     

    Cheers,

     

    Comrademoco

    1:36 on the video

     

  3. Minecraft: My first video game, and it's still my favorite.

    Space Engineers

    Garrys Mod

    Planetside 2

    Terraria

    Spore

    Planetary Annihilation: TITANS

    Factorio

    Eve Online: Never really got anywhere in it though.

    Kerbal Space Program: I tried I'm very bad at it :(

    From The Depths

    Doom 2016: I highly recommend this to anybody who has not tried it.

     

  4. 2 hours ago, Kuritho said:

    Could you say how expensive they'd be roughly? I'm still imagining Terran Union (because of their massive potential workforce) creating entire shifting buildings.

    And what about constructs that "dodge" attacks? Since it can be controlled via "logic gates" (I think you mean inputs), you could have fighters warping side to side.

    I'm starting to see the problems with this idea XD. Still hopeful Novaqurk could figure something out.

     

     

     

  5. 1 minute ago, Kuritho said:

    That was meant to notify you.

    So uh, could you answer my question of "it's sending 5 voxels per voxel"?

    I legit doubt your idea would be possible.

    And what about people who walk inside of the area whilst it's shifting?

    There are millions of voxels around you that the server needs to send to you. A few extra is not a big deal.

  6. 36 minutes ago, Kuritho said:

    *you're

    ---

    I meant to say: It's somewhat unnecessary. It's eyecandy.

    I'll be constructive now.

    ---

    It'd be cool, but think about it: The server has to store several voxels per voxel. That's a (slightly) huge problem.

    And argument with:

    Uhh... No. What if you had 1000 players AND "shifters" happening at once? That takes up (some) a fuckton of processing power. And since the game will probably have things update at the same time (32 bit servers!) you'll have constant lagspikes 32 times every second. (Slight) GIANT problem.

     

    THEN you have the problem of the server having to send MASSIVE amounts of data (if you say maps will be stored client-side, then you clearly have several terabyte harddrives and SSDs). Sending 5 voxels per voxel? Are you daft?

    It's not your job to correct my grammar. It just makes you look like an asshole. Pls don't.

    ------

    It's really not a "(slightly) huge problem" It's only a small area. Probably like 5x5 meters. That's nothing compared to planets. Even with  thousands of them It wont be a big deal in comparison.

    -------

    In everyday use they would never get laggy enough to be an actual problem.

    If somebody wants the fill a giant area with them that's there problem as I suggested above it would just stop updating them if there's to many.

    That is if they can get enough. Again they should cost enough that somebody would not just spam them around.

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    MAPS XD. I'm talking about small 5x5 meter areas at the most. And they wont be stored on your client. I never said that. I said the changes will be handled on your client so the server dose not have to send you new info every time it changes states. Scripts are client side so anything that could effect it's state is already being ran on the client.

    -------

    We really don't know how there voxel system works so the only people who can say for sure if this would be possible is Novaquark.

  7. 7 minutes ago, Kuritho said:

    Hey guys, let's add a nuclear weapon that resets the map and costs 1 voxel of dirt.

    I mean, who WOULDN'T use it?

    If your trying to say that this idea could reset the map It couldn't

    That would be stupid it would have a limited area of effect.

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