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Apillion

Alpha Tester
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Posts posted by Apillion

  1. Just now, Doommachine said:

    THIS^  What happens if you log out when engaged in PVP or being perused and not even fired on yet?  This could be so game breaking I would just give up playing.  There has to be no way to do this if there is even a ship within 2 SU of you!  Maybe you don't have to use more fuel but now the person perusing you has to fully brake then never be able to catch you again because you shoot right back up to full speed.   INSANITY!

    As was already said ...The ship you are chasing will not stop when they alt+f4 because your presence keeps them moving even when they are longed off .

  2. 1 hour ago, XKentX said:

    1) I pursue ship in PVP.

     

    2) He logs off (instantly stops).

     

    3) I slow down, turn around, approach it.

     

    4) He logs back in and is flying at 30,000 km/h away from me while I have 0 speed.

     

    ARE YOU NUTS ?

     

    Does anyone thinks about those changes at all ?

     

    Please make the ship at least stop if it was shot at in the last 10 minutes (shot, not targeted, targeting can be abused in the safe zone, shooting cannot)

    The ship you are chasing will keep moving because you will be in rendering distance.

  3. On 5/26/2019 at 3:28 AM, Lachenlaud said:

    I agree - a recycler should break down anything put into it to its previous 'component part' BUT if you go beyond that it should be at a loss, i.e. if you try to get back to 'raw' stock you should only get a specific percentage back from it (perhaps based on a recycling skill?)

     

    Even better than my suggestion.

    Combined with ShioriStein suggestion of needing something like a Factory set up to do recycling .

     

    I don't mind it being hard to recycle stuff and perhaps even taking a long time to do but it would really be nice to have..

    Cause when you start building bigger ships the parts from small ships kinda becomes useless.

     

     

     

  4. So after my very first play test 16/05 I have experienced and  seen a few people complain about constructs that are intentional/accidentally parked inside a static core sphere of influence.

    Might i suggest the ability to move a construct that is not owned by yourself if it is inside a dynamic cores influence area. 

     

    Note: This is obviously only relevant while there is no PVP, or perhaps there my be reasons why you don't want to destroy a ship that is parked  inside your land. Who knows.

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