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Cobqlt

Alpha Tester
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Everything posted by Cobqlt

  1. We saw what players do with illimited ressources: NOTHING. The entire beta was a shitshow where people with billions of quantas and ressources cryied for nerf PVP and co, without creating something, just stack ressources like retards. So yeah, we need changes, but clearly not more nerf about PVP, this game need risk and REWARD.
  2. Exactly the people who ruin this game, NQ listen players like you too much time and we got this carebear game atm. With all the PVP content nerf all time for allowing safe farm and safe quanta. It's you who actually destroy the economy and the game, just think about what the game need, not what YOU need for don't get hurts too much in your ego.
  3. 260k tiles on Alioth and you are tilt for 20 scans... I just think this game is not for you imo. Btw there is no interest in T4/T5 on planets, except creating less content in PVP or interactions between orgs/alliance and not enough roid in SZ (MU just need to be nerfed, cuz they created an imbalance with the main big tiles already reserved and NQ need to push players to go on roids, even in SZ)
  4. I just killed a guy close to Teoma, coming from Madis for sure He got a Large package in his container Why this Large package is just sold 120k on Teoma? Why you don't link a package to the destination planet (if the destination of this package was Teoma, then he can be sold only on it) and push the price per unit to 3.7M? (dunno the actual real reward for this mission) I mean just put a different ID to each mission package, the victim will lost his collateral and the pirate will win a real reward and not this useless one. Dunno if it's a perfect idea, or if it's easy to abuse, but we really need more interest in this, piracy take time, create a real risk and need to have a real reward too!
  5. Lame stream without any real announcement, you continue to brake all time all our hope in this game NQ. Please reconsider how you manage this game and what players really want. 3 months before the first patch, 3 months with a Beta wipe into another beta with the exact same bugs but with less support and no help ingame anymore (Thx to Ligo who spend hours of his time for solve some of our problem, without him all my ticket go 0 reply in months), 3+ months without change the wrecks, the ore dispatch, roids... All this topic was oppened months before, we warned you and YOU NEVER LISTENNED YOUR COMMUNITY except your biggest carebears who just think about themself and their [filtered]ing pets. Your priorities are bad, as usual, and you never learn from your mistake... We don't work for this game but some of us paid years of subscription for support you when you need money, but personally I didn't pay 3 accounts for years for let this game die because of your choice. We are still here, stop [filtered]ing ignore us.
  6. (My offer end in 2 months when my new shop will open so... :D)
  7. If NQ need some help for create interesting event for the end of those 2 years of beta, I'm up. I can give idea/setup things/create ship/create station... What you want. Don't hesitate to ask, it's better than just setup 4 dispensers. You couldn't do worse trolling the PVP community
  8. Well, with the last Ask Aphelia, NQ seems to take the wrong way again. So they decided that all tier of ore will be available in Safezone (outer planets are just an extension of the safezone without territory warfare or any cancel warp mechanic) What are the pros and cons for this decision? PROS - Players will don’t have to go in Space and they will not cry on forum against those terrorist nolife who killed them - Can fit with the territory warfare (but how? when? And if we got something similar to alien core outch…) CONS - Recreate the same problem of imbalance between players who are here at start and others - Players will got no interest in PVP content, asteroids or in alien core - If any balance is needed NQ will be stuck for change value of ore, when they will don’t have this problem if high tier will only be foundable on roids (put less/more roids with less/more ore and you solve any balance problem). Imagine trying to balance ore on planets where ppl decided to put they entire MU or else… It’s clearly the right way for redo the same beta mistakes - Creating a DualUniverse with no risk (don’t talk about alien core, it’s just for keep PvP players busy far from other players) will result in less interest in org/alliance, less interest in mercenary, in piracy… just in every interaction possible, friendly or not. - The economy will be again ruined by the 0 lost elements/ship rule setup by NQ in PVE and with nobody in PVP Why NQ can’t listen any suggestions PVP oriented?
  9. Hi, a new topic for resume some of our idea about PVP features in the future. Wrecks - add an element similar to the DSAT for them - put them all in space - add schematics in their storage, with a value that depends on the rarity of the wreck This would be a cool first PVP approach for all players as well as an additional way to have content for the most experienced on the rarest wrecks Asteroids - delete T4 and T5 from the MUs on each planets/moons - modify the spawn algorythm for dodge any PVP roid to spawn too close to the Safezone - reduce their maximum spawn distance - disable the possibility of create a station with a shield close to them - allow imprisoning players who farm in jetpack with XS core and glass panel or give us GUNS In order to restore the interest in asteroids and encourage people to interact with each other, whether through piracy or through group mining to protect/optimize themselves. Alien core - Increase the power of items requiring plasma - Hide/protect ships docked to an alien core, or just on station, with a shield - Less T5 in MU - Scales the need for plasma in the schematics based on item size (example 1 for XS, 2 for S, 3 for M and 4 for L, and modify the production of plasma if needed) This will add interest to Alien cores, preserve an important interest for asteroids by avoiding being the main source of T5 Piracy - Bring back the boarding, the button feature work now, if people don't check their ship then it's their fault. (and the force field for counter boarding is so boring for dock/land) - Rework the radar, add some range or be able to follow the signature of a ship or any other idea else than this 2SU max - Delete the jammed zone, if people can see hauler going in space, PVP players can see pirates who hunt it or any other player who want help/warn/counter - Need more reward for hunting mission hauler - Go back on group missions and stop special missions (beta keys will end with the release and if you add more tool on pirates, big hauler will be hunted) - Adds different icons/icons colors, allowing each player to set a reputation on an org or a player - Add a right clic option on dynamic construct icon for wisp the pilot and allow players to talk (to find a deal, a ransom or a pass) I tried to summarize some of my ideas as well as possible, if you have better or different ones do not hesitate.
