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Posts posted by Astrophil
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That would allow just any player to disable the whole field protecting that area. Not exactly a good plan in my eyes.
That would allow any player to disable it...if the Node was not well protected. If an Ark Node owner had any sense in them, I feel that they would have great inclination to protect the Node safely so that no unauthorized players could access it.
Perhaps you were confused with the whole concept? An Ark Node would be some physical construct...you would be able to see it and touch it...maybe it would take the form of a console, or a whole array of consoles, or an entire control room, or maybe just a shield crystal. Regardless, you would not be able to interact with it unless you were physically within the proximity of the Node.
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The only suggestion that is terrible, is the one that suggests another one is terrible
This sentence probably passed right over so many heads and offended them instead.
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The only potential compromise I can think of to accomodate both Arkified safe zones and not ruining the immersion of territory control is if there was a physical "Ark node" that generated the "safe" part of safe zones and prevented PvP and/or destruction.
By disabling or destroying this physical Ark Node, the territory tile would no longer be an Arkified region and would be subject to damage, destruction, and PvP as any other territory would. Given the tangible existence of the Node, the owners of that Arkified area would naturally have to have the Node well hidden and well protected to prevent anyone from disabling it, and by extension, the Arkified area.
Alternatively, Ark Nodes could be hacked (some way or another) and have their functionality changed. For instance, ownership of the Ark Node could be transferred to the offensive party (the hacker), or perhaps the Node could be programmed to protect only a certain portion of the area.
More on this later...maybe.
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On a capital-size ship, there would almost certainly be a multiperson crew with designated roles such as piloting or weapons management. Assuming you have a dedicated weapons technician though, then yes I would definitely assume there will be free-firing functionality.
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Hello and welcome! I look forward to
crushingseeing your future, newborn faction -
I love this idea. It would be great if they would actually affect specific parts of the ship and if you could actually see the damage done - for example, if a bug ate through a console's connection wire, then that console would no longer work, and maybe you could see the chewed up wire behind it.
This should be occasional, however, and the frequency of such infestations could correspond with the size or complexity of a ship/space station. One last thing: Would be great if an actual creature model were created and players could occasionally spot one lurking about.
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Welcome to the wonderful world of DU!
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There is one designated "Alioth Museum of Art" - you can search it up.
There is also a thread for critiques.
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I think the only real safe zone in the game should be the hub/ark where everyone starts out. Apart from that I strongly believe that it is the duty of organizations and factions to provide safe areas for interaction and trade. The more power is given to the players the better.
Yes, I would certainly agree. The Arkship Secure Area should be the only indestructible safe zone, because since emergent gameplay is a huge part of the game, I think many would like to see the natural rise and fall and taking and grabbing of land and territory. With the ability to Arkify areas, this just renders certain areas excluded from the entire system of territory control.
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Yes steal me and hide me, so nobody can shoot me
I (and collectively we) don't ever make the first move...you will contact us if you are interested...otherwise, here's some free target practice everyone.
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Those people living up in the clouds often underestimate the sheer amount of german speaking people. It might be not so common as klingon but surely more than pirate speak
Aha you're a clever one aren't you? Remind me to not eliminate this one
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Glad to see great new ideas being brought in! I believe this was briefly mentioned at some point, somewhere. Naturally I think this would be a make or break part of immersion, so definitely hope to see *useful* displays in game.
And welcome!
Edit: Thank you for the link Ripper. Indeed there will be displays then.
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Yes I'd like to be able to design some different suits/outfits/accessories...maybe start a small fashion line or something
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id love to have a capital ship with a bridge completely surround in displays showing different camera angles from outside the ship.
On the left here, we see...empty space. Directly in front, we also gain a beautiful view of...empty space. Now, if you would please direct your attention to the starboard camera here, we are able to observe a rare specimen of the universe: dust particles.
Thank you for choosing Magnatron Tours today!!
- DragonShadow and Kuritho
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Impressively prepared. However, I don't seem to see an ODY Marketing department, which proves problematic. This is, after all, a ship construction corporation as I understand it, but how are you going to sell ships without advertising? Moreover, even if a party somehow got wind of this and were interested in purchasing a ship (which may be yours truly), who would they talk to? Where is the face to communicate with ODY customers?
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Think outside the box, a "Nation" of multiple planets
Think outside the space-time continuum*
Welcome to the forums, Mr. President!
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Welcomeeee!
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Hmm...
Male: Astrophil (if last name, Azzara or some variation)
Female: Victoria Costello
Role - Cinderfall Director, Politician, Scientist/Researcher (undecided really)
...Perhaps a little outfit design on the side. I envision the House of Astrophil, or the House of Costello, or some such similar name. I'll take a leaf out of Donatella's book.
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It sounds like you want to abuse the playerbase A LOT in every point I see you make. So how about you get to be the abused in this game, because everyone plays the same game after all (you could end up being outsmarted by someone smarter than you or has way more experience in this game than you). And if you ever played Space Engineers survival online you would know that backstabbing was the biggest bitch you ever had to deal with in gaming. It has to be fun/fair for people on both sides of the community you know what im saying? Take another look at what you just posted, it's complete bullshit and in no way relevant with making a good game, it's only about yourself and what motivates you to play games and code. lol
yamamushi has brought up some good points that would not be considered "abuse", merely constructive criticism - or pointing out potential flaws and potential solutions. We all maintain an air of positivity and support here- so don't be toxic (and absolutely do not end your sentences with lol).
- MaximusNerdius and Cybrex
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Welcom on forum.
DU has a chance to become better than EVE Online.
A very good chance at that.
Welcome to DU!
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Ah yes! Welcome to DU!
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Man Archeage was a real let down. Started off strong, and now it's just vomit worthy to think about.
True words. I had been so eager before launch...and to think what it's become now.
Welcome to DU Ferran!
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Good Lord...welcome to DU!
In-Game cameras
in Idea Box
Posted
There was a brief mention of 3rd person view drones in an earlier post that NovaQuark did not reject, but did not confirm either...I believe it would be a development goal later down the road.