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Alpha Tester
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Everything posted by Cobqlt

  1. Thank you for the message, here is my feedback on the experience. Positive Aspects of the Event: In a PVP zone, potentially transitioning from PVE to PVEVP, but much more interesting and risky than an AlienCore event. Randomly massive damage dealt by the boss, capable of destroying an L core in 3 or 4 hit. (that was our real challenge here...) A sufficiently powerful shield that requires a lot of time and ammunition, increasing the chances of player interactions. The server held up well with the entire Legion fleet present. Negative Aspects of the Event: Not announced by NQ or in-game through a message in the general chat or notifications in the middle of the screen. Timing too focused on Europe. (but it's hard to accommodate everyone) Randomly massive damage dealt by the boss, capable of destroying an L core in 3 or 4 hit. (... but Legion pilots are experienced and ship optimized and still died really fast, can be an issue for other players if involved) No damage on voxels, just CCS. Only a static core, random appearances of alien ships similar to PVE missions that follow a ship could have added excitement to the battle. A known coordinate in advance and therefore stations already in place, making surveillance and combat easier. No traces of the battle afterward, an Aphelia Core from the Boss in its final state could have added some interest. (instant despawn was a bit frustrating) I remain very disappointed not to have had the chance to encounter opponents or even curious players coming to challenge us. With the boss's damage, our capital ships often had very low shields, forcing us to flee the combat to regenerate them... a perfect situation for the type of operations our adversaries like to conduct. Events like this should simply not be missed in terms of communication; that's the fundamental aspect. The more people are aware and prepared, the more there will be at stake, stories to tell, salt to sprinkle, and good moments to share among allies and enemies. About the rewards; I maintain my opinion, even when some of my allies/mates will receive these rewards, that rewarding players with craftable items and resources/quantas is a real mistake; the economy is at a critical stage, and we really don't need that. On the other side, offering a title is a good idea and a step in the right direction. Our only concern, I believe, is that you may not be able to reward all participants in the missions or the boss due to a lack of tools; many players have played in groups, some only as pilot, or performed other roles, and from what I see and think, they won't be traceable (no point awarded/no shoot fired...). We've been discussing this issue for a while now, not giving points/quantas to all players instead of just the one who takes the mission; please consider the game as an MMO. In short, the missions and the boss event have had many shortcomings, but the improvements are easy to see and aim for in order to make such features interesting and fun. Everything is and has always been in your hands, NQ; it's up to you to decide what you want to do with it.
  2. Revolution in Dual Universe: Bourrepif's Redemption




    Bourrepif, a space pirate, had returned from a fruitless expedition through the vast space of Dual Universe. Hours spent scouring three different asteroids had yielded no victims, no loot to line his pockets. Disheartened and weary, he found solace in a dimly lit, shady bar at the edge of the Sentinels territory on Moon4.

    Sinking into a worn-out stool, Bourrepif ordered a strong drink to drown his sorrows. The smell of alcohol mixed with desperation filled the air as he contemplated his empty-handed return. In his drunken haze, he wondered how he would face the leader of Legion, the most powerful alliance in the game, and explain his failure to acquire the spoils necessary to pay his taxes.

    Soon enough, Legion's leader, a figure known only as "Commander," entered the bar with an air of authority. The room fell silent as the pirate's heart sank. With a heavy sigh, Bourrepif approached the leader, bracing himself for the inevitable disappointment.

    As the Commander surveyed Bourrepif's disheveled appearance, the pirate mustered the courage to speak. "Commander, I returned empty-handed. The asteroid fields were devoid of any targets. It seems the space is empty, everyone is trapped within the safe zones, under the influence of NQ, our nemesis."

    Intrigued, the Commander leaned in, his eyes narrowing. "Tell me more, Bourrepif" he urged, his voice filled with an undercurrent of determination.

    Bourrepif explained how NQ had used deceit and false promises of boundless treasures to keep players confined to the safe zones for far too long. He spoke about the "Purple elite", a group now infiltrated by unscrupulous individuals who profited from the suffering of humanity. They reveled in corruption, preying upon the vulnerable and enriching themselves at the expense of others.

