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Bayard

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Posts posted by Bayard

  1. On 9/5/2020 at 11:08 AM, boeing737 said:

    bonjour

     

    Merci du retour

    effectivement je viens d'essayer et il n'y a plus aucun lag. de toute manière il n'y a a strictement aucune différence entre le 1080 et la 4k le jeu est tout aussi moche dans les deux resolutions. Pour l'instant il ressemble au premier MMO des années 1990 graphiquement meme avec les options graphique a fond.

     

     

    C'est le mode fenêtré qui a permis ce miracle, ou bien le 1080p ?

  2. For my part I got a 1050 Ti, an i7-4770 and 16GB of DDR3. The game is installed on a SSD.

     

    It's a "meh" config, which is enough to play all recent titles with decent quality and framerate in 1080p.

     

    With Dual Universe (low settings) I have around 10 fps in dense areas, and around 20/25 in the wild (which is graphically ugly).

     

    The game is absolutely not optimized, and is TECHNICALLY a rough alpha. In terms of gameplay, though, it seems quite advanced and "finished" (but I'm just discovering it).

  3. Le forum français est par là https://board.dualthegame.com/index.php?/forum/26-discussions-générales/  ;)

    Et quelques retours à la ligne seraient cool, j'ai mal à la tête haha

     

    J'ai eu le même problème que toi au début : il a fini par se régler tout seul ! Je pense que les serveurs sont très ralentis avec le lancement de la beta, et que les identifiants ne sont reconnus qu'au bout de quelques minutes/heures pour cette raison.

  4. Hello, not sure its necessary to create a ticket for this...

     

    I successfully canceled my subscription by clicking the link given in the email from Xsolla: "If at anytime you would like to cancel just follow this link unsubscribe."

     

    Anyway its really a borderline commercial practice, to "force" people with an automatic renewal of there membership. You absolutely don't have any mean to refuse it before the payment.

     

    About this, it could be a good idea to create a ticket...

     

    unsub.jpg

  5. Quel genre de crash ? Retour bureau ?
    En tout cas il va falloir attendre quelques jours que les devs patchent le jeu et accroissent la capacité des serveurs...

     

    Et surtout optimisent leur jeu, parce que là: quand on voit la tronche des planètes je comprends pas qu'il soit si gourmand...

  6. Hi,

     

    Like I explained elsewhere on this forum, my game crash after  a few seconds spent in the tutorial.

    I can stay ingame during a few minutes by reducing the field of view to 30 and trying to not look to most complex sceneries (with a lot of objects: so, look your feet!)

     

    If your game is crashing like mine, and if the reasons are the same, I got a ""solution"" :) I have 16gb ram, I think it's directly linked to the game eating everything, but I'm not sure at all...

     

    To be sure you have the same problem, take a look in the windows event viewer ("Windows Logs", then "System"). You'll have an entry precisely at the time the game crashed.

    If, when the game crash, you have a log saying "Resource Exhaustion Detector", which imply a "low virtual memory", congratulations, you can try something !

     

    You'll juste have to increase the virtual memory of your computer. For that, follow this tutorial: https://www.windowscentral.com/how-change-virtual-memory-size-windows-10

     

    Tried and approved, for my part: I can go back to a 90 degrees of FOV, and I was FINALLY able to finish this ****** tutorial ! After that my game crashed again, after 15 minutes, but I think it was only because I have been a bit shy when allocating virtual memory (I choose 8192 mb min/max).

     

    Note that virtual memory is not really efficient: you will have a lot of stutters. But a lot less "crashing back to desktop". And just that, it's so good.

  7. Hello!

    I invite you to take a look in the windows event viewer ("Windows Logs", then "System"). You'll have an entry precisely at the time the game crashes.

     

    For my part I got a "Resource Exhaustion Detector", implying a "low virtual memory". After a (very) quick research, it seems that this kind of issues is not linked to a hardware problem, which is quite comforting ?

  8. Hello ! After the last patch I wanted to give this post an update:

     

    - no more problem to log in: perhaps it's because there is less peopls trying to connect.

    - loading is faster.

    - it seems that I got some more fps (i'm still in the first tutorial)

     

    - I still have random crash when I look to objects or sceneries requiering too much GPU

    - the GPU have "spikes" of inactivity, resulting to lower FPS

    - then the game suddendly stop working and crash to desktop.

     

    I think the game would be more stable on another planet...

  9. Hello !

    I'm glad to read you about it. I have the exact same problem, I speak about it here: 

     

    I was afraid it was because of my hardware, but when I see yours I'm reassured^^'

     

    Try to reduce the field of view to 40 degrees. It's awful, but for me it works much better. If you try it please tell me if it worked;) 

     

    edit: when I say "it works much better" I mean it crash after 5 minutes instead of 20 seconds.

  10. I totally agree with you, it's a beta, and the game seems deeply unstable. Plus the subscription system makes this situation rather unacceptable.

     

    However I think we can be indulgent: this is an indie studio, and a big release, which can't be perfect during the first day(s). Obviously this situation couldn't last for a long time without a goodwill gesture towards customers...

     

    The situation is a bit better today, I could play during 10 minutes before a crash.

  11. I correct myself: the game doesn't crash if I don't move at all. The bug occurs when I'm moving, and fps go down.

    It seems to be hardware related but I can't be sure... ?

     

    edit: the game seems more stable if I choose "30" in field of view. With this value you are in a tunnel. It crashed as soons as I increase it to 40.

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