  10. Read my message, I don't talk about keep the no limited weapons on XS+, old system was stupid BECAUSE he got all those thing allowed in the same time. It's just my idea after plenty of PVP fight and trying all those meta myself, you can have yours.
  11. Better and better yeah, can't wait to fly in XS. Dual Universe is not a game for small ship with element only, sorry, it's clearly the opposite. I'm totally demotivated to fly in opti' ship like that. It's a game, the best game for build ship and co... Why nerf the only strengh of this game damn it. I have so more fun to build our old L core ship, I prefer fight the gold fleet than the Empire fleet with only ugly S core ship (except for Tobi who work on a design but still it's too far from what every real builder want)
  12. Cross section is really hard to scale with shield/voxels and co, if you put the lockrange/coresize and you delete or reduce really hard the strengh of cross section then you will see a lot of different ship, with smaller ship who can do a // battle in the same fight without being focused and OS by staying in range of L core, you can equip your L core with smaller weapons for a better DPS on them (if they turn around you for example) with some missile or else. You can let a small cross section but not 1% hitchance with L weapons. The early beta meta was XS borg cube and some bigger ship but smaller ship are really OP because they can equip larger weapons, without this, it's really fine imo. NQ will just need to put the energy for dodge any L core borg cube and try to push the game in the direction of what they promote all time: a nice building game, even in PVP.
  13. Next change: delete the cross section re-add the old system of lock per core size (XS lockable at 40km, S at 80, M 150 or more, I don't remember the old values) hp of weapons/elements or weapon dmg And we will got a cool PVP system
  14. Interesting, we will have to calculate the impact of the voxel on certain types of ship, but currently the main concern in PVP is the cross section imho. The voxels must have minimal impact on the cross section to allow their use and see real designed PVP ships. Currently voxels/CCS ship = borg cube, or close to, and viable just in defense of alien core and still... My first thought is that it will therefore have a too little impact/no impact on the current PVP. But it's a good start.
  15. I just have a totally opposite idea about the price of those schematics, a lot got a too low price (end game items for example) but yes, I totally agree about the problems about the overflow of elements. just keep in mind that the wipe isn’t tomorrow, we will have more revamp/change before it and we just need to improve this one and keep send feedback to NQ about those important other change we need. Not just block this new feature because it’s not deployed in the right order.
  16. If you read my message you will see that they can use the new consumable model of those schematic for create a lot of gameplay with them, by looting them in any activity/event/PVErandomthing. Imo you have fun with some other mecanic but not selecting the schematic. Or you just feel satisfyied and it's not fun. People just need to stop spit on an entire feature just because they are trigered, this feature can create some content/interaction SO JUST TRY TO IMPROVE IT. I'm a PVP player and we got plenty of gameplay deleted (repair/boarding/camping and co) I didn't saw ppl crying as actually for saved those gameplay, but when it's just for saved their goods even if it's a good change, they are here for cry.
  17. Why you want fun in industry gameplay? I have 0 fun gameplay in Satisfactory with the schematic themself, but I'm happy to search alternatives ones in wrecks, what we will can do with this new system. It will be fun if they develop the consumable part of those schematics and if they just modify too low numbers.
  18. Good update from our side, allowing some futur content with schematics as rewards/loot, just price are low but it's easy to modify them now so not a big deal imo until we got the wipe.
  19. Imagine 4 people wanting to do missions together... 180k max per mission? nah, let's check special missions... 1st person special list: 2nd person special list: 3rd person special list: 4th person special list: How? How can we play in group for missions? How can we create content around this? How can we setup something with a full random and tiny list? Stop thinking a feature is fine just because you ruined it, lazy to balance it. It's a MMO, focus on that, give us efficient mutlicrew ship, missions, delete all T4+ from MU for force players to group up on roids for farm them... We need content, not passiv content where we have to travel 100 times the same classic mission for less than 18M per players, or doing 700SU at 20k for 1 package... or just log in for our MU and log out tired of always doing the same thing.
  20. Gamma fight was a great fight because some people organize it during a long time, trap us on another core etc… The fight, technically, was a big mess without transponder (the bug we have to deal with) and the current meta is also boring. It’s like playing rugby under rain, you can have a good match with a good team even if the ground is poorly maintained and is only mud. In all case we still got 0 news from NQ and we have to wait, whatever we do they actually nocare.
  21. @NQ-Admin Hi, it's important. Can you put all the alien core in pause (production/lockdown) until PVP was fix? (Radar + Transponder + Anynewbug) We can't fight in good conditions, we can't have fun or enjoy this content (and it's the only PVP available atm) and with the wipe no decision + all those PVP bugs, we just lost all our motivation. Do something, don't be passiv, thx.
  22. I will not let you die, my little topic, until NQ made those changes!
  23. To explain again: Plasma is not in definitive Legion territory, we can be challenged as seen this weekend. Legion has decided by mutual agreement to prioritize its members before any sale, and this for a period that concerns only us. If one day plasma arrives on the markets, what is the point of coming to challenge us? Will the risk always be worth it? Or are we going to give our enemies a reason to not come and therefore end our own reason to play/gameplay? Stop thinking only about you when you blame other players, they maybe got their reasons. Roll up your sleeves, motivate friends/allies and join those who fight us!
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