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RoboGent

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  1. Like
    RoboGent reacted to Anaximander in Playable AI/Robots?   
    In my opinion, the human race in the future will resemble Vin Diesel. The guy is a literal super-human at this point. A guy raised in the ghetto, played Dungeons and Dragons, got into muscle cars and then acting. He's like the swiss army knife of motivational life stories and a physique most men dream of having O_o
  2. Like
    RoboGent reacted to Astrophil in General Backstory/Setting   
    The big backstory of DU can be found on the DU website under "Backstory". Basically, the Pegasus constellation explodes,, resulting in a massive neutron star that comes hurtling towards Earth, causing its imminent demise. The UN build giant arkships (project Rebirth) to transport huge populations indefinitely until a habitable planet comes along. The trip lasts around 10,000 years, with all passengers in cryosleep, and Mr. Decker is one of those new colonists chosen to rebuild human civilization.
     
    So there it is.
  3. Like
    RoboGent reacted to Shynras in Playable AI/Robots?   
    I think there's some kind of customization planned for release (armor and avatar), but I doubt there will be robots, or even different races. Maybe in an update after release though. Then regarding having robots as npc, I doubt you'll ever see something like that. First of all any form on automation (someone/something that is not a player doing something on its own) is like a bot, and could be bad. Then, if you can build a robot from voxels, there's no need for npc, because everyone would just use the easiest ones to create/script. 
  4. Like
    RoboGent reacted to Megaddd in Playable AI/Robots?   
    I like the idea of having multiple races with their own, separate starting arkships somewhat distant from each other, perhaps even have several per faction, so you could choose your lore background, which would change your starting arkship to one of the 3 or 4 per race. Certainly beats having a million people dropped onto the same 20 sq. km.
     
    As to what the races should be I think is still up to debate, however I'm not a big fan of separate species, it doesn't make sense for them to be on the same arkship arriving at a similar time. However, as humans, who have developed separately for over 10'000 years, to have become somewhat separate races with their own beliefs, makes a fair amount of sense.
     
    I'd like to see what others think of the EVE race model.
  5. Like
    RoboGent reacted to Khaymann in Designable Armour?   
    Probably not going to happen. At least not anytime soon if at all unfortunately, but i do understand where they are coming from.
     
    It would require to make a 3D modeling tool inside Dual Universe to enable players to customize their gear and it would represent a tremendous amount of development time. Moreover, the dev team prefers to keep some control on the artistic vision for the game.   Found this in the Q&A #13. Link here
  6. Like
    RoboGent reacted to Anaximander in Designable Armour?   
    A server's capabilities won't increase with wishful thinking though. If it hinders server performance, the Devs will leave it on for further in development. There's a difference between feasible and possible, sadly...
  7. Like
    RoboGent reacted to Allammo in Designable Armour?   
    PE way of handling customisation is great, within couple minutes everyone can create nicely looking sword, gun, armor piece. It would be great to be able to do that in DU but I doubt they will add something like this in game.
  8. Like
    RoboGent got a reaction from Astrophil in Designable Armour?   
    Armour...
     
    A great many factions in writing, games and movies have unique armour, for example the rebels and the empire in star wars. You immediately think of the stormtroopers and the rebel guerrilla fighters. So will designable faction armour be a thing in game?
     
    But continuing that example there are of course different uniforms, the rebel and imperial pilots and the stormtroopers and various rebel uniforms. If there was designable equipment (Weaponry excluded as that has already been stated as designed by NovaQuark) would there be sub uniforms to assign or wear depending on your job in your organisation? Further could you wear said uniform to disguise yourself and infiltrate an organisation?
     
    Cheers for reading
  9. Like
    RoboGent reacted to Anaximander in Designable Armour?   
    Chances are not at first. While each faction can mass produce and provide armors to its soldiers, there are no words from the Devs on if there will be variety of armor pieces. And if I were to add to this, an armor is an armor, slap a paintjob of your factions spiffy colors and you are set.


    Uniforms are a good thought. A specialised pilot won't have specialisation to use a powered armor for example and perhaps, said jumpsuits might provide some sort of G-resistance that makes them essential for a pilot. Again, we would have to wait a DevBlog on that, but my estimate is that there are limited number of ways you can design a jumpsuit. You can't reinvent the wheel in such fields, but you can, again, slap a faction's colors on it and you got yourself a specific pilot suit.

    As far as jobs go, yes, any specialisation would need and should need specialised equipment. An engineer rushing to fix a hull breach on EVA should have a specialised armor for that job. A medic on the ground should have a backpack full of medical items he can apply via... I don't know, that dart-gun from Fallout 4, the Syringer. Halo-Jump-360-no-scope healer is the best healer after all.

    TL ; DR : We have to wait and see. They might come out with a variety or armor pieces a smith can mold together to create a unique armor, or it can be a full piece for server lag being kept in check.
  10. Like
    RoboGent reacted to Tnecniw in Designable Armour?   
    ooh, I hope we can do that in the future :3
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