    Moved by Bourrepif's impassioned words, the Commander's face hardened with resolve. With a tone of solemn determination, he addressed the assembled members of Legion who had gathered in the bar.

    "My comrades," the Commander proclaimed, his voice filled with conviction, without succeeding in waking up Anderson, soaked in alcohol after his too many journeys in the simulator called SC, "this period of corruption ends today. We will bring about a revolution, liberating the carebears from their captivity and allowing them to venture into the PVP zone. We shall confront the Purple elite, putting an end to their despicable deeds."

    A wave of renewed hope and excitement rippled through the crowd. The Commander's words sparked a fire within each member of Legion, reigniting their belief in the cause they fought for. Bourrepif, once filled with desolation, now felt a glimmer of redemption as he realized that his failure had paved the way for change.

    The bar erupted in cheers and the clinking of glasses as Legion prepared for the impending revolution. Bourrepif, now filled with a renewed sense of purpose, raised his glass and joined in the rallying cry. Together, they would cleanse the universe of the Purple elite's corruption and bring justice to Dual Universe.

    In the midst of the chaos and uncertainty, hope flickered like a distant star. And Bourrepif, once a disheartened pirate, now stood ready to seize the opportunity that lay ahead—the opportunity to once again engage in PvP battles, plundering the resources of hapless miners and silencing those who dare challenge our dominance.

