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Posts
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Posts posted by Zychov
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You get
- x12 Dual Access Coupons (DAC)
Each DAC can be used to prolong game time for 1 month. You can use it yourself or give it to someone
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22 hours ago, Zeddrick said:
It was a joke that you inadvertently dragged further. My point was that it needs to be a transparent mechanism, easily accessible to players and not something you have to search for in the game (or google). I'm afraid so far this discussion contributes nothing.
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On 8/12/2022 at 10:54 AM, Cergorach said:
How exactly are you going to be doing that when everything is wiped at launch, including talents. I think the biggest issue is going to be to keep players beyond the basic grinding BS that we'll all have to do for a LONG time before we can do any of the activities you mentioned. We're going to be stuck picking up a LOT of ore before we can even make ships that can leave atmo! And combat? Look at what's required for that and what kind of limitations have been introduced to manufacturing. Combat is a long way off! I think people will quit way before they can even attempt any of that stuff.
If NQ would decide to introduce such feature we will have to wait for it 3 - 6 months so we have a lot of time. And guessing by my current experience an active org need 20% of that time to put interesting Ads there.
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On 8/12/2022 at 11:20 AM, Zeddrick said:
It's not perfect, but these all sound like great things to advertise at the Alioth Exchange. Assuming new players are going to be funnelled into that anyway if all of that content is up and running and advertised at the exchange then that's what winning looks like IMO.
What's an Alioth Exchange?
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Exactly. It's almost there.
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There are a lot of interesting things going on in the game that very few players know about.
- Spaceship races
- Pvp skirmishes
- Combined mining operations on exotic asteroids
- Alien core raids
- Constructs exhibitions
- Did you knew, that you can earn money as a combat pilot and the organization provides you with all the equipment and pays you for the mere fact that you participate in maneuvers?
Players often don't know about all these opportunities, and even if they have heard about them they don't know how to access them.
Dual Universe is a game designed with the idea that players create their own content and entertainment, yet it doesn't have even the simplest system to reach other players with their events and content.
What if we made a message board accessible from the TAB menu?
Very simple. Location, time, contact player, event description, some kind of illustration and a list of categories by which such a board could be sorted.
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10 hours ago, Calisius said:
Question 2: do I het the 52k talent points after 6 months and 3k per month? So 18+52k= 70k?
You will get 36,9 like everyone +3/mont this will give you 36,9 + 18 = 52,9
Basically Exotics gets +50% points during first 6 months
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On 8/5/2022 at 5:14 PM, Cobqlt said:
Better and better yeah, can't wait to fly in XS.
Dual Universe is not a game for small ship with element only, sorry, it's clearly the opposite. I'm totally demotivated to fly in opti' ship like that. It's a game, the best game for build ship and co... Why nerf the only strengh of this game damn it.
I have so more fun to build our old L core ship, I prefer fight the gold fleet than the Empire fleet with only ugly S core ship (except for Tobi who work on a design but still it's too far from what every real builder want)I see your point. And I hope that our game will manage to achieve that sweet spot that makes everyone content. I think this discussion went pretty off topic as we are in honeycomb thread.
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Couple of other ideas
- I like the idea of small agile fighters and big ships that needs crew. Maybe that would be a nice idea to Make L and M weapons more powerful (or S and XS less powerfull) but disallow to use them with remote controller.
- With that being said, I think that there could be some L and M weapons designed to fight smaller ships. They could have better accurency against small targets but less damage and range. Still be more effective than just small weapons.
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11 hours ago, ch3w8a said:
- re-implement lock by core as it was at the beginning of beta
- also lock shield by coreDo you mean scanning range depending on core size / shield size?
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11 hours ago, ch3w8a said:
- nerf weapon damage by about 50%
I thing that L weapons and XS weapons damage is ok, the problem is in M and S weapons. Because of the accurancy factor their effective damage is actually bigger than L weapons. If we would make L and M more accurate, we could than make the damage difference a bit bigger between L and M and S. Again, with very careful baby staps.
