Jump to content

vylqun

Alpha Team Vanguard
  • Posts

    983
  • Joined

  • Last visited

Posts posted by vylqun

  1. Honestly, i think what NQ intends to do, giving Elements a finite number of "lives" is quite reasonable, they could combine it with "less max HP per lost live" though. In reality, when something stops working, you can nearly always repair it. Even thought it might not work as well as before. But it has its limits and at one point you would have to replace so much, that the costs are higher than just buying/creating a new one. I do, however advocate for the possiblity to turn elements into scrap.

  2. reforesting the cut down trees should actually be doable without to many issues, and i would definitely support that, everything else needs, as you said, creative solutions. 

  3. forestry is a hard thing to implement, remember that the planets are generated procedurally, that means every tree has a fixed position. If you let people plant trees you would have to send the location of potentially thousands of trees to every player in the vincinity of the planet.

  4. Guys, there will be no automated process of taxing/air control/whatever, these kinds of extremely restrictive and harassment enabling mechanics will never happen in DU and honestly, i don't know why you would even want to suggest something like that, its an extremely bad idea!

  5. An absolute NO! to flying restrictions.

    First of all its completely artificial, even if we have airports in real life, that doesn't mean you can't land where ever you want, its just that you'll be fined for that.

    Secondly you can't have player randomly crash against invisible walls just because someone declared that space as no fly zone, that's true for people who jsut pass by as well as for attackers.

    And third: Those "no fly zones" would lead to a far more annoying possible griefing, like locking down the airspace around others constructs, building invisible mazes etc.

  6. 1 hour ago, ShioriStein said:

    That is only if you not have "SPECIAL GEAR" to handle the shock. They have include that.

    but thats only related to structural dmg, just because your ship survives it doesnt mean that you didnt turn into porridge.

  7. If our ships really get dmg upon hitting the athmosphere with a high speed (devblog) i thought it might be good if that isnt just limited to the ship.

    While asking for a complete inertia model, throwing people against walls when accelerating a construct is probably to much, i'd suggest a damage over time effect when players experience extreme accelerations. This dot would then be weakened by a certain degree if players sit in seats/benches while accelerating/decelerating, depending on the type of seat. A simply bench would only work for slightly to big accelerations, while special high speed seats could prevent that damage for very high accelerations.

     

    This would add a bit of realism to the game and at the same time force people to design their ships with the required amount and class of seating opportunities.

  8. 53 minutes ago, Stig92 said:

    Considering one major reason for no collision damage (as far a I remember) was to reduce stress on servers which would have to do calculations for collision damage, it shouldn't really make a difference what you are ramming into.

    it makes a difference if you collide with another dynamic construct, where the server needs to calculate and send a lot of data, or if you collide with the ground, where most calculations can be done by the client. Calculations tend to increase exponentially with the increasing number of independent actors.

  9. 4 hours ago, Stig92 said:

     

    No collision damage should also be more forgiving for practicing pilots/drivers so all the construction work wont go to waste too easily in some accident.

    no collision dmg between constructs does not mean no collision damage with the environment

  10. 1 hour ago, Veld said:

    To be honest the only reason people don't just fire on red cross ships is it's 'not cool'. It just makes your country look bad.

     

    If someone did make a red cross type org then the same would apply. Anyone who has an inkling of consideration for their reputation wouldn't shoot it or pretend to be it. It's a war crime. Only the scummiest of scum would try something like that.

    and that only applies because the red cross is a service which saves live no matter from which nationality, you might have a hope of being respected as neutral organization if you perform a similar service, but i doubt that this will be possible in DU.

  11. DU tries to be somewhat realistic with its distances (in its limits) thus you wont be able to travel to other solar systems with sub light speed. Just randomly flying into one direction will be quite boring and lead to nothing. And FTL will be archieved by jumpgates for which you have to send out a drone to the solar system you're interested first.

  12. - limited cores per player != unlimited grow.

    - Any healthy economy needs wastage.

    - DU never defined itself as mainly a social game, the devs always introduce it as a game with emergent gameplay based on crafting, exploring, politica and warfare

    -  competition is an integral part of human interaction in a game and that does extend to pvp

    - without pvp DU would lose a way bigger number of players than it would gain.

     

    any "argument" you gave was "you just want to kill" and "not every game needs pvp", which are no arguments at all.

     

    But i will stop posting here now, because no matter what you write here, pvp will be an important part of du. Nothing will change that.

  13. 11 minutes ago, huschhusch said:

    I could explain to you now how to avoid such a thing, but exactly this knowledge distinguishes a successful player from one who has to steal and kill.

    nonsense, you keep blabbering on without any valid argument just for the sake of not agreeing. DU was planned as full pvp game (besides the ark zone) from the beginning, the sanctuary moons will be all that pure pve players recieve. Get over it.

×
×
  • Create New...