Jump to content

Astrophil

Alpha Team Vanguard
  • Posts

    579
  • Joined

  • Last visited

Posts posted by Astrophil

  1. If would gladly pay for a second account, turn the HUD off. And, use its game footage as my live feed of things going on. It could be like a static shot of screens in game that show feeds from cameras.

     

    I guess I should have reworded part of my initial post. Does anyone know if there will be a spectator type of thing, where you could just be a camera that flies around, but only a certain distance from your body, but limited in some way from going through walls? I would only want it for shots for videos or getting a zoomed out shot of a PVP space battle. The only downside I see is people using it as an exploit.

     

    If it isn't possible for the sake of keeping it from ruining the game, I am on board(heh) with that.

     

    There was a brief mention of 3rd person view drones in an earlier post that NovaQuark did not reject, but did not confirm either...I believe it would be a development goal later down the road.

  2. That would allow just any player to disable the whole field protecting that area. Not exactly a good plan in my eyes. 

     

    That would allow any player to disable it...if the Node was not well protected. If an Ark Node owner had any sense in them, I feel that they would have great inclination to protect the Node safely so that no unauthorized players could access it.

     

    Perhaps you were confused with the whole concept? An Ark Node would be some physical construct...you would be able to see it and touch it...maybe it would take the form of a console, or a whole array of consoles, or an entire control room, or maybe just a shield crystal. Regardless, you would not be able to interact with it unless you were physically within the proximity of the Node.

  3. The only potential compromise I can think of to accomodate both Arkified safe zones and not ruining the immersion of territory control is if there was a physical "Ark node" that generated the "safe" part of safe zones and prevented PvP and/or destruction.

     

    By disabling or destroying this physical Ark Node, the territory tile would no longer be an Arkified region and would be subject to damage, destruction, and PvP as any other territory would. Given the tangible existence of the Node, the owners of that Arkified area would naturally have to have the Node well hidden and well protected to prevent anyone from disabling it, and by extension, the Arkified area.

     

    Alternatively, Ark Nodes could be hacked (some way or another) and have their functionality changed. For instance, ownership of the Ark Node could be transferred to the offensive party (the hacker), or perhaps the Node could be programmed to protect only a certain portion of the area.

     

    More on this later...maybe.

  4. I love this idea. It would be great if they would actually affect specific parts of the ship and if you could actually see the damage done - for example, if a bug ate through a console's connection wire, then that console would no longer work, and maybe you could see the chewed up wire behind it.

     

    This should be occasional, however, and the frequency of such infestations could correspond with the size or complexity of a ship/space station. One last thing: Would be great if an actual creature model were created and players could occasionally spot one lurking about.

  5. Maybe you could make a procedurally generated tech tree? With random values?

     

    Could you elaborate more as to your specific meaning? What is a tech tree (like a skill tree?) and how would it be procedurally generated...also with specifically what type of random values?

  6. I think the only real safe zone in the game should be the hub/ark where everyone starts out. Apart from that I strongly believe that it is the duty of organizations and factions to provide safe areas for interaction and trade. The more power is given to the players the better.

     

    Yes, I would certainly agree. The Arkship Secure Area should be the only indestructible safe zone, because since emergent gameplay is a huge part of the game, I think many would like to see the natural rise and fall and taking and grabbing of land and territory. With the ability to Arkify areas, this just renders certain areas excluded from the entire system of territory control.

  7. Glad to see great new ideas being brought in! I believe this was briefly mentioned at some point, somewhere. Naturally I think this would be a make or break part of immersion, so definitely hope to see *useful* displays in game.

     

    And welcome!

     

    Edit: Thank you for the link Ripper. Indeed there will be displays then.

  8. id love to have a capital ship with a bridge completely surround in displays showing different camera angles from outside the ship.

     

    On the left here, we see...empty space. Directly in front, we also gain a beautiful view of...empty space. Now, if you would please direct your attention to the starboard camera here, we are able to observe a rare specimen of the universe: dust particles.

     

    Thank you for choosing Magnatron Tours today!!

  9. Impressively prepared. However, I don't seem to see an ODY Marketing department, which proves problematic. This is, after all, a ship construction corporation as I understand it, but how are you going to sell ships without advertising? Moreover, even if a party somehow got wind of this and were interested in purchasing a ship (which may be yours truly), who would they talk to? Where is the face to communicate with ODY customers?

  10. Hmm...

     

    Male: Astrophil (if last name, Azzara or some variation)

     

    Female: Victoria Costello

     

    Role - Cinderfall Director, Politician, Scientist/Researcher (undecided really)

     

    ...Perhaps a little outfit design on the side. I envision the House of Astrophil, or the House of Costello, or some such similar name. I'll take a leaf out of Donatella's book.

  11. It sounds like you want to abuse the playerbase A LOT in every point I see you make. So how about you get to be the abused in this game, because everyone plays the same game after all (you could end up being outsmarted by someone smarter than you or has way more experience in this game than you). And if you ever played Space Engineers survival online you would know that backstabbing was the biggest bitch you ever had to deal with in gaming. It has to be fun/fair for people on both sides of the community you know what im saying? Take another look at what you just posted, it's complete bullshit and in no way relevant with making a good game, it's only about yourself and what motivates you to play games and code. lol

     

    yamamushi has brought up some good points that would not be considered "abuse", merely constructive criticism - or pointing out potential flaws and potential solutions. We all maintain an air of positivity and support here- so don't be toxic (and absolutely do not end your sentences with lol).

×
×
  • Create New...