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Posts
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Posts posted by Apillion
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Just now, Emptiness said:
Interesting. Why do more AGG users not know of this? And how do we spread that information more widely?
Coincidentally there was a NQ person on discord at the time i was asking about that.. It is being worked on..
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5 minutes ago, Warlander said:
Honestly I just want all my talent points back as this tool is totally fucking useless now.
I heard there is a talent rest coming.. ^^ NQ caters for everyone hehe..
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4 minutes ago, Emptiness said:
Is ECU not LUA? I thought all LUA stuff stops if a player gets further than 500m.
The point was to log out/in so the ship was frozen and wouldn't fall out of the sky once one got beyond 500m. See my post here. Also, you can edit your posts; there's no need to post twice.
The AGG ship will get a "grounded" tag...
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1 hour ago, RyanIsqairde said:
My concern is the interaction with AGG. AGG turns off if the person that started it goes away to far. Will that function now go to a nearby player? What happens if im solo, can i just not use AGG by itself now? Gonna have to build a milliion landing platforms around planets?
Ecu will keep AGG active
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1 hour ago, XKentX said:
1) I pursue ship in PVP.
2) He logs off (instantly stops).
3) I slow down, turn around, approach it.
4) He logs back in and is flying at 30,000 km/h away from me while I have 0 speed.
ARE YOU NUTS ?
Does anyone thinks about those changes at all ?
Please make the ship at least stop if it was shot at in the last 10 minutes (shot, not targeted, targeting can be abused in the safe zone, shooting cannot)
The ship you are chasing will keep moving because you will be in rendering distance.
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On 5/26/2019 at 3:28 AM, Lachenlaud said:
I agree - a recycler should break down anything put into it to its previous 'component part' BUT if you go beyond that it should be at a loss, i.e. if you try to get back to 'raw' stock you should only get a specific percentage back from it (perhaps based on a recycling skill?)
Even better than my suggestion.
Combined with ShioriStein suggestion of needing something like a Factory set up to do recycling .
I don't mind it being hard to recycle stuff and perhaps even taking a long time to do but it would really be nice to have..
Cause when you start building bigger ships the parts from small ships kinda becomes useless.
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There should be a tool to salvage abandoned or damaged constructs.
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So after my very first play test 16/05 I have experienced and seen a few people complain about constructs that are intentional/accidentally parked inside a static core sphere of influence.
Might i suggest the ability to move a construct that is not owned by yourself if it is inside a dynamic cores influence area.
Note: This is obviously only relevant while there is no PVP, or perhaps there my be reasons why you don't want to destroy a ship that is parked inside your land. Who knows.
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Hi everyone..
I was a bit overeager and mad a Introducing yourself post on another thread then discovered this one WHOOPS! o/
DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread
in General Discussions
Posted
As was already said ...The ship you are chasing will not stop when they alt+f4 because your presence keeps them moving even when they are longed off .