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FD3242

Alpha Team Vanguard
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Everything posted by FD3242

  1. I know. But isn't that the same name Cesareas used. Just thought that was a odd choice.
  2. Is that not the same name of the alt org. Am I missing something.
  3. What? Edit: Oh. No way to know for sure but it's a very simple thing to do so probably.
  4. I know. Do people actually fall for that? It fixed it's self. Thanks for trying to help though. I was joking when I said I was getting a blue screen in response to "Delete system 32" You know because that's probably what would happen if I did delete system 32.
  5. I did not delete it. xD As I said it seems to have fixed it's self. I thought it was funny.
  6. Well it randomly started working again.
  7. Fixed it, I think. Things keep crashing and most of the buttons on the desktop stopped working. And I keep getting a blue screen.
  8. I all ready did. I also realized this happens on some youtube videos and this web page http://www.dessertnowdinnerlater.com/microwave-chocolate-chip-cookie/. It might help to know that a little before this happened all of the text on Firefox was gone so I reinstalled it. It fixed it and seemed to work for a few hours and 2 restarts of my computer. Then this started
  9. Yes, Updating it did nothing.
  10. I used chrome but it constantly had problems so I switched to Firefox.
  11. I do have it. But I find Firefox easier to use.
  12. When ever I go to the Dual Universe home page my browser tab crashes. I am using Firefox. Anybody else getting this. It started a few hours ago. Edit: This dose not happen on other browsers I tested.
  13. Look one of them has a pledge ( https://community.dualthegame.com/accounts/profile/Wolvan ) Super Legit.
  14. Seems legit to me. Especially the horse cat. XD My brother should join this one if he ever decides to join this community. He is a brony.
  15. Elements are more likely to catch on fire if there are other elements all ready on fire. Is the important part. Sorry, I am confusing my self to.
  16. What is the correct way to do it? What you suggest would be horribly laggy.
  17. Sorry, My last two post where rushed. That could work but I think it should be a little more complicated then that. How about this. Numbers are to separate ideas 1. I would still like fire to spread so how about this. The more elements that are on fire the higher the chance that when a element is damaged it will catch on fire. 2. All of the voxels around on fire elements will also be on fire but they do not catch other voxels on fire. 3. Voxels and elements that are on fire take damage overtime. They also should have a black tint in till they are repaired. 4. Damage to one elements may cause relating elements to take damage(So like your engine getting damaged may damage your fuel tank). 5. Damaged elements have a chance to catch on fire every time they take damage when below lets say 40% health or depending on the type of element. 6. On fire elements should have a timer on them that resets when either, 1. A element relating to the on fire elements takes damage or 2. When a part of the ship in lets say 50meters of the on fire element takes damage. When this clock hits 0 that on fire element should go out along with all voxels that it caught on fire. Please add.
  18. I was hoping it could be caused by ordinary CvsC battles.
  19. I would love for fires to be a thing. It would be something else to worry about during a battle and it would look epic. But it could get laggy fast. So dose anybody have any ideas on how this could work without crippling are pcs. Edit: This is my idea How about this. Numbers are to separate ideas 1. I would still like fire to spread so how about this. The more elements that are on fire the higher the chance that when a element is damaged it will catch on fire. 2. All of the voxels around on fire elements will also be on fire but they do not catch other voxels on fire. 3. Voxels and elements that are on fire take damage overtime. They also should have a black tint in till they are repaired. 4. Damage to one elements may cause relating elements to take damage(So like your engine getting damaged may damage your fuel tank). 5. Damaged elements have a chance to catch on fire every time they take damage when below lets say 40% health or depending on the type of element. 6. On fire elements should have a timer on them that resets when either, 1. A element relating to the on fire elements takes damage or 2. When a part of the ship in lets say 50meters of the on fire element takes damage. When this clock hits 0 that on fire element should go out along with all voxels that it caught on fire. Please add.
  20. That's assuming static constructs can orbit.
  21. I hope not. The Metric system is 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 times better. This is coming from a American.
  22. If I understood correctly after a few KM down in a planet you can not mine anymore.
  23. I think dev censorship is bad Edit: It really depends how strict it is. If the community dose not like it they should get ride of it them self's. I mean common if you look at anything long enough it starts to look like a dick. But if this site is any example of DU we are going to have are hands full. http://paint.reednj.com/#
  24. Here we go again There are like 3 mega threads about this. No offense was intended.
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