FD3242
Alpha Team Vanguard-
Posts
653 -
Joined
-
Last visited
Everything posted by FD3242
-
I really hope they release a demo where you can just build in a void I think this would help keep the community active over the development time.
-
The devs have said that Charter creation will be simple mostly just gender and color but I would still like to see a way to change this in game. like how space engineers dose it where you can change at a medical bay or what ever they called them in this game. I can not count the amount of times I restarted a mmo because I did not like my charter.
-
They all ready said 100 times they have this
-
Really because I have never seen this feature and I play a lot of games. Maybe I am just missing it.
-
I am not getting this joke
-
Basically what the title says. If your org wont's to make a protected zone they will need a way to find where people are being attacked.
-
Missiles like this could get really over powered. But it could work if they add a proper counter but i can not think of one that would not be super over powered as well
-
Even if they wonted to i do not think they could. The game is to demanding for a console
-
How did you find out about Dual Universe?
FD3242 replied to yamamushi's topic in General Discussions
i found it while watching no mans sky videos and since that was such a disaster i needed something else to hype about. -
Something i would like to see with this is damage some times piercing shields when they are failing
-
I really like this idea, But they have said that the weapons will use a lock and fire system so they will need to make a way to pick the section of the ship that is going to be fired on.
-
In a game like this a monthly sub is needed to pay for the servers
-
that's exactly what i was thinking. It would be very immersion braking to logoff in a ship and spawn in the middle of space they could also do something like what ever voxel you are on you will log-back on that voxel only problem is what to do if it is destroyed.
-
the problem with this is that the only real way to punish somebody is to punish them and that's really not fun so its problem
-
might work better since apparently 1000s of moving voxel ships is no problem
-
in case you did not see my other post. I had not thought of that if there is 1000 of ships and they each have 10 rooms then there are 100s of 1000s of calculations being done so i understand now
-
aa i had not thought of what he said about if there are 1000s of ships even simple calculations can become intensive.
-
again i never said i wonted it to be flowing just changing a value if there is a breach
-
maybe i did "not the best at knowing exactly what words mean" but i do not see how this is like water water has to flow this is just setting a value for each room and changing it a lot less complicated
-
I never said i wonted dynamic oxygen I know that's impossible. I said very clearly how they could do it
-
did not mean to post this
-
If they do not all ready have this this is a necessity. It would make hull breaches more of a immediate threat instead of a, we will deal with it later no big deal. But do not make all the air in a ship come out instantly like in space engineers because then ships would be to easy to destroy, instead give each separate area a oxygen level, witch slowly BUT NOT TO SLOWLY goes down if there a breach. The oxygen level should also deplete if there are players in it faster the more players, but as long as you have enough oxygen generators that will not be a problem as it will immediately go back to 100%. Also there should be effects to the player depending on the oxygen level. For example at lower amounts your stamina runs out faster and you run slower, and of course at 0% you black out and die. Ways of getting oxygen could include, Extracting it from ice or water or just simply pulling it from the atmosphere of a green planet. There should be ways of storing it for example oxygen canisters, witch can be put in your suit to allow for space walks or being outside on a planet without oxygen. large and small tanks for ships. Edit: Larger rooms should also need more oxygen to go up a %