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Mordgier

Alpha Tester
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Everything posted by Mordgier

  1. The fact that JC has not shared his lua code for the breakout game in his castle is an outrage!
  2. I'm well aware of the docking weight exploit and see it abused regularly, it's infuriating as it's allowed a certain org to ferry their entire pvp fleet around the system for essentially free using ultra light warp platforms with their entire pvp fleet docked to it. It's absolutely bullshit. It's also been reported back in Alpha...
  3. Fair, but we had literally force docked ships and flown them to pvp zones and I'd like to be able to keep doing that. We were not aware of any exploit to destory it in tile, and had we been, we still wouldn't have done that. We would lock the ship in with voxels on our carrier to prevent the player from flying it of and just hauled it away then used the missiles on the hauler to blast it, repair it and fly it back to be scrapped. So like I said, I think it's fine to have to fly the ships to a pvp area. I do agree that smashing it in tile is an exploit simply because I think destroying it in a non pvp area is an issue. MOVING it to a pvp area isn't.
  4. You literally had a MOD come into this thread and basically tell you in a nice way that you aren't getting an answer and to deal with it. I am not a MOD so I don't have to be as nice. JC has better things to do than to put your paranoid minds at ease. Go find something else to freak out about, ideally in a game that's not DU. TIA
  5. Didn't know this and not how we had been stealing ships - and yeah I would consider what you're describing definitely outside of the intended mechanics. So I will amend my stance - Claiming a tile to destroy the ship IN that tile without dragging to a pvp zone is an exploit. Force docking it and dragging it out to a pvp area to pop it isn't. The later requires far more effort and also forced the theif to venture into a pvp zone and put themselves at risk. The former does not.
  6. Correct - we had a very different set of rules - but the rules of the game world did not apply to us. The rules of the game world do not apply to JC. Him owning 37 tiles does not impact your gameplay. Get over it. This isn't the T20 eve scandal. There is zero impact. Just uninstall if you're salty about it. In fact, if you comment that you're uninstalling - I'll make another DU alt to cover the loss of your sub and the stupid drama you create over non issues.
  7. What hyperbolic nonsense. JC didn't boot anyone from 37 tiles. JC didn't ban anyone because he got bored. He claimed 37 unclaimed tiles on a world with thousands of available tiles. That's it. It doesn't impact you. You don't deserve an answer. If you think you are entitled to one, feel free to uninstall.
  8. Have you? How does the 37 tiles claimed impact you? How did my Guide character in Anarchy Online being literally unkillable impact you? If you have issues with what JC is doing - uninstall and cancel your sub as JC is basically this game.
  9. NQ-Name isn't a player character. It's a dev account. NQ- can teleport at will anywhere - and what you think JC mined the ore to build his castle??? Get real.
  10. Stop. He ISN'T playing it as a player. NQ- is not a player. How hard is this to grasp?
  11. I don't even see this as a pvp vs pve topic. My main focus is pvp. I want this game to have flourishing pvp areas full of reasons to go there and full of risk. I love the rush of pvp and I don't think DU will be complete with out it. At the same time I fully understand that to thrive this game needs safe areas where people can play minecraft in space. I want players to go to pvp areas because they are lured there by tasty ores not because the area they built suddenly became hostile. Ultimately this uncertainty about where we should be building is driving people away and creating tons of org drama. Our own org has spent days bickering about investing into our space base, sanc base or moon bases because we just don't know which is best to invest in. Sure the moon bases is easiest to build up - but what if it becomes a pvp area? Sanc is the hardest, but safe forever for sure and the space base in a complete unknown....
  12. This isn't a mechanic that I'm familiar with. My stance is that hauling the ship away is legitimate. IF there is a way to literally destroy the core in the safe zone, then I agree that THAT is an exploit. Destroying elements in a safe zone crosses the line in my opinion. NQ has said that we are allowed to manipulate and move foreign constructs in owned tiles - but has said nothing about destroying the in the claimed tile.
  13. Honestly that was my biggest frustration with the interview. JC needs to give players clear direction NOW on where is and isn't safe forever. It seems that he himself does't have his mind made up. This is a huge issue - we have people who are building up on sanc because they are expecting Alioth to go pvp. These people are at a massive disadvantage from Alioth based players because Sanc players must haul all their ore in while Alioth players fly a few grids out and dig out much of what they need. If it turns out that Alioth goes pvp, the players who built on Alioth expecting it to remain safe are salty. If it turns out that Alioth stays pve, the players who built on Sanc have wasted days and tons of space fuel hauling ore from Alioth to Sanc just to keep their production running.
