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Starstellar

Alpha Tester
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Everything posted by Starstellar

  1. TL;DR: People paying for a game shouldn't lose their hard work with a monthly in-game tax. Change the mechanic so that they only lose rights management of the territory, or the territory becomes locked or something until the pay the debt. Loss of territory and especially constructs for paying players should be through PVP or subscription cancellation only. Also, agree with need to change auto-miner efficiency and minigame, it should be once or twice a week, not twice a day. ---------------- Yeah, I say this as a member of the military; sometimes people either can't play your game for IRL reasons, or just need a break. Either way, if they are paying their active sub (or have a beta key for the time being) then there should not really be any monthly tax for things they own to not disappear on them. If NQ went to a free to play with premium sub model this would make sense. Tax the free to play players, who can also buy periodic funds through DAC selling, premium "subbed (& beta key for now)" players don't get taxed (maybe even limit this to 10 or 20 tiles, I don't know). If I have a 6 month deployment I'm okay paying for 6 months of sub to keep my stuff, I always expected that with this game. Now you're telling me that I also need to amass funds to keep the tiles safe while I'm gone, awesome. If you are intent on taxing paying players, I would suggest adopting a system where they lose the ability to grant rights on their tiles when they're in default and must pay all outstanding tax to be able to do things on their territory again. Removal of someone's constructs and territory, who is paying for the game, should only happen through them cancelling their subscription (or territory warfare obviously). I really want to see DU become something great, but the implementation of this mechanic on people who are paying (or previously paid a substantial amount) to enjoy your game is going to push those people funding your game away from you. Further on the enjoyment aspect, mini-game and efficiency should last a week, or 3 days, or something much more reasonable than needing to hop on twice a day and go to every auto-miner and recycle it. I flat out don't have the time or the care in the world to do that twice a day, and I imagine many other won't either. On top of the massive drop to the amount of ore that will be feeding the economy, even if every miner switched to auto-mining, there will now be a large portion of your previous miners who have no interest in "mining" anymore. The builders will build, the mission runners will run, the pirates will pirate, but the DU economy will be in for a shock when no one is selling hematite anymore. NQ, please reconsider the balance to the changes you are about to implement. Thank you.
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