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11 hours ago, ch3w8a said:
- suppress cross section as a reference
I think that it would be a good change so nano ships would stop being so OP. But instead of changing the whole aghoritm I would just make L and M weapons more acurate at shooting small targets. I would be very careful though, not to make Fighter ships completely useless. Fighters being the core of the battle seems natural to me, and they support the carrier meta. Carrier meta is great because it makes combat logistics and planing much more fun.
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12 hours ago, Cobqlt said:
Next change:
delete the cross section
re-add the old system of lock per core size (XS lockable at 40km, S at 80, M 150 or more, I don't remember the old values)
hp of weapons/elements or weapon dmg
And we will got a cool PVP systemI disagree.
We have a nice pvp system now. Far from ideal, but it's getting better and better. The cross section idea is great. It needs some balance so the tiny ships wouldn't be the ultimate weapon, but the variety of approaches it gives us is awsome. We have carriers, armed transporters, fighters and with new honeycomb we will get panzer L cores.
Crossection thing also introduce great building chellenge that makes building combat ships a good fun.
Also remember about the old "borg cube problem" that is now reduced to much less annoying "long bar" problem.
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One more thing. There is no extra light honeycomb on the list. I use Lithium for my ships because it has only 5 unit mass. Maybe Carbon fiber chould have a 5 unit mass ?
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Quick feedback
1). Very good direction of the changes from the PvPer point of view
2). Not so good direction from the realism perspective (Ultra lighr concrete is a good example here)
3). As to the balance in the table: I think that effective Hp of the honeycomb (after calculating resistances) could be about 30 - 50% bigger than in the table to be worth using
4). If I understand correctly then the big 240% difference in evective HP between the cheapest and the most expensive materials is to reduce the adventage of giant ships with kilotones of honeycomb (if so, than I think that it may actually work).
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3 hours ago, Jake Arver said:
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2 hours ago, Cobqlt said:
....The voxels must have minimal impact on the cross section to allow their use and see real designed PVP ships. Currently voxels/CCS ship = borg cube, or close to...
I guess that's why you can have those "Very Heavy" Materials. If I understand correctly they will have a Huge concentration of HP in a very small volume
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Join the ranks of the space fleet
We pay a substantial payroll
We organize training and provide equipmentAre you tired of calibrating mining units?
Pirates are making your life miserable on the asteroid?
Are you looking for a new and interesting source of income?We organize regular training and skirmishes in the game. We need combat pilots and will pay you to take part in these events.
A single PvP event is fun that lasts from 1 to 3 hours. The amount we pay to participate depends on the skill level.
2,000,000h Level 1 - No skills at all
4,000,000h Level 2 - Piloting and gunner skills at level 2+
6,000,000h Level 3 - Piloting and gunner skills at level 3+ and adequate combat experience
9.000.000h Level 4 - Piloting and gunner skills at level 4+ and adequate combat experience
12,000,000h Level 5 - Piloting and gunner skills at level 5+ and adequate combat experienceWe provide ships and supplies, the only thing you need to do is show up for maneuvers at the base in Alioth orbit.
Join our discord https://discord.gg/J8cgcHCGh9
or contact Zych#9850
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Thank you all for the information. It will be fery useful for me
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Hello.
Is it possible to use thrusters as adjustors in DU ?
Maybe a switch or some special setting of an element?
Thank you.
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Ok, thank you.
One more question. Can I vent the alien core shield during the combat lock like a normal shield?
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Thank you very much for that instruction !
I have a following question to one of the answers:: "Once you destroy it you need to claim the core and put a shield on it."
How do I put the shield on the claimed core? Do I simply vent it or is the procedure more complicated? In the post about the attack on the gamma core honvik has written:
"... A few of us frantically tried to repair the core and they did so we thought huzzar! we won the day. Sadly this was not the case in fact Legion blew it up within minutes (...) Thinking it was a bug one of us kept coming back with a ship and kept re-coring it "
It seems like putting the shield on is a complicated operation and it seems hard to understand how it exactly works.
Orginal post below:
) Honvik wrote
Gwiezdna Flota. Polska Organizacja, Polski Klan, Polish, Poland, PL
in Org Updates & Announcements
Posted