  14. 100k is insignificant overall and I don't think that particular aspect is harmful. I DO think that there need to be money sinks in the game. Currently there just aren't enough. You do not normally buy from NPCs so the money is currently injected into the economy via NPC buys and the 100k daily but money does not exit - so the volume of money in rotation continues to increase - and with that the value of it decreases. The minimum value of quanta is currently pinned by bot sell orders. Effectively right now the economy and value of money is artificial and not player driven. On a long enough timeline the game does risk people building up bank accounts to massive that they can just buy things they need at will. This is also affected by the fact that items are never destroyed, so while people are currently saving up for some high end gear like warpdrives, once they purchase those, they effectively have it for life. In short, items need to be destroyed and we need money sinks. Parking fees etc...
  15. You will need to use a container hub to link your containers and then link to the hub.
  16. If the newbie zone dispensors that give you 1L of coal for 10k are OK so is stealing ships 'abandoned' in unclaimed tiles.
  17. Who are you to be issuing warnings? I don't see an NQ tag.
  18. >Let me spell this out for the few of you who still think this is EVE 2.0, it’s not, get over it. You want EVE, go play EVE. Very interesting opinion - perhaps you should listen to NQ live streams more where they constantly talk about EVE and how they draw a lot from it. > it was destroyed right there and dismantled on that tile Yeah and pigs fly. If that is indeed what happened - sure exploit - bad bad. Whatever. >Third, you can not interact with any construct anywhere, including the PvP zone, that don't belong to you using the maneuvering tool unless it’s inside a tile claim by you, for obvious reason, or the construct’s core is destroyed. So the ability to “dock” a ship using that to another ship with the soul purpose of “stealing it” is not a valid game mechanic or an intended one, just a side effect that will be remove soon enough and screw over the legit player that will now get harassed by people parking huge cubes on their property. But I’ll explain this down below for those of you who still think this is all legit gameplay. What you are doing here is making assumptions and jumping to conclusions. If I am allowed to claim a tile and move constructs within it, there is no logical reason to believe that I cannot claim a tile for the sole purpose of manipulating the constructs within that tile. It's not an instant action. There is a 15 minute warning - and plenty of opportunities after the fact the recover your ship. If I am allowed to move constructs into docks, there is no reason for me to assume that this is not acceptable. Once again - do not leave large ships in unclaimed tiles. That is it. This isn't hard. I have never left my ship in an unclaimed tile when I logged off. You too can do this.
  19. What? You think that people are going to bother popping down a claim to steal a crappy ship? Once again you make it sound like people are able to just click your ship into a pvp zone. The effort required is significant.
  20. There are absolutely parts of the new player experience that I think desperately need help. For example, Sanctuary as a whole is a trap because you cannot mine unclaimed tiles and it's not hard to mine out your own tile. So newbies end up clicking 20L rocks for hours when instead had the game told them to go set up a claim on Alioth they would be far better off. Oh but now they don't want to rebase in Alioth because they built their factory on Sanctuary...MOVE IT The starting package is abysmal. They should get some free basic industries, a handful of s crates, a refinery, metal worker and an m assembler at start would help tremendously. Sure sure you can buy all that easy but noobs don't know to and spend days handrefining and handcrafting things and complaining that it all takes too long while the reality is that they could have bought all their starting industries to jumpstart their production for the 100k they got. Teach newbies to turn their hovercraft into a plane. Hovercraft are useless in this game and inferior to planes.
  21. I don't believe the game tells you anywhere that you can safely leave your stuff in unclaimed territory. Also - the 'new player' doesn't have anything worth the fuel to haul it off to pvp space. It's a non trivial task. More new players have lost their ships to the "No Fly Zones" - go report those for griefing instead.
  22. Don't log out your ship in unclaimed tiles. You have now dealt with it. Easy. Do you have any idea how long it takes to steal a ship? First of all, the territory has to be claimed and you get a 15 minute warning. You can move your ship during those 15 minutes. Second even if you log in and your ship is already being hauled away to be scrapped, which in total may take quite a bit of time and is not trivial, (we need to make a pad that is big enough for your ship AND can break atmo with your ship strapped to it), you can respawn on the ship and simply fly it off. Even if they built a cage around it on the pad you can fetch it. You have plenty of tools available to prevent your ship from being stolen. Failure to utilize these tools is on you.
  23. All these people here complaining, are the same people who died in eve high sec and lost their minds because they were in 'safe space'. If I see a big fat ship on an unclaimed tile - I'm claiming that tile and stealing your ship. Deal with it.
  24. Please explain why you think that it's harmful.
  25. You know shift Pg Down or Page up advances or backtracks the tutorial right? It's like the first thing it tells you.
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