Jump to content

Raker1

Member
  • Posts

    18
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Raker1 got a reaction from SufferingSnail in [Discuss] We've Heard You!   
    Have your devs play the game , from the start with no god mode 
     
    They will learn more from that than any hand picked forum
  2. Like
    Raker1 got a reaction from hdparm in [Discuss] We've Heard You!   
    Have your devs play the game , from the start with no god mode 
     
    They will learn more from that than any hand picked forum
  3. Like
    Raker1 got a reaction from Aaron Cain in [Discuss] We've Heard You!   
    Have your devs play the game , from the start with no god mode 
     
    They will learn more from that than any hand picked forum
  4. Like
    Raker1 got a reaction from Supermega in [Discuss] We've Heard You!   
    Have your devs play the game , from the start with no god mode 
     
    They will learn more from that than any hand picked forum
  5. Like
    Raker1 got a reaction from Daphne Jones in [Serious] [Suggestion] Remove Permanent Elemental Damage (lives) for a short period of time.   
    This is exactly why elemental damage as it is , is bad for the game 
     
    not many are going to put up with that, it’s a direct route to the unsub button
  6. Like
    Raker1 reacted to JoeKing in What would you change?   
    Get rid of repair limitations to elements on ships build with x-small cores (for newbie learner flyers) Suspend damage to all elements until all the bugs are out - I darent fly at the moment after a game crash wrecked my ship. Only require schematics for larger, more complex, higher-value items. Increase the container range to minimise the drudgery of mining and the often inability to land within container range at a busy market. Increase nano pack containment volume to reduce boring , repetitive mining trips and help newbies get established. Implement a flying tutorial in the piloting hub for newbies and make atmosphere height information available in planetary data. Implement a lua tutorial in the building hub. Reduce overall boring 'waits' for things like non-warp interplanetary travel and travelling to a market in the early stages of the game. Improve introductory tutorials with better explanations and de-bug it! Clean up markets and make the landing platforms larger. Implement an industry 'buy back' scheme for those of us who have invested heavily in this prior to the 2 day patch notice. Improve voxel engine with more scope - we should be able to build with angles and curves. Include a table of which talents unlock what core allowances in the codex. Improve and update the general marketing around the game to make it clear exactly what the state the game is in and what youre signing up for - currently it is misleading in its scope and gives the impression the game is more complete and stable than it is, especially if you dont know what a Beta is (not everyone is a gamer/programmer). Improve the market interface. Add more variation in content - ie. Other ways to generate income, ways to involve collaboratively with other players & orgs, more exploration & story.    
     
×
×
  • Create New...