    1. VarietyMMOs


      Praise the all father

  3. Good luck NQ for dev all of this, DU really need that! Hope is back.
  4. That's what makes all the difference between your pitch and mine, yes we have to do everything you do, maybe even more in addition to PVP, so when I talk about Safezone gameplay, I know my stuff. You talk about things you don't know, imagining the wrong things and thinking that PVP players can live off their catch and do nothing else. It's just sad in a debate not to know when a subject is beyond us. PVP don't need to be the only gameplay possible, just the end game. Like in all other games. If you want T4/T5 you will have to take some risk. Acutally, MU can provide those ore, new planets will grant more and more of them. How can you see the future of this game with unlimited ressources and so poor sink system? Or do you want another wipe? Common... If only Entropy listenned a single post, I will agree with your doubt, but man, just read each patchnote x'D
  5. I laughed and I stop reading this delusional post. Btw you think we don’t have life and co, stay behind the red line of the game please, I didn’t judge your IRL, just your gameplay. (Even more when you know exactly nothing about the person behind the avatar, his job, kids and co)
  6. Because it's not all non PVP players who are carebears, but those who push NQ to nerf or patch the game for remove some risk or tool for PVP players. Those players, who cry for don't be forced to PVP, force PVP players to lost their content. Stop thinking about a problem just by your eyes, check the problem from all angles.
  7. Just read my previous message, we didn't kill with impunity, players just don't protect their asset because it's not needed. It's a sandbox, use your brain, your hands, your quantas for don't let pirates kill with impunity or YOU are the problem, not us. We are a solution to your laziness, NQ just needs to stop locking you too much into your world where doing nothing or never interacting with another player is the main gameplay of a MMO. You asked for joining my org on reddit, for start some PVP, and now, just cuz I didn't saw it you are angry against us? 😕
  8. Well then kills in PVP zone are only miner ship? And when you core a ship, you have to repair some parts/core it and come back with it. Why the miner itself don't have weapons? Why he don't have some mates ready for help him? Why he don't call for help another group? Why he don't have a S PVP core dock on his ship? Miners on pipe are just afk, they don't care about the risk. They will win more quanta/ore with all their other run without getting catch. It's exactly why players don't try to protect themself. Any organized group can trap pirates, some pirates roam or camp alone. You are clearly the type of player who are just useless for DU. Stay a forum warrior, I prefer try to push this game in something better for everyone, not only my wallet.
  9. I totally disagree and I principally kills players on pipes those day (no time for roaming for nothing due to my job) The DU unofficial killboard talk by itself, or internal killboards are clear, roids kills are mainly throwaway ship. Adding more tool for dodge PVP players or protect more miners will just help them to continue this. On a MMO, I prefer push the players for regroup or pay some mercenary or any other way than just allow a free farm for everyone and annhilate the utility of trying to defend your stuff.
  10. Except I was the first one to report each broken mechanic to Deckard and co. But you can see my DM better than me obviously. It's nice to be judged by a guy who has no experience on the subject and who attributes random things to his interlocutor to make his arguments more valid. Just test PVP and we will talk after, for real, you will understand that your broken mechanic don't exist and you will just find a huge time sink.
  11. Please don't talk about something you never experienced. I did some piracy and PVP, not just ganking random on roid. So please, move your hands for craft or buy a PVP ship and try what is really a roaming on roids, you will see what is our real content. Players with at least some functionnal parts in their brain can easily dodge a gank on roid, or they can trap on it, or simply just take the information and come back later. This game is perfect for carebears, they can do everything without a single risk, some of the roids rare/exo still spawn at 2SU of the safezone, so please, stop cry when you don't understand anything else than what your wallet want. We are here for push this game in something better, not killing it.
  12. Time sink and less risk in PVP, it's NQ after all... Listen players who don't just think with their wallet seems hard.
  13. Salvage changes are cool. Asteroids change are really oriented around carebears... Why people still need more no risk in PVP? Do you even listen NQ what we need and how people are full of ressources? - No more discovered tab = nerf for piracy even if it's hard to find a roid with just a random first coords (can be in a circle of 14SU+) - No more timed spawn + random tier of roid = a PVP player will have to randomly pick a roid, go for it and find sometimes just a basic one, without interest or content... How can you think it will be a good thing for us? It will just add more time lost to PVP gameplay, we REALLY need that thx! Just check how miners and safezone players are happy, you give them a real free farm pass. We need a good patch for PVP asap please.
  14. Oy, great first post.
  15. We saw what players do with illimited ressources: NOTHING. The entire beta was a shitshow where people with billions of quantas and ressources cryied for nerf PVP and co, without creating something, just stack ressources like retards. So yeah, we need changes, but clearly not more nerf about PVP, this game need risk and REWARD.
  16. Exactly the people who ruin this game, NQ listen players like you too much time and we got this carebear game atm. With all the PVP content nerf all time for allowing safe farm and safe quanta. It's you who actually destroy the economy and the game, just think about what the game need, not what YOU need for don't get hurts too much in your ego.
  17. 260k tiles on Alioth and you are tilt for 20 scans... I just think this game is not for you imo. Btw there is no interest in T4/T5 on planets, except creating less content in PVP or interactions between orgs/alliance and not enough roid in SZ (MU just need to be nerfed, cuz they created an imbalance with the main big tiles already reserved and NQ need to push players to go on roids, even in SZ)
