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Starstellar

Alpha Tester
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  1. Like
    Starstellar got a reaction from Taniya in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    TL;DR: People paying for a game shouldn't lose their hard work with a monthly in-game tax. Change the mechanic so that they only lose rights management of the territory, or the territory becomes locked or something until the pay the debt. Loss of territory and especially constructs for paying players should be through PVP or subscription cancellation only. Also, agree with need to change auto-miner efficiency and minigame, it should be once or twice a week, not twice a day.
     
    ----------------
     
    Yeah, I say this as a member of the military; sometimes people either can't play your game for IRL reasons, or just need a break. Either way, if they are paying their active sub (or have a beta key for the time being) then there should not really be any monthly tax for things they own to not disappear on them.
     
    If NQ went to a free to play with premium sub model this would make sense. Tax the free to play players, who can also buy periodic funds through DAC selling, premium "subbed (& beta key for now)" players don't get taxed (maybe even limit this to 10 or 20 tiles, I don't know). If I have a 6 month deployment I'm okay paying for 6 months of sub to keep my stuff, I always expected that with this game. Now you're telling me that I also need to amass funds to keep the tiles safe while I'm gone, awesome.
     
    If you are intent on taxing paying players, I would suggest adopting a system where they lose the ability to grant rights on their tiles when they're in default and must pay all outstanding tax to be able to do things on their territory again. Removal of someone's constructs and territory, who is paying for the game, should only happen through them cancelling their subscription (or territory warfare obviously). I really want to see DU become something great, but the implementation of this mechanic  on people who are paying (or previously paid a substantial amount) to enjoy your game is going to push those people funding your game away from you.
     
    Further on the enjoyment aspect, mini-game and efficiency should last a week, or 3 days, or something much more reasonable than needing to hop on twice a day and go to every auto-miner and recycle it. I flat out don't have the time or the care in the world to do that twice a day, and I imagine many other won't either. On top of the massive drop to the amount of ore that will be feeding the economy, even if every miner switched to auto-mining, there will now be a large portion of your previous miners who have no interest in "mining" anymore. The builders will build, the mission runners will run, the pirates will pirate, but the DU economy will be in for a shock when no one is selling hematite anymore.
     
    NQ, please reconsider the balance to the changes you are about to implement.
     
    Thank you.
  2. Like
    Starstellar reacted to Fyrestrider in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    This whole tax thing maybe be the end for me. I pay a subscription to play. Now they want me to work in game to keep what I have. I do that in IRL. I play to have fun. Not to do more work.
  3. Like
    Starstellar got a reaction from Test in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    TL;DR: People paying for a game shouldn't lose their hard work with a monthly in-game tax. Change the mechanic so that they only lose rights management of the territory, or the territory becomes locked or something until the pay the debt. Loss of territory and especially constructs for paying players should be through PVP or subscription cancellation only. Also, agree with need to change auto-miner efficiency and minigame, it should be once or twice a week, not twice a day.
     
    ----------------
     
    Yeah, I say this as a member of the military; sometimes people either can't play your game for IRL reasons, or just need a break. Either way, if they are paying their active sub (or have a beta key for the time being) then there should not really be any monthly tax for things they own to not disappear on them.
     
    If NQ went to a free to play with premium sub model this would make sense. Tax the free to play players, who can also buy periodic funds through DAC selling, premium "subbed (& beta key for now)" players don't get taxed (maybe even limit this to 10 or 20 tiles, I don't know). If I have a 6 month deployment I'm okay paying for 6 months of sub to keep my stuff, I always expected that with this game. Now you're telling me that I also need to amass funds to keep the tiles safe while I'm gone, awesome.
     
    If you are intent on taxing paying players, I would suggest adopting a system where they lose the ability to grant rights on their tiles when they're in default and must pay all outstanding tax to be able to do things on their territory again. Removal of someone's constructs and territory, who is paying for the game, should only happen through them cancelling their subscription (or territory warfare obviously). I really want to see DU become something great, but the implementation of this mechanic  on people who are paying (or previously paid a substantial amount) to enjoy your game is going to push those people funding your game away from you.
     
    Further on the enjoyment aspect, mini-game and efficiency should last a week, or 3 days, or something much more reasonable than needing to hop on twice a day and go to every auto-miner and recycle it. I flat out don't have the time or the care in the world to do that twice a day, and I imagine many other won't either. On top of the massive drop to the amount of ore that will be feeding the economy, even if every miner switched to auto-mining, there will now be a large portion of your previous miners who have no interest in "mining" anymore. The builders will build, the mission runners will run, the pirates will pirate, but the DU economy will be in for a shock when no one is selling hematite anymore.
     
    NQ, please reconsider the balance to the changes you are about to implement.
     
    Thank you.
  4. Like
    Starstellar got a reaction from war4peace in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    TL;DR: People paying for a game shouldn't lose their hard work with a monthly in-game tax. Change the mechanic so that they only lose rights management of the territory, or the territory becomes locked or something until the pay the debt. Loss of territory and especially constructs for paying players should be through PVP or subscription cancellation only. Also, agree with need to change auto-miner efficiency and minigame, it should be once or twice a week, not twice a day.
     
    ----------------
     
    Yeah, I say this as a member of the military; sometimes people either can't play your game for IRL reasons, or just need a break. Either way, if they are paying their active sub (or have a beta key for the time being) then there should not really be any monthly tax for things they own to not disappear on them.
     
    If NQ went to a free to play with premium sub model this would make sense. Tax the free to play players, who can also buy periodic funds through DAC selling, premium "subbed (& beta key for now)" players don't get taxed (maybe even limit this to 10 or 20 tiles, I don't know). If I have a 6 month deployment I'm okay paying for 6 months of sub to keep my stuff, I always expected that with this game. Now you're telling me that I also need to amass funds to keep the tiles safe while I'm gone, awesome.
     
    If you are intent on taxing paying players, I would suggest adopting a system where they lose the ability to grant rights on their tiles when they're in default and must pay all outstanding tax to be able to do things on their territory again. Removal of someone's constructs and territory, who is paying for the game, should only happen through them cancelling their subscription (or territory warfare obviously). I really want to see DU become something great, but the implementation of this mechanic  on people who are paying (or previously paid a substantial amount) to enjoy your game is going to push those people funding your game away from you.
     
    Further on the enjoyment aspect, mini-game and efficiency should last a week, or 3 days, or something much more reasonable than needing to hop on twice a day and go to every auto-miner and recycle it. I flat out don't have the time or the care in the world to do that twice a day, and I imagine many other won't either. On top of the massive drop to the amount of ore that will be feeding the economy, even if every miner switched to auto-mining, there will now be a large portion of your previous miners who have no interest in "mining" anymore. The builders will build, the mission runners will run, the pirates will pirate, but the DU economy will be in for a shock when no one is selling hematite anymore.
     
    NQ, please reconsider the balance to the changes you are about to implement.
     
    Thank you.
  5. Like
    Starstellar got a reaction from CptLoRes in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    TL;DR: People paying for a game shouldn't lose their hard work with a monthly in-game tax. Change the mechanic so that they only lose rights management of the territory, or the territory becomes locked or something until the pay the debt. Loss of territory and especially constructs for paying players should be through PVP or subscription cancellation only. Also, agree with need to change auto-miner efficiency and minigame, it should be once or twice a week, not twice a day.
     
    ----------------
     
    Yeah, I say this as a member of the military; sometimes people either can't play your game for IRL reasons, or just need a break. Either way, if they are paying their active sub (or have a beta key for the time being) then there should not really be any monthly tax for things they own to not disappear on them.
     
    If NQ went to a free to play with premium sub model this would make sense. Tax the free to play players, who can also buy periodic funds through DAC selling, premium "subbed (& beta key for now)" players don't get taxed (maybe even limit this to 10 or 20 tiles, I don't know). If I have a 6 month deployment I'm okay paying for 6 months of sub to keep my stuff, I always expected that with this game. Now you're telling me that I also need to amass funds to keep the tiles safe while I'm gone, awesome.
     
    If you are intent on taxing paying players, I would suggest adopting a system where they lose the ability to grant rights on their tiles when they're in default and must pay all outstanding tax to be able to do things on their territory again. Removal of someone's constructs and territory, who is paying for the game, should only happen through them cancelling their subscription (or territory warfare obviously). I really want to see DU become something great, but the implementation of this mechanic  on people who are paying (or previously paid a substantial amount) to enjoy your game is going to push those people funding your game away from you.
     
    Further on the enjoyment aspect, mini-game and efficiency should last a week, or 3 days, or something much more reasonable than needing to hop on twice a day and go to every auto-miner and recycle it. I flat out don't have the time or the care in the world to do that twice a day, and I imagine many other won't either. On top of the massive drop to the amount of ore that will be feeding the economy, even if every miner switched to auto-mining, there will now be a large portion of your previous miners who have no interest in "mining" anymore. The builders will build, the mission runners will run, the pirates will pirate, but the DU economy will be in for a shock when no one is selling hematite anymore.
     
    NQ, please reconsider the balance to the changes you are about to implement.
     
    Thank you.
  6. Like
    Starstellar got a reaction from J-Rod in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    TL;DR: People paying for a game shouldn't lose their hard work with a monthly in-game tax. Change the mechanic so that they only lose rights management of the territory, or the territory becomes locked or something until the pay the debt. Loss of territory and especially constructs for paying players should be through PVP or subscription cancellation only. Also, agree with need to change auto-miner efficiency and minigame, it should be once or twice a week, not twice a day.
     
    ----------------
     
    Yeah, I say this as a member of the military; sometimes people either can't play your game for IRL reasons, or just need a break. Either way, if they are paying their active sub (or have a beta key for the time being) then there should not really be any monthly tax for things they own to not disappear on them.
     
    If NQ went to a free to play with premium sub model this would make sense. Tax the free to play players, who can also buy periodic funds through DAC selling, premium "subbed (& beta key for now)" players don't get taxed (maybe even limit this to 10 or 20 tiles, I don't know). If I have a 6 month deployment I'm okay paying for 6 months of sub to keep my stuff, I always expected that with this game. Now you're telling me that I also need to amass funds to keep the tiles safe while I'm gone, awesome.
     
    If you are intent on taxing paying players, I would suggest adopting a system where they lose the ability to grant rights on their tiles when they're in default and must pay all outstanding tax to be able to do things on their territory again. Removal of someone's constructs and territory, who is paying for the game, should only happen through them cancelling their subscription (or territory warfare obviously). I really want to see DU become something great, but the implementation of this mechanic  on people who are paying (or previously paid a substantial amount) to enjoy your game is going to push those people funding your game away from you.
     
    Further on the enjoyment aspect, mini-game and efficiency should last a week, or 3 days, or something much more reasonable than needing to hop on twice a day and go to every auto-miner and recycle it. I flat out don't have the time or the care in the world to do that twice a day, and I imagine many other won't either. On top of the massive drop to the amount of ore that will be feeding the economy, even if every miner switched to auto-mining, there will now be a large portion of your previous miners who have no interest in "mining" anymore. The builders will build, the mission runners will run, the pirates will pirate, but the DU economy will be in for a shock when no one is selling hematite anymore.
     
    NQ, please reconsider the balance to the changes you are about to implement.
     
    Thank you.
  7. Like
    Starstellar got a reaction from Firestorm in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    TL;DR: People paying for a game shouldn't lose their hard work with a monthly in-game tax. Change the mechanic so that they only lose rights management of the territory, or the territory becomes locked or something until the pay the debt. Loss of territory and especially constructs for paying players should be through PVP or subscription cancellation only. Also, agree with need to change auto-miner efficiency and minigame, it should be once or twice a week, not twice a day.
     
    ----------------
     
    Yeah, I say this as a member of the military; sometimes people either can't play your game for IRL reasons, or just need a break. Either way, if they are paying their active sub (or have a beta key for the time being) then there should not really be any monthly tax for things they own to not disappear on them.
     
    If NQ went to a free to play with premium sub model this would make sense. Tax the free to play players, who can also buy periodic funds through DAC selling, premium "subbed (& beta key for now)" players don't get taxed (maybe even limit this to 10 or 20 tiles, I don't know). If I have a 6 month deployment I'm okay paying for 6 months of sub to keep my stuff, I always expected that with this game. Now you're telling me that I also need to amass funds to keep the tiles safe while I'm gone, awesome.
     
    If you are intent on taxing paying players, I would suggest adopting a system where they lose the ability to grant rights on their tiles when they're in default and must pay all outstanding tax to be able to do things on their territory again. Removal of someone's constructs and territory, who is paying for the game, should only happen through them cancelling their subscription (or territory warfare obviously). I really want to see DU become something great, but the implementation of this mechanic  on people who are paying (or previously paid a substantial amount) to enjoy your game is going to push those people funding your game away from you.
     
    Further on the enjoyment aspect, mini-game and efficiency should last a week, or 3 days, or something much more reasonable than needing to hop on twice a day and go to every auto-miner and recycle it. I flat out don't have the time or the care in the world to do that twice a day, and I imagine many other won't either. On top of the massive drop to the amount of ore that will be feeding the economy, even if every miner switched to auto-mining, there will now be a large portion of your previous miners who have no interest in "mining" anymore. The builders will build, the mission runners will run, the pirates will pirate, but the DU economy will be in for a shock when no one is selling hematite anymore.
     
    NQ, please reconsider the balance to the changes you are about to implement.
     
    Thank you.
  8. Like
    Starstellar got a reaction from Starsz in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    TL;DR: People paying for a game shouldn't lose their hard work with a monthly in-game tax. Change the mechanic so that they only lose rights management of the territory, or the territory becomes locked or something until the pay the debt. Loss of territory and especially constructs for paying players should be through PVP or subscription cancellation only. Also, agree with need to change auto-miner efficiency and minigame, it should be once or twice a week, not twice a day.
     
    ----------------
     
    Yeah, I say this as a member of the military; sometimes people either can't play your game for IRL reasons, or just need a break. Either way, if they are paying their active sub (or have a beta key for the time being) then there should not really be any monthly tax for things they own to not disappear on them.
     
    If NQ went to a free to play with premium sub model this would make sense. Tax the free to play players, who can also buy periodic funds through DAC selling, premium "subbed (& beta key for now)" players don't get taxed (maybe even limit this to 10 or 20 tiles, I don't know). If I have a 6 month deployment I'm okay paying for 6 months of sub to keep my stuff, I always expected that with this game. Now you're telling me that I also need to amass funds to keep the tiles safe while I'm gone, awesome.
     
    If you are intent on taxing paying players, I would suggest adopting a system where they lose the ability to grant rights on their tiles when they're in default and must pay all outstanding tax to be able to do things on their territory again. Removal of someone's constructs and territory, who is paying for the game, should only happen through them cancelling their subscription (or territory warfare obviously). I really want to see DU become something great, but the implementation of this mechanic  on people who are paying (or previously paid a substantial amount) to enjoy your game is going to push those people funding your game away from you.
     
    Further on the enjoyment aspect, mini-game and efficiency should last a week, or 3 days, or something much more reasonable than needing to hop on twice a day and go to every auto-miner and recycle it. I flat out don't have the time or the care in the world to do that twice a day, and I imagine many other won't either. On top of the massive drop to the amount of ore that will be feeding the economy, even if every miner switched to auto-mining, there will now be a large portion of your previous miners who have no interest in "mining" anymore. The builders will build, the mission runners will run, the pirates will pirate, but the DU economy will be in for a shock when no one is selling hematite anymore.
     
    NQ, please reconsider the balance to the changes you are about to implement.
     
    Thank you.
  9. Like
    Starstellar reacted to BlindingBright in Give us more ore & asteroids - less taxes! (Demeter Changes)   
    Been on PTS now for 15 hours testing while collecting my thoughts. A lot of these changes will force players to /work/ to keep what they own in game... right now with rough calculations it looks like about /half/ of the ore dug may have to go back to paying taxes on the tiles, and thus players will need to work... to keep their land... to keep working to keep their land.

    I say work, because these new loops, for many- will turn it into active work/tedium to manage. Plus, potentially half of your ore income is spent on the hexes... now you'll need to take a cut for fuel to transport/logistics. After the end of it, you're left with very little to build/expand with. For new players, it will be muuuuch harder to solo while getting a foot-hold.

    So I ask, is this a move to slow players down and reduce overall server costs? As it stands this a soft-wipe of sorts, as many with "fun" projects people work on a few hours a week may now be forced into grinding to keep it going- or loose it... and if players don't come back, as it stands... you loose a tile, as it is on PTS... you also loose all the static constructs owned on that tile. 

    So is this a change to reduce quanta/inflation? if so than look at the source, missions-alt runners to curb it vs creating a huge sink via land. Is this change for... data inflation? as more ore enters the game, more constructs are made- and in live(more data due to tunnels on top of that)  so more ore = data costs.  And I dare say this is the real reason for these changes, otherwise NQ will let up on them as player outrage seams to be more so than 0.23, and it hasn't fully sunk in yet for most players what these changes even mean... and while this post covers some core issues, it does not cover the ninja-changes to ship elements/flight mechanics or other core complaints.
     
    Give us more ore via auto-mining - more charges, more ore to pull from per hex and... some way to skip the lame mini game.. please? minimum efficiency of 25% vs 0? Nobody wants to login once/twice a day to hop around auto-mining fields to play a stupid mini game. Least while mining traditionally I can tune out and watch Netflix, with autominers- it requires just enough attention you cant let your mind easily wander... but not enough satisfaction to make it.... enjoyable. 2x more ore may not be enough, 3-4x may hit a sweet spot for most. More Roids - All safe zone roids get mined out within an hour of discovery already. fix discovery timer of 20 minutes/middle Colum! Likewise, PTS seemingly won't spawn in asteroids in time for us to check the new spawn rates.... This change will /encourage/ more people into PVP space. Lower the taxes for tiles. This is a game that people pay monthly for- not a second job. 
      So say we all.

    BlindingBright
    -MTI Superlegate, Lodestar Chancellor
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