  18. I just killed a guy close to Teoma, coming from Madis for sure He got a Large package in his container Why this Large package is just sold 120k on Teoma? Why you don't link a package to the destination planet (if the destination of this package was Teoma, then he can be sold only on it) and push the price per unit to 3.7M? (dunno the actual real reward for this mission) I mean just put a different ID to each mission package, the victim will lost his collateral and the pirate will win a real reward and not this useless one. Dunno if it's a perfect idea, or if it's easy to abuse, but we really need more interest in this, piracy take time, create a real risk and need to have a real reward too!
  19. Lame stream without any real announcement, you continue to brake all time all our hope in this game NQ. Please reconsider how you manage this game and what players really want. 3 months before the first patch, 3 months with a Beta wipe into another beta with the exact same bugs but with less support and no help ingame anymore (Thx to Ligo who spend hours of his time for solve some of our problem, without him all my ticket go 0 reply in months), 3+ months without change the wrecks, the ore dispatch, roids... All this topic was oppened months before, we warned you and YOU NEVER LISTENNED YOUR COMMUNITY except your biggest carebears who just think about themself and their [filtered]ing pets. Your priorities are bad, as usual, and you never learn from your mistake... We don't work for this game but some of us paid years of subscription for support you when you need money, but personally I didn't pay 3 accounts for years for let this game die because of your choice. We are still here, stop [filtered]ing ignore us.
  20. (My offer end in 2 months when my new shop will open so... :D)
  21. If NQ need some help for create interesting event for the end of those 2 years of beta, I'm up. I can give idea/setup things/create ship/create station... What you want. Don't hesitate to ask, it's better than just setup 4 dispensers. You couldn't do worse trolling the PVP community
  22. Well, with the last Ask Aphelia, NQ seems to take the wrong way again. So they decided that all tier of ore will be available in Safezone (outer planets are just an extension of the safezone without territory warfare or any cancel warp mechanic) What are the pros and cons for this decision? PROS - Players will don’t have to go in Space and they will not cry on forum against those terrorist nolife who killed them - Can fit with the territory warfare (but how? when? And if we got something similar to alien core outch…) CONS - Recreate the same problem of imbalance between players who are here at start and others - Players will got no interest in PVP content, asteroids or in alien core - If any balance is needed NQ will be stuck for change value of ore, when they will don’t have this problem if high tier will only be foundable on roids (put less/more roids with less/more ore and you solve any balance problem). Imagine trying to balance ore on planets where ppl decided to put they entire MU or else… It’s clearly the right way for redo the same beta mistakes - Creating a DualUniverse with no risk (don’t talk about alien core, it’s just for keep PvP players busy far from other players) will result in less interest in org/alliance, less interest in mercenary, in piracy… just in every interaction possible, friendly or not. - The economy will be again ruined by the 0 lost elements/ship rule setup by NQ in PVE and with nobody in PVP Why NQ can’t listen any suggestions PVP oriented?
  23. Hi, a new topic for resume some of our idea about PVP features in the future. Wrecks - add an element similar to the DSAT for them - put them all in space - add schematics in their storage, with a value that depends on the rarity of the wreck This would be a cool first PVP approach for all players as well as an additional way to have content for the most experienced on the rarest wrecks Asteroids - delete T4 and T5 from the MUs on each planets/moons - modify the spawn algorythm for dodge any PVP roid to spawn too close to the Safezone - reduce their maximum spawn distance - disable the possibility of create a station with a shield close to them - allow imprisoning players who farm in jetpack with XS core and glass panel or give us GUNS In order to restore the interest in asteroids and encourage people to interact with each other, whether through piracy or through group mining to protect/optimize themselves. Alien core - Increase the power of items requiring plasma - Hide/protect ships docked to an alien core, or just on station, with a shield - Less T5 in MU - Scales the need for plasma in the schematics based on item size (example 1 for XS, 2 for S, 3 for M and 4 for L, and modify the production of plasma if needed) This will add interest to Alien cores, preserve an important interest for asteroids by avoiding being the main source of T5 Piracy - Bring back the boarding, the button feature work now, if people don't check their ship then it's their fault. (and the force field for counter boarding is so boring for dock/land) - Rework the radar, add some range or be able to follow the signature of a ship or any other idea else than this 2SU max - Delete the jammed zone, if people can see hauler going in space, PVP players can see pirates who hunt it or any other player who want help/warn/counter - Need more reward for hunting mission hauler - Go back on group missions and stop special missions (beta keys will end with the release and if you add more tool on pirates, big hauler will be hunted) - Adds different icons/icons colors, allowing each player to set a reputation on an org or a player - Add a right clic option on dynamic construct icon for wisp the pilot and allow players to talk (to find a deal, a ransom or a pass) I tried to summarize some of my ideas as well as possible, if you have better or different ones do not hesitate.
  24. Read my message, I don't talk about keep the no limited weapons on XS+, old system was stupid BECAUSE he got all those thing allowed in the same time. It's just my idea after plenty of PVP fight and trying all those meta myself, you can